John FX Posted November 20, 2017 Share Posted November 20, 2017 3 hours ago, Theysen said: Technically you’re looking for the solution in the dependencies threads since RSSVE itself doesn’t add any menus to edit configs. on the other side, yes could be added in the OP that if you’d like to disable or change features to get better performance etc to use EVE or scatterer menus and their hotkey listed as well Ah, yes or course. I forget that RSSVE is essentially just an umbrella over EVE. Would still be handy to have the hotkeys for opening various menus listed in the OP of RSSVE for EVE and scatterer. I will check the EVE OP for the hotkey, thanks Link to comment Share on other sites More sharing options...
Theysen Posted November 20, 2017 Share Posted November 20, 2017 1 hour ago, John FX said: Ah, yes or course. I forget that RSSVE is essentially just an umbrella over EVE. Would still be handy to have the hotkeys for opening various menus listed in the OP of RSSVE for EVE and scatterer. I will check the EVE OP for the hotkey, thanks I thought you found it already, my bad! ALT + 0 (zero) for EVE, ALT + F12 or 11 for scatterer Link to comment Share on other sites More sharing options...
mystere9 Posted November 21, 2017 Share Posted November 21, 2017 (edited) I'm having an issue that I've tried to solve for most of the day (which I know I'll regret admitting when someone shows up with a solution that they googled in 4 seconds). I'm seeing solid "shells" in place of atmospheres fading into space on certain planets, such as Mars and Venus. Album https://imgur.com/a/LOwNw Notably, Earth seems to look fine to me, with a properly fading atmosphere up close and a sharp border from further away. Things I've tried: Double-checking version numbers (I'm using RC4 on 1.2.2) Doing a completely clean install of KSP and only installing the necessary mods for RSSVE Testing on integrated graphics to hopefully rule out my video card. Messing around with all the AMD Catalyst settings Can anyone tell from the pictures what the issue might be? Edited November 21, 2017 by mystere9 Dead link Link to comment Share on other sites More sharing options...
mystere9 Posted November 29, 2017 Share Posted November 29, 2017 KSP: 1.2.2 Windows x64 Problem: Venus and Mars appear with solid borders around them. Spoiler This may help you diagnose the issue, or it may be completely unrelated, but the text on the menu appears under Earth's Clouds: Mods installed: Environmental Visual Enhancements 1.2.2.1 Kopernicus 1.2.2-11 Modular Flight Integrator - whatever version came with Kopernicus Real Solar System 12.0RSS-Textures: Have tried 2k and 8k RSSVE 1.2.2-RC4 scatterer 0.03200 Module Manager 2.7.6 Reproduction steps: This is a fresh install with all mods left exactly as they came. I start a new game and either send a ship to Venus, or go to venus in the tracking station and see the solid border. Log:https://www.dropbox.com/s/h5hrmh9neerisx1/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
romanasul Posted December 7, 2017 Share Posted December 7, 2017 Has anybody found a fix for RC4 that J-2 Lover mentioned earlier? I always get this werid flashing or flickering when passing 140 km, apparently something to do with reflections. Link to comment Share on other sites More sharing options...
Gooner Posted December 7, 2017 Share Posted December 7, 2017 On 13/10/2017 at 1:57 PM, J-2 Lover said: Okay, I've found it. Specific parts are causing this issue! I've tried a lot of part combinations and marked it down to all parts that have a reflecting surface for example the Atlas and Agena tanks from FASA or Explorer 6(US Probes) - other parts from these mods don't make problems (like the Transit-2A Probe which is not reflecting). The only other parts I've discovered so far are alternative models for the AJ10 called "AJ10 Upper Stage Engine" and "AJ10 Upper Stage Engine Extended" ( idk which mod they're coming from). I've only tested RP0 compatible parts. As soon as these parts leave "rendering range" (>15km distance) it stops. I can easily live with this, too! I'm just wondering, it seems like its only affecting a few players and is maybe easy to fix In addition to the tracking station switching, i simply don't look at earth while approaching 140km so you have no flickering at all. When you don't forget it half of the time, like me ^^ Are you using engine lighting mod? Link to comment Share on other sites More sharing options...
romanasul Posted December 8, 2017 Share Posted December 8, 2017 (edited) 18 hours ago, Gooner said: Are you using engine lighting mod? Nope, I'm using the stock RP-0 install plus pretty much everything from Raidernick as well as some standard tools like kerbal alarm clock and pilot assistant. It's a very annoying flickering, I didn't get it with RC3. I've been trying to find ways to fix it. J-2 Lover is right, I only get it with parts that have that reflecting feature like Sputnik and Luna from the raidernick pack. I don't get it with Explorer probe from Fasa. Edited December 8, 2017 by romanasul Link to comment Share on other sites More sharing options...
Ninadragonborn Posted December 17, 2017 Share Posted December 17, 2017 (edited) does This mod work with ksp 1.3 i have RSS for 1.3 does this mod have 1.3 support or not Edited December 17, 2017 by Ninadragonborn Link to comment Share on other sites More sharing options...
brooklyn666 Posted December 21, 2017 Share Posted December 21, 2017 (edited) Does anyone know what's causing these halo-like effects around the planets in map view and the weird cubes in vessel view when I zoom out? It's definitely RSSVE because it's not there with just EVE and Scatter. https://imgur.com/a/DDlsn Edited December 21, 2017 by brooklyn666 Link to comment Share on other sites More sharing options...
Jeb’s Beeeatch Posted December 23, 2017 Share Posted December 23, 2017 (edited) I have got the same issue as mystere9, with solid atmospheres on Venus and Mars (which I found to my peril when I tried to aero-brake in Venus), has anyone got a fix for this or can help? Thanks. Edited December 24, 2017 by sumghai Revert text to forum default font and size for readability Link to comment Share on other sites More sharing options...
gemini4 Posted December 28, 2017 Share Posted December 28, 2017 Is there a way to make Earth clouds appear less "blurry" from greater distances? It's somewhat annoying to me to see the detailed cloud features fade off into dull, smooth edges as I travel further from the planet. I know that there are "cloud fade" parameters in EVE, but I don't know which ones to tweak, or what values to set them to in order to fix this problem without causing unintended side effects. If anyone knows how to fix this, I would greatly appreciate it. Link to comment Share on other sites More sharing options...
reloutino Posted December 29, 2017 Share Posted December 29, 2017 KSP: 1.2.2 Windows x64 Problem: Saturn rings are black and cast no shadow Image : https://www.dropbox.com/s/7yzlkv5y63ionen/saturn.jpg?dl=0 Mods installed: Environmental Visual Enhancements 1.2.2.1 Kopernicus 1.2.2-11 Real Solar System 12.0RSS-Textures: 4k RSSVE 1.2.2-RC4 scatterer 0.0320 Module Manager 2.7.6 (+ HyperEdit for tets) Reproduction steps: This is a fresh install with all mods left exactly as they came. I start a new game and either send a ship to Saturn, or go to Saturn in the tracking station and the rings are black and cast no shadow. Log: https://www.dropbox.com/s/xrmfxrcdfcfe1gt/KSP.log?dl=0 Note : I also get the bug described by mystere9 (Venus and Mars appear with solid borders around them.) Link to comment Share on other sites More sharing options...
TachyonGMZ Posted January 2, 2018 Share Posted January 2, 2018 How do you get this working in 1.3.1. There are so many mentions of a fix and issues and different versions of scatterer and eve that I cant pinpoint an actual fix anywhere. Can someone tell me exactly how to get it working? Link to comment Share on other sites More sharing options...
gemini4 Posted January 4, 2018 Share Posted January 4, 2018 I notice that the "DetailEarth" and "DetailCity" textures cause significant performance issues. How can I reduce the resolution of these textures/otherwise reduce their performance impact? Looking at the detailed terrain causes framerate drops of about 8fps compared to looking at the ocean or sky. I also noticed that the framerate appears to drop slowly over time, both in the space center and in flight. In the space center, after a flight (or a simulation of a flight), and waiting about 15-20 minutes will lead the framerate to slowly drop. I'm not sure why this happens. A similar effect occurs in flight. I noticed that my framerate during re-entry was significantly lower than it had been during launch, despite there being far fewer parts on the reentry vehicle than the launch vehicle. KSP Version: 1.2.2 64-Bit Spoiler RSS and RSS Textures (8192x4096) RSSVE and dependencies Realism Overhaul and Dependencies RP-0 and Dependencies Toolbar Advanced Jet Engine B9 Procedural Wings Connected Living Space Cryogenic Engines and dependencies Deadly Reentry Distant Object Enhancement (RSS Config) FASA Final Frontier Flight Manager for Reusable Stages (FMRS) Forgotten Real Engines Freedom Textures Hanger Extender K2 Command Pod KCT Kerbal Renamer KRASH KSC Switcher KSP Addon Version Checker KW Rocketry MainSailor's Procedural Parts Textures (Essential and Complete texture packs) Mechjeb2 NavyFish's Docking Alignment Indicator Oinker's Skybox 2.0 Persistent Rotation Planet Shine Principia Procedural Fairings and Procedural Fairings-For Everything Procedural Parts Raster Prop Monitor RCS Build Aid Recovery Controller Re-Entry Particle Effect Remote Tech RSS Date Time Formatter Semi-Saturable Reaction Wheels SCANSat ScrapYard ShipManifest Soviet Engines Stage Recovery SXT Taerobee Test Flight Texture Replacer TAC Life Support Ven's Stock Revamp Output Log Link to comment Share on other sites More sharing options...
TachyonGMZ Posted January 6, 2018 Share Posted January 6, 2018 (edited) How would I go about reducing the cloud layers because when I launch the lag is horrible. I also notice city testures seem to be blocky around the coast I am in 1.3.1 so I understand that chances are its just not working because its not updated but if anyone has a suggestion that could help it would be great. Edited January 6, 2018 by TachyonGMZ Link to comment Share on other sites More sharing options...
BlackDragon Korean Posted January 7, 2018 Share Posted January 7, 2018 (edited) i'm having big problem with this mod. i can't see saturn's ring. i reinstalled mods, game itself, and i even checked config files and nothing is changed like this. in consol window, it says Code and texture related to the ring were recognized and applied normally. oh, i changed some settings in RSSVE_Global_Config.cfg and original rss mod ring appeared without a shadow. %Rings { %Ring { %texture = RSSVE/Assets/MainTextures/SaturnRings %angle = 0 %innerRadius = 1200 %outerRadius = 2500 %longitudeOfAscendingNode = 0 %lockRotation = True %unlit = True %useNewShader = false <---------True to false %penumbraMultipler = 1000.0 } } I'm spending more than 10 hours on this job just to solve this single problem. i really want to solve it quickly. what's the problem and what should i do??? Edited January 7, 2018 by BlackDragon Korean Link to comment Share on other sites More sharing options...
Observe Posted January 8, 2018 Share Posted January 8, 2018 @BlackDragon Korean Which KSP version are you running? Link to comment Share on other sites More sharing options...
njbrown09 Posted January 9, 2018 Share Posted January 9, 2018 anyone else get a weird cube if they zoom out? Link to comment Share on other sites More sharing options...
BlackDragon Korean Posted January 10, 2018 Share Posted January 10, 2018 On 2018. 1. 9. at 7:35 AM, Observe said: @BlackDragon Korean Which KSP version are you running? it's 1.2.2 Link to comment Share on other sites More sharing options...
SSSPutnik Posted January 12, 2018 Share Posted January 12, 2018 Has anyone got RSSVE v1.2.2-RC4 for KSP 1.2.2 anywhere? The link from Github isn't working? (Click and no file eventuates, tried on two machines). Link to comment Share on other sites More sharing options...
DrLicor Posted January 12, 2018 Share Posted January 12, 2018 (edited) 41 minutes ago, SSSPutnik said: Has anyone got RSSVE v1.2.2-RC4 for KSP 1.2.2 anywhere? The link from Github isn't working? (Click and no file eventuates, tried on two machines). Link just works fine: have you clicked on " Source code (zip)" Download Link Edited January 12, 2018 by DrLicor Link to comment Share on other sites More sharing options...
SSSPutnik Posted January 12, 2018 Share Posted January 12, 2018 5 minutes ago, DrLicor said: Link just works fine: have you clicked on " Source code (zip)" Download Link Dunno, but thanks for the working link! Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 16, 2018 Author Share Posted January 16, 2018 (edited) So...let's clean up some of the questions and bug reports, shall we? @Observe and @Heady978: Can you confirm that Kopernicus was the culprit for the "flying tiles" ? @J-2 Lover and @Gousaid67: This may or may not be a bug from my config side. I have seen the dark band happen before but most of the time was difficult to actually see it. But i can confirm that making some minor corrections fixes that so consider it fixed. @flart: Yes there is, check out RSSVE-Lite (it is also linked in the OP). @Grabek: As other users report, RSSVE is not officially compatible with RSS. And a general note: until RSS is considered compatible with KSP 1.3.1 then i will not release a newer version of RSSVE. RSSVE depends on both the RSS binaries (.dlls) and correct body naming configs. The current official release will not work under KSP 1.3.1. Unofficial recompiles and/or patches will not be considered or supported. Having said that, users are free to use Now, your problem seems simple enough: if Scatterer cannot locate the textures defined by the Scatterer configs then you will get the exact same result. Since you are not providing a log file, i cannot comment on anything else. Check your installation and your folder permissions (if you are using Windows). @Damien212: SpaceDock has every Scatterer release under the Changelog tab. Both the 0.0320 and the 0.0320b releases are listed. @mystere9: Unfortunately this is something that is not currently fixable. I was able to "cover it up" in the previous versions but there are some complications regarding the RC4 release: if i use the hack that i was using to "fix" it then the EVE cloud integration feature will break. So, for now, it is better to have these terminators than a completely broken view of the atmosphere as viewed from the surface. I will have to congratulate you though, you are one of the few users that actually followed the instructions and provided logs, along with sample screenshots! @brooklyn666: This is how Scatterer camera setup works (at least up to the 0.0320b version). As for the fix...do not increase the camera FoV! @gemini4: You can play around with the EVE detail distance parameters. Do note that you will face extreme detail texture tiling up close if you decrease the distance too much. Also, for the terrain textures: other users have mentioned performance loss before but i thought that i fixed that (no reports upon the release of RC4). I will make sure to make them toggleable, along with the EVE volumetric clouds, for users that do not like these features. @reloutino: I have not seen that before but i can make a guess: the Sun is perpendicular to the rings (as they cast no shadows) and they may appear unlit (or black). Test if timewarping (i.e. Saturn changing it's position relative to the Sun) "fixes" it. I guess this is a bug (limitation?) of the ring shader? @BlackDragon Korean: Missing Saturn rings means that Kopernicus failed to load the ring shader. Without a log i cannot see if you are using the correct Kopernicus version (the KSP 1.2.2 backports fixed a lot of these ring issues - had the same problems in my dev environment) but that would be the first thing to check out. A bug report that i will have to make is that the TextureReplacerReplaced reflections are currently broken when using Scatterer (horizon flashes when the PQS to SS transition happens). I am sure that other users will have reported it so i am leaving this here as a note for future reference. Edited January 16, 2018 by Phineas Freak Link to comment Share on other sites More sharing options...
Varunz16 Posted January 17, 2018 Share Posted January 17, 2018 Hey, I'm new to this entire system and I'm not even sure if I am supposed to be posting doubts and questions on this thread. However, I am having trouble with loading the clouds on all the planets. I installed all the requirements, but I just get a pure blue earth, without any land or clouds on any the planets in fact. Could someone help me please? Link to comment Share on other sites More sharing options...
BlackDragon Korean Posted January 17, 2018 Share Posted January 17, 2018 On 2018. 1. 16. at 7:54 PM, Phineas Freak said: @BlackDragon Korean: Missing Saturn rings means that Kopernicus failed to load the ring shader. Without a log i cannot see if you are using the correct Kopernicus version (the KSP 1.2.2 backports fixed a lot of these ring issues - had the same problems in my dev environment) but that would be the first thing to check out. yeah, you're right. the problem was version of Kopernicus. problem solved! thank you very much. Link to comment Share on other sites More sharing options...
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