Linker Posted June 3, 2017 Share Posted June 3, 2017 3 minutes ago, Urses said: Colonization Module + 2 Kerbals (m+w) + time => new one. Do you mean this? Yeap, or cloning Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 18 minutes ago, DStaal said: I'm not sure Oyster speaks fluent English - he may be using a translator to (help) post. If s/he doesn't speak English and relies on a trainwreck translator, I'm not sure what I can do for them. @mejdrich Open the 'Properties' panel for KSP, go into 'updates' and select 'only update this game when I launch it' from the 'automatic updates' dropdown. When an update comes out, go into the 'betas' tab of the same panel and select the version you want to use from the dropdown. 6 minutes ago, Linker said: Unfortunately, game crashes when I add MKS Here is log CLICK P.S. You said you had ideas for kerbal reproduction What am I supposed to do with a .rar? All that's needed is the ksp.log text file. Quote Link to comment Share on other sites More sharing options...
Urses Posted June 3, 2017 Share Posted June 3, 2017 Just now, Linker said: Yeap, or cloning Actualy i Play 1.2.2 install (for reasons) this ability is full implemented. Urses Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, voicey99 said: What am I supposed to do with a .rar? All that's needed is the ksp.log text file. There are all files generated after crash Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 (edited) 8 minutes ago, Linker said: There are all files generated after crash Forgot 7-ZIP could open RARs. Well, it's an access violation by mono, which is pretty common and not limited to MKS. I'm inclined to think it's not MKS's fault. It might also be worth mentioning that your memory usage appears dangerously high, how significant this is I don't know. It's usually easier if you include the standard ksp.log, which is a lot easier to read than the technical stuff in the other files. Edited June 3, 2017 by voicey99 Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 (edited) @voicey99 Spoiler [LOG 23:10:02.107] ******* Log Initiated for Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us ******* Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us OS: Windows 8.1 (6.3.0) 64bit CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4) RAM: 8125 GPU: AMD Radeon R9 200 Series (4071MB) SM: 30 (Direct3D 9.0c [aticfx64.dll 8.17.10.1429]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sat, Jun 03, 2017 23:10:02 [ERR 23:10:02.465] Error: Empty part config file [WRN 23:10:02.465] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'. [WRN 23:10:02.630] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\Jettison.cfg'. [WRN 23:10:02.631] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\ResourcesFix.cfg'. [WRN 23:10:02.631] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\TweakscaleConfigs.cfg'. [WRN 23:10:03.247] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\TweakScale\Examples.cfg'. [WRN 23:10:03.541] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Microwave\FELA\FELA-reflective_TR.cfg'. [LOG 23:10:03.815] Load(Assembly): /ModuleManager.2.8.0 [LOG 23:10:03.816] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.2.8.0.dll [LOG 23:10:03.844] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5 [LOG 23:10:03.844] Load(Assembly): 000_Toolbar/MiniAVC [LOG 23:10:03.845] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\MiniAVC.dll [LOG 23:10:03.846] Load(Assembly): 000_Toolbar/Toolbar [LOG 23:10:03.847] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\Toolbar.dll [LOG 23:10:03.848] AssemblyLoader: KSPAssembly 'Toolbar' V1.0 [LOG 23:10:03.849] Load(Assembly): 000_USITools/MiniAVC [LOG 23:10:03.849] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\MiniAVC.dll [LOG 23:10:03.864] Load(Assembly): 000_USITools/USITools [LOG 23:10:03.864] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\USITools.dll [LOG 23:10:03.866] Load(Assembly): BetterBurnTime/BetterBurnTime [LOG 23:10:03.866] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterBurnTime\BetterBurnTime.dll [LOG 23:10:03.868] Load(Assembly): BetterTimeWarp/MiniAVC [LOG 23:10:03.868] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterTimeWarp\MiniAVC.dll [LOG 23:10:03.919] Load(Assembly): BetterTimeWarp/Plugins/BetterTimeWarp [LOG 23:10:03.920] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterTimeWarp\Plugins\BetterTimeWarp.dll [LOG 23:10:03.921] AssemblyLoader: KSPAssembly 'BetterTimeWarp' V2.1 [LOG 23:10:03.922] Load(Assembly): CommunityCategoryKit/CCK [LOG 23:10:03.922] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityCategoryKit\CCK.dll [LOG 23:10:03.923] Load(Assembly): CommunityTechTree/Versioning/MiniAVC [LOG 23:10:03.924] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityTechTree\Versioning\MiniAVC.dll [LOG 23:10:03.978] Load(Assembly): Diazo/LandingHeight/LandingHeight [LOG 23:10:03.978] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\Diazo\LandingHeight\LandingHeight.dll [LOG 23:10:03.979] Load(Assembly): DistantObject/DistantObject [LOG 23:10:03.980] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\DistantObject\DistantObject.dll [LOG 23:10:03.981] AssemblyLoader: KSPAssembly 'DistantObject' V1.5 [LOG 23:10:03.982] Load(Assembly): EasyVesselSwitch/Plugins/EasyVesselSwitch [LOG 23:10:03.982] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\EasyVesselSwitch.dll [LOG 23:10:03.985] AssemblyLoader: KSPAssembly 'EasyVesselSwitch' V1.3 [LOG 23:10:03.985] Load(Assembly): EasyVesselSwitch/Plugins/KSPDev_Utils.0.23.0 [LOG 23:10:03.985] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\KSPDev_Utils.0.23.0.dll [LOG 23:10:03.987] Load(Assembly): EasyVesselSwitch/Plugins/MiniAVC [LOG 23:10:03.987] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\MiniAVC.dll [LOG 23:10:03.989] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Atmosphere [LOG 23:10:03.989] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll [LOG 23:10:03.990] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CelestialShadows [LOG 23:10:03.991] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CelestialShadows.dll [LOG 23:10:03.992] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights [LOG 23:10:03.993] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll [ERR 23:10:03.996] Failed to load assembly D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 Edited June 3, 2017 by Linker Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, Linker said: [ERR 23:10:03.996] Failed to load assembly D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll:System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. I'm going to be Captain Obvious and say 'well, there's your problem' (maybe). Reinstall that. Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 19 minutes ago, voicey99 said: I'm going to be Captain Obvious and say 'well, there's your problem' (maybe). Reinstall that. Didn't help LOG Quote Link to comment Share on other sites More sharing options...
mejdrich Posted June 3, 2017 Share Posted June 3, 2017 53 minutes ago, Urses said: Ypur problem is steam aleays auotupdates. Work around is to make a standalone copy for KSP especially if you will mod the game. Steam->right click on game -> Local Data-> Copy/Paste KSP on other Location. Oh, perfect- thank you, Urses! Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 17 minutes ago, Linker said: Didn't help LOG The log cuts off without showing anything out of the ordinary-is it still giving an access violation? I'm not well versed in this stuff, so I can't say much beyond go through all your mods one by one. If it persists with no mods, this is one for the unmodded tech support forum. Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 5 minutes ago, voicey99 said: The log cuts off without showing anything out of the ordinary-is it still giving an access violation? I gave the full log Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 Just now, Linker said: I gave the full log That's pretty typical of access violation crashes. I'm no expert, but try it without mods to see if it is a mod thing-if it still crashes, bring it up in the tech support forum, if it doesn't crash re-add the mods one by one until it does (if it's MKS, open an issue on github with the output log attached). Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 (edited) 6 minutes ago, voicey99 said: That's pretty typical of access violation crashes. I'm no expert, but try it without mods to see if it is a mod thing-if it still crashes, bring it up in the tech support forum, if it doesn't crash re-add the mods one by one until it does (if it's MKS, open an issue on github with the output log attached). Yeah, already did that, that's MKS what causes crash, thanks for help Edited June 3, 2017 by Linker Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, Linker said: Yeah, already did that, that's MKS what causes crash, thanks for help Have you tried MKS as your only mod? Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 9 minutes ago, goldenpsp said: Have you tried MKS as your only mod? Even if MKS isn't the sole mod, it would be a conflict worthy of attention by RD or whoever makes the conflicting mod. @Linker If you do that, remeber some of the mods are dependencies. Speaking of dependencies, are you using the version if GC that comes with MKS or an independently downloaded one? Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 @voicey99 What is GC? Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 (edited) 1 minute ago, Linker said: @voicey99 What is GC? Ground Construction. It's one of MKS' dependency mods (the version shipped with MKS is updated for 1.3, the main version is not). If it comes with a mod, it's probably a good idea to keep it in your gamedata. Edited June 3, 2017 by voicey99 Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 3, 2017 Share Posted June 3, 2017 6 minutes ago, voicey99 said: Even if MKS isn't the sole mod, it would be a conflict worthy of attention by RD or whoever makes the conflicting mod. @Linker If you do that, remeber some of the mods are dependencies. Speaking of dependencies, are you using the version if GC that comes with MKS or an independently downloaded one? Correct, but as you mentioned higher up his memory usage is dangerously high. Given that the game is actually crashing it could be something other than any specific mod. If it was a conflict between MKS and another mod the best course of action would be to first verify MKS works on its own, then add one other mod at a time so you can narrow down which 2 it is. Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, voicey99 said: Ground Construction You may mean THIS. I tried both ways Quote Link to comment Share on other sites More sharing options...
voicey99 Posted June 3, 2017 Share Posted June 3, 2017 Just now, Linker said: You may mean THIS. I tried both ways No, I mean this. It comes shipped with MKS. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, Linker said: You may mean THIS. I tried both ways Ignore it, you are getting off on a tangent. Does your game load if the only mod you add is MKS? Quote Link to comment Share on other sites More sharing options...
Linker Posted June 3, 2017 Share Posted June 3, 2017 (edited) 24 minutes ago, goldenpsp said: Ignore it, you are getting off on a tangent. Does your game load if the only mod you add is MKS? Yes 25 minutes ago, voicey99 said: No, I mean this. It comes shipped with MKS. I didn't install it and I dont see it being shiped with MKS Edited June 3, 2017 by Linker Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, Linker said: Yes Ok so MKS works. So add one other mod and see if it loads. If that works then remove it and add another (so you only have MKS + one other mod). You can probably ignore doing this with other USI mods as they don't conflict with each other. If it is a mod conflict you will find it. Otherwise I'd bet you are running out of resources with all the mods installed. Quote Link to comment Share on other sites More sharing options...
Oyster Posted June 3, 2017 Share Posted June 3, 2017 2 hours ago, voicey99 said: If s/he doesn't speak English and relies on a trainwreck translator, I'm not sure what I can do for them. @mejdrich Open the 'Properties' panel for KSP, go into 'updates' and select 'only update this game when I launch it' from the 'automatic updates' dropdown. When an update comes out, go into the 'betas' tab of the same panel and select the version you want to use from the dropdown. What am I supposed to do with a .rar? All that's needed is the ksp.log text file. English is not my language. I use a translator.I apologize for the misunderstanding, I meant then himself. Quote Link to comment Share on other sites More sharing options...
Alvargon Posted June 3, 2017 Share Posted June 3, 2017 (edited) Hi, Via CKAN the USI things say that it need B9 module. Where is it? Edited June 3, 2017 by Alvargon Quote Link to comment Share on other sites More sharing options...
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