Dunbaratu Posted October 29, 2018 Share Posted October 29, 2018 1 minute ago, vagabond77 said: I had the same problem and I found a way to make everything work by eliminating some folders of Making History. After, of course, missions can no longer be created and new launch points are eliminated, but GPP and Kerbal-konstructs work and new parts of the expansion can be used. Now I'm not in front of the PC, in the day I should be able to show you which folders I deleted so you can do a test. Thank you. I'll watch this space. Quote Link to comment Share on other sites More sharing options...
vagabond77 Posted October 29, 2018 Share Posted October 29, 2018 (edited) 11 hours ago, Steven Mading said: But I really miss my Making history parts, like the R7-style side boosters, and the ball-shaped command pods. Is it possible to get just the parts from Making History, without getting the launch sited from it, by JUST copying over the parts folder only? Or does this cause problems if some of the parts need to use things in DLL's that are part of the rest of Making History? 9 hours ago, vagabond77 said: I had the same problem and I found a way to make everything work by eliminating some folders of Making History. After, of course, missions can no longer be created and new launch points are eliminated, but GPP and Kerbal-konstructs work and new parts of the expansion can be used. Now I'm not in front of the PC, in the day I should be able to show you which folders I deleted so you can do a test. In the path ... \ GameData \ SquadExpansion \ MakingHistory you have to delete everything except the folders: Localization Parts Spaces I understand that the change is really cheap but currently I have installed more than 100 mods and I have been running a career for about 3 months without problems. In any case, if you have other mods besides GPP I suggest you add them gradually to identify any problems. FLY SAFE. Edited October 29, 2018 by vagabond77 Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 30, 2018 Share Posted October 30, 2018 KSP 1.5 just came out, I just checked steam, so odd I just came back into ksp. Yes I'm doing a series like a tv show with some other ksp players, we're gonna have original music and all, I was gonna do a normal playthrough of gpp as well on my own new channel but looks like that will have to wait a bit.. Ah the age old getting set for ksp then updates change everything Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 30, 2018 Share Posted October 30, 2018 PS the KSP tv show like series is still in production, we just started, we got a concept theme song already Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 31, 2018 Share Posted October 31, 2018 Anyone have success using GPP in 1 5.1? Quote Link to comment Share on other sites More sharing options...
Tyko Posted October 31, 2018 Share Posted October 31, 2018 (edited) 16 minutes ago, The-Doctor said: Anyone have success using GPP in 1 5.1? Yea, I've been playing with it and didn't run into noticeable problems. I used CKAN and set CKAN to include 1.4.x compatible mods. Then I just told it to install the 1.4.x version of GPP and let CKAN pick my dependencies. This is risky with such a complicated mod, but it appeared to work for me. That said - remember this is an unsupported setup, so I'd avoid bugging our fantastic modders for help if you run into issues. If you run into probs I can try to help via PM to avoid clogging up this thread. I'm not an expert though, so can only share what I've tried. Edited October 31, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
Dunbaratu Posted November 1, 2018 Share Posted November 1, 2018 On 10/29/2018 at 10:07 AM, vagabond77 said: In the path ... \ GameData \ SquadExpansion \ MakingHistory you have to delete everything except the folders: Localization Parts Spaces Just did this, and it's working. Thank you for the advice. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted November 1, 2018 Share Posted November 1, 2018 7 hours ago, Tyko said: Yea, I've been playing with it and didn't run into noticeable problems. I used CKAN and set CKAN to include 1.4.x compatible mods. Then I just told it to install the 1.4.x version of GPP and let CKAN pick my dependencies. This is risky with such a complicated mod, but it appeared to work for me. That said - remember this is an unsupported setup, so I'd avoid bugging our fantastic modders for help if you run into issues. If you run into probs I can try to help via PM to avoid clogging up this thread. I'm not an expert though, so can only share what I've tried. how did you set ckan to allow you to download 1.4.x mods? That's all really I'd need, thanks Quote Link to comment Share on other sites More sharing options...
Tyko Posted November 1, 2018 Share Posted November 1, 2018 32 minutes ago, The-Doctor said: how did you set ckan to allow you to download 1.4.x mods? That's all really I'd need, thanks Go to the Settings menu and select Compatible KSP versions. Then you can check boxes for all the versions you want it to show as compatible. Definitely recommend turning those compatibilities off once you've done your install so you don't accidentally install other mods Quote Link to comment Share on other sites More sharing options...
darwinpatrick Posted November 2, 2018 Share Posted November 2, 2018 On 10/31/2018 at 12:29 PM, The-Doctor said: Anyone have success using GPP in 1 5.1? Yep, and GEP too even though it says not to use it. I just kept my 1.4.5 installs and updated Kopernicus. Quote Link to comment Share on other sites More sharing options...
whitespacekilla Posted November 2, 2018 Share Posted November 2, 2018 On 10/28/2018 at 11:12 PM, Steven Mading said: ...and I was getting a bug whenever attempting to recover a craft from Gael's KSC where an exception would abort operations during the saving-game step and thus prevent all scene switching when landed at KSC (you had to kill the game and re-run it since you couldn't even quit the game though the menus without it trying to do the save-game step.) I suspected this bug might also be because of Making history's extra launch site infrastructure because the exception was in a stock KSP routine that seemed to be trying to test whether or not the landed ship was near the KSC. This is a bug in the stock code (it's actually from the really bad optimization advice they handed out a while ago to modders about preferring for loops over foreach loops, this caused them to loop through a different array than they were accessing which can't happen if you use a foreach...). It's actually going to occur for any Kopernicus pack that removes launch sites using a Kopernicus before 1.50-1. Update Kopernicus and you won't experience this bug any longer. As for the launch sites in random places, I have not experienced that issue. Quote Link to comment Share on other sites More sharing options...
serg1983 Posted November 2, 2018 Share Posted November 2, 2018 Hello!!! I use GPP Secondary, how to make sure that ciro does not revolve around kerbol and was not his companion , is it possible that siro was a separate star . Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 2, 2018 Share Posted November 2, 2018 22 minutes ago, serg1983 said: Hello!!! I use GPP Secondary, how to make sure that ciro does not revolve around kerbol and was not his companion , is it possible that siro was a separate star . There is no changing that. Everything orbits the central body (Sun). That's how KSP works. They way things look and work wouldn't be much different if it could be changed (without adding problems to gameplay). Quote Link to comment Share on other sites More sharing options...
Duski Posted November 3, 2018 Share Posted November 3, 2018 (edited) On 11/1/2018 at 4:46 AM, Tyko said: Yea, I've been playing with it and didn't run into noticeable problems. I used CKAN and set CKAN to include 1.4.x compatible mods. Then I just told it to install the 1.4.x version of GPP and let CKAN pick my dependencies. This is risky with such a complicated mod, but it appeared to work for me. That said - remember this is an unsupported setup, so I'd avoid bugging our fantastic modders for help if you run into issues. If you run into probs I can try to help via PM to avoid clogging up this thread. I'm not an expert though, so can only share what I've tried. Damn, I haven't been on here in like a year, now I have a suggen urge to play KSP again. Do your launchsites work? If I remove KSC++ as said in the installation instructions, none of the other launchsites are displayed. If I do the reverse and remove kerbal konstructs, only KSC and KSC2 display, however I can't switch launchsites. But, If I have KSC++ and Kerbal Konstructs, it displays all the launchsites, but none of them are functional. I'm sure this is because the mod is outdated, but I just want to see if there's any sort of workaround or if i've done something wrong. EDIT: I just realised that KSC++ has nothing to do with changing launchsites, my bad. Edited November 3, 2018 by Duski Quote Link to comment Share on other sites More sharing options...
Tyko Posted November 3, 2018 Share Posted November 3, 2018 (edited) 14 hours ago, Duski said: Damn, I haven't been on here in like a year, now I have a suggen urge to play KSP again. Do your launchsites work? If I remove KSC++ as said in the installation instructions, none of the other launchsites are displayed. If I do the reverse and remove kerbal konstructs, only KSC and KSC2 display, however I can't switch launchsites. But, If I have KSC++ and Kerbal Konstructs, it displays all the launchsites, but none of them are functional. I'm sure this is because the mod is outdated, but I just want to see if there's any sort of workaround or if i've done something wrong. EDIT: I just realised that KSC++ has nothing to do with changing launchsites, my bad. Not sure. I play in a rescaled system but KSC++/Kerbal Constructs seem to have probs with scaling. I still use KSC Switcher and the old GPP config for it from an older GPP version - which works just fine in a scaled system. Edited November 3, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
Duski Posted November 3, 2018 Share Posted November 3, 2018 4 hours ago, Tyko said: Not sure. I play in a rescaled system but KSC++/Kerbal Constructs seem to have probs with scaling. I still use KSC Switcher and the old GPP config for it from an older GPP version - which works just fine in a scaled system. Awesome, I managed to get mine working, but I can only change the launchsite from SPH and VAB. I wish I could get rid of the objects around the base but keep the site switching though, its a big perf hit for me. Quote Link to comment Share on other sites More sharing options...
Tyko Posted November 4, 2018 Share Posted November 4, 2018 16 hours ago, Duski said: Awesome, I managed to get mine working, but I can only change the launchsite from SPH and VAB. I wish I could get rid of the objects around the base but keep the site switching though, its a big perf hit for me. I’m traveling right now. PM me and when I’m back Monday i’ll see if I can help you further Quote Link to comment Share on other sites More sharing options...
Duski Posted November 5, 2018 Share Posted November 5, 2018 12 hours ago, Tyko said: I’m traveling right now. PM me and when I’m back Monday i’ll see if I can help you further Seemed to have disappeared by itself, none of the extra KSC is there. So, win I guess? Quote Link to comment Share on other sites More sharing options...
xuelong Posted November 8, 2018 Share Posted November 8, 2018 the land around ksc are red,is that normal or a bug Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 8, 2018 Share Posted November 8, 2018 28 minutes ago, xuelong said: the land around ksc are red,is that normal or a bug After I noticed the like/reaction from you I remembered to update that post. The links were outdated. I assume you're facing the LandControl bug (which has been long fixed) Spoiler Quote Link to comment Share on other sites More sharing options...
soifua Posted November 8, 2018 Share Posted November 8, 2018 I'm hoping someone can help me with a conflict I'm experiencing. I'm running GPP on 1.4.5. I've tried to install Strategia (and of course Custom Barn Kit), but when I do, I have this issue where I can't recover vessels. Obviously that's a huge problem. When I remove Strategia and CBK, it goes away. I'd really like to employ Strategia, so if anyone has any insights into why this is happening, please let me know. thanks, Andrew Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 9, 2018 Share Posted November 9, 2018 Does Gaelans count as Kerbal? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 9, 2018 Share Posted November 9, 2018 41 minutes ago, Eaten by Black Hole said: Does Gaelans count as Kerbal? Gaelans are kerbal just as earthlings are human. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 9, 2018 Share Posted November 9, 2018 3 hours ago, OhioBob said: Gaelans are kerbal just as earthlings are human. If you say "no", i would remove GPP and contiune stock with Kerbals. Quote Link to comment Share on other sites More sharing options...
Nightside Posted November 9, 2018 Share Posted November 9, 2018 5 hours ago, Eaten by Black Hole said: If you say "no", i would remove GPP and contiune stock with Kerbals. Why? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.