JIMMY_the_DOG Posted September 7, 2020 Share Posted September 7, 2020 Aha! Found the pics! Thanks for your help! Oops- i completely forgot to put in a log- ahhhh silly me! I can live without galaxies, and I can't find the file at the end, so thanks for your help! Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted September 28, 2020 Share Posted September 28, 2020 How do these galaxies work? Curious Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 16, 2020 Author Share Posted October 16, 2020 Published for KSP 1.10.x See OP for links. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 17, 2020 Share Posted October 17, 2020 On 9/28/2020 at 12:15 AM, Neil Kermstrong said: How do these galaxies work? Curious They are in the skybox. Find them and photograph them. Quote Link to comment Share on other sites More sharing options...
Souptime Posted October 29, 2020 Share Posted October 29, 2020 kinda wish this has tweakscale, IMO the chemcam is too large for the stock Rovemate Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 8, 2020 Share Posted November 8, 2020 Hey well guess what lisias did! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 1, 2021 Share Posted February 1, 2021 Hello, just trying out this mod. Question ... should a celestial body show in the telescope display when this mod is used without ResearchBodies? (see image) I'm purposefully not submitting a log, I don't need that much help yet. Just curious about features so I can start debugging on my own, if needed. (I have DOE installed, and this is JNSQ) Spoiler Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted February 1, 2021 Author Share Posted February 1, 2021 12 minutes ago, OrbitalManeuvers said: Hello, just trying out this mod. Question ... should a celestial body show in the telescope display when this mod is used without ResearchBodies? (see image) I'm purposefully not submitting a log, I don't need that much help yet. Just curious about features so I can start debugging on my own, if needed. (I have DOE installed, and this is JNSQ) Reveal hidden contents yes it should. and if used together it will trigger a discovery of that celestial body if not already found before. They will also appear foggy initially, and gradually become clearer as you research them more in the research bodies mod. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 1, 2021 Share Posted February 1, 2021 20 minutes ago, JPLRepo said: yes it should. I sorta wasn't sure if I was missing something or not, but sure enough I had the previous build installed, and updating to the latest fixed it. Thank you! Quote Link to comment Share on other sites More sharing options...
PlaybyPlay225 Posted May 13, 2021 Share Posted May 13, 2021 (edited) Hey, I'm wondering whether it's just a problem on my end, or whether it's a known bug, that when looking through the space telescopes planets on the opposite side of the sun show up like they're being lit from the wrong side. If it's just on my end, how can I fix this? Edited May 13, 2021 by PlaybyPlay225 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 13, 2021 Author Share Posted May 13, 2021 17 hours ago, PlaybyPlay225 said: Hey, I'm wondering whether it's just a problem on my end, or whether it's a known bug, that when looking through the space telescopes planets on the opposite side of the sun show up like they're being lit from the wrong side. If it's just on my end, how can I fix this? I already have a fix for this. Just haven't published it yet. Quote Link to comment Share on other sites More sharing options...
Kill3rCat Posted June 1, 2021 Share Posted June 1, 2021 (edited) Having a problem completing a contract which includes the ChemCam. I did everything required and recovered the vessel but the contract didn't complete, so I went all the way back with a fresh vessel and tried transmitting instead. Didn't complete either. I am running a lot of mods which could potentially brake something, I suppose, but wanted to ask here in case I am doing something wrong. Edited June 1, 2021 by Kill3rCat Quote Link to comment Share on other sites More sharing options...
MalivoCZ Posted June 16, 2021 Share Posted June 16, 2021 Hello, I have downloaded this mod about week ago, and today when I started to play KSP the gui of those "cameras and telescopes" is not showing. Does anybody know what to do with it? ( It was working yesterday...) Quote Link to comment Share on other sites More sharing options...
Heyo!! Posted June 20, 2021 Share Posted June 20, 2021 Hey there! Enjoying the mod but was curious if there were were some known issues with it and the Distant Object Enhancement mod? I have noticed that DOE flares work with Research Bodies scope but those flares are not visible when using vessel with Tarsier scopes. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 10, 2021 Share Posted July 10, 2021 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 10, 2021 Author Share Posted July 10, 2021 On 6/2/2021 at 1:03 AM, Kill3rCat said: Having a problem completing a contract which includes the ChemCam. I did everything required and recovered the vessel but the contract didn't complete, so I went all the way back with a fresh vessel and tried transmitting instead. Didn't complete either. I am running a lot of mods which could potentially brake something, I suppose, but wanted to ask here in case I am doing something wrong. That contract is not one from this mod. So can't advise you there. On 6/17/2021 at 2:49 AM, MalivoCZ said: Hello, I have downloaded this mod about week ago, and today when I started to play KSP the gui of those "cameras and telescopes" is not showing. Does anybody know what to do with it? ( It was working yesterday...) No Logs. No support. On 6/20/2021 at 4:12 PM, Heyo!! said: Hey there! Enjoying the mod but was curious if there were were some known issues with it and the Distant Object Enhancement mod? I have noticed that DOE flares work with Research Bodies scope but those flares are not visible when using vessel with Tarsier scopes. Not that I'm aware of. But will check it out for the 1.12.x update of this mod. Quote Link to comment Share on other sites More sharing options...
conao Posted July 13, 2021 Share Posted July 13, 2021 (edited) Thank you for this nice mod! I just completed my first contract with it and enjoyed using the telescope to look at distant bodies. I have a question, though, is there a way to find out, maybe from the mod files, what is the data size generated by each experiment from the devices in this mod? There's a list with the data sizes of the default experiments in the Wiki, which helps to calculate how much electricity will be required to transmit them to Kerbin. It's not nice to send a probe far away just to realize that you have not added enough batteries to allow it to transmit the results of the experiments. I guess I'm looking for a method to find these numbers not only for this mod, but for the other science mods too. Edited July 13, 2021 by conao Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 5, 2021 Author Share Posted September 5, 2021 On 7/14/2021 at 1:42 AM, conao said: Thank you for this nice mod! I just completed my first contract with it and enjoyed using the telescope to look at distant bodies. I have a question, though, is there a way to find out, maybe from the mod files, what is the data size generated by each experiment from the devices in this mod? There's a list with the data sizes of the default experiments in the Wiki, which helps to calculate how much electricity will be required to transmit them to Kerbin. It's not nice to send a probe far away just to realize that you have not added enough batteries to allow it to transmit the results of the experiments. I guess I'm looking for a method to find these numbers not only for this mod, but for the other science mods too. This is the same for all experiments in KSP. The data size is the baseValue * dataScale as defined in the science experiment definition cfg file. Quote Link to comment Share on other sites More sharing options...
conao Posted September 5, 2021 Share Posted September 5, 2021 8 minutes ago, JPLRepo said: This is the same for all experiments in KSP. The data size is the baseValue * dataScale as defined in the science experiment definition cfg file. Thanks a lot! Not that I knew where to find this cfg file, but some clicking around and I guess I found it in the ScienceDefs.cfg file under Resources. Now I can add these values to my spreadsheets. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 11, 2021 Author Share Posted September 11, 2021 V7.13 Release for KSP 1.12.x Update for KSP 1.12.x Fix DOE mod integration. Fix Sun/Shadow orientation on objects in telescopes view window. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted September 12, 2021 Share Posted September 12, 2021 Another sheep brought into the 1.12. fold. And an important one too. Thanks @JPLRepo! Quote Link to comment Share on other sites More sharing options...
zeant93 Posted September 19, 2021 Share Posted September 19, 2021 Hi guys, I'm using this mod with Kerbalism . What I want to know is how can I transmit the science with the Kerbalism mod? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 19, 2021 Author Share Posted September 19, 2021 1 hour ago, zeant93 said: Hi guys, I'm using this mod with Kerbalism . What I want to know is how can I transmit the science with the Kerbalism mod? ask the kebalism mod? Not sure why you are asking here about another mod? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 20, 2021 Share Posted September 20, 2021 On 9/11/2021 at 4:15 PM, JPLRepo said: V7.13 Release for KSP 1.12.x Do you recommend updating to this build if we are still on KSP 1.11.2? Also, thank you for continuing to update this! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 21, 2021 Share Posted September 21, 2021 5 hours ago, OrbitalManeuvers said: Do you recommend updating to this build if we are still on KSP 1.11.2? Also, thank you for continuing to update this! CKAN reports the compatible KSP game versions for Tarsier v1.7.13 (the latest) as 1.12.x. You could test it out on a KSP 1.11.x game but don't use your real save ; use a clean copy to be safe. Quote Link to comment Share on other sites More sharing options...
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