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KSP Fan-Art MkII


Luigibro606

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Imported. Modeling parts isn't too hard for me but the texturing process requires more of an artistic eye and knowledge. Slowly I'm learning! Hi poly count objects, easy to make. Low poly, easy to animate, and textured properly is not so easy for me.

The plane itself was just thrown together to rough out that scene for an animation I'm working on. I was trying to make a basic space plane, nothing really flashy but more like a mark 1 type of build, early prototype. Pumped out that still to see how it was coming along.

New renders have added lighting animations, movement of the plane, and the time of day/lighting has been changed for a dawn launch.

Can I please ask how did you do that?

I really need to import the parts into Blender :P

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I have no idea if this is the right thread, but hoping that it is:

My son (5 yo) built "A Kerbal on Top of a Rocket". I felt that picnicking under an umbrella at a table built on to a rocket was well within the Kerbal spirit.

XvqyyrxSc6kq.jpg

Edited by toadicus
Uploaded a smaller version, linking to the larger.
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