Survivalist_19 Posted May 11, 2018 Share Posted May 11, 2018 (edited) [deleted] Edited May 11, 2018 by Survivalist_19 Link to comment Share on other sites More sharing options...
systern Posted May 11, 2018 Share Posted May 11, 2018 Hey team, Ive had a look through the forums and the game files but ive been unable to find a way to lower the minimum competition distance from 2km. I was hoping some one could tell me what file its in so i can fiddle around with it. Thanks, Systern Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 12, 2018 Author Share Posted May 12, 2018 (edited) 13 hours ago, systern said: Hey team, Ive had a look through the forums and the game files but ive been unable to find a way to lower the minimum competition distance from 2km. I was hoping some one could tell me what file its in so i can fiddle around with it. Thanks, Systern Please refer to the ingame BDPedia (KSPedia) for detailed instructions on the operation of BDAc The BDPedia has many entries in it and will give you a good overview of the controls and settings ... Click on the little blue book on lower right hand side of the screen Edited May 12, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
goduranus Posted May 12, 2018 Share Posted May 12, 2018 With the new release's hitpoint system, temperature is no longer used for damage, can you guys tie parts temperature to gun overheating mechanic again? So that firing guns will heat the surrounding parts, and make it more visible to IR, and you can use heatsinks to make guns fire for longer. Link to comment Share on other sites More sharing options...
Cdodders Posted May 12, 2018 Share Posted May 12, 2018 Anyone else have an empty BD tab in the SPH/VAB? The parts are there and are in the 'manufacturer' sub-tab but not the main one Link to comment Share on other sites More sharing options...
Dimas152 Posted May 12, 2018 Share Posted May 12, 2018 compared to the previous version which is using heat parts, thee HP system seems pretty legit rn but, it seems the HP is too much, making it's harder to gun down an aircraft the HP editor seems to be removed, how bout y'all make parts have less HPs? Link to comment Share on other sites More sharing options...
jrodriguez Posted May 12, 2018 Share Posted May 12, 2018 26 minutes ago, [INDO]dimas_1502 said: compared to the previous version which is using heat parts, thee HP system seems pretty legit rn but, it seems the HP is too much, making it's harder to gun down an aircraft the HP editor seems to be removed, how bout y'all make parts have less HPs? We plan to do some rebalance to the damage done by small caliber bullets (<20mm). 20 mm - 30mm bullets are powerful enough to take down a plane after 1 burst. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 12, 2018 Share Posted May 12, 2018 6 hours ago, Cdodders said: Anyone else have an empty BD tab in the SPH/VAB? The parts are there and are in the 'manufacturer' sub-tab but not the main one Sounds very much like you've installed the wrong version or have a deranged install. 26 minutes ago, [INDO]dimas_1502 said: making it's harder to gun down an aircraft the HP editor seems to be removed, how bout y'all make parts have less HPs? Hi the HP editors inclusion was an error , it's a dev tool and cheating The damage system is currently under review , as it is not so much the hit points, as much as the ability of guns to remove them. Ninja'd Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 12, 2018 Author Share Posted May 12, 2018 2 hours ago, [INDO]dimas_1502 said: compared to the previous version which is using heat parts, thee HP system seems pretty legit rn but, it seems the HP is too much, making it's harder to gun down an aircraft the HP editor seems to be removed, how bout y'all make parts have less HPs? There was never an HP editor in BDAc ... I think you are referring to the standalone Dev tool I created which has been discontinued Link to comment Share on other sites More sharing options...
Cdodders Posted May 12, 2018 Share Posted May 12, 2018 8 hours ago, SpannerMonkey(smce) said: Sounds very much like you've installed the wrong version or have a deranged install. I definitely have the latest version, and it was a fresh install Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 12, 2018 Author Share Posted May 12, 2018 (edited) 1 hour ago, Cdodders said: I definitely have the latest version, and it was a fresh install So either you have installed BDAc incorrectly, have the wrong version for your KSP version or you have another mod installed that is conflicting with BDAc ... Three possibilities, that's it that's all, no passing go, nothing else to be said on that matter Now as for what is the issue at hand, remove any mods other than BDAc and PRE and see if this happens again (NO OTHER MODS) ... if it does happen again you have installed the mod incorrectly ...SOLUTION: refer to the OP of this thread where it clearly explains installation procedures for BDAc If it does not happen then you have installed the mod correctly and you now need to figure out which mod you have that is causing the conflict ...SOLUTION: Read the following thread where it explains how to help us help you (and in the process help you help yourself ) Edited May 12, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
Dimas152 Posted May 13, 2018 Share Posted May 13, 2018 11 hours ago, DoctorDavinci said: There was never an HP editor in BDAc ... I think you are referring to the standalone Dev tool I created which has been discontinued yeah that one Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 13, 2018 Author Share Posted May 13, 2018 1 minute ago, [INDO]dimas_1502 said: yeah that one Discontinued, sorry Link to comment Share on other sites More sharing options...
Engineering101 Posted May 13, 2018 Share Posted May 13, 2018 (edited) Hi I'm wondering if anyone else is experiencing jammer issues. My jammers seem to just not work at all. Is this a known bug, or is it just me? Also, flares seem to do nothing either. I have the latest BDAc version (1.2.1), and I'm using the latest KSp version (1.4.3.2152) Mods: Burn Together Destruction Effects Kerbal Foundries KSP Wheel Vesselmover I also have the KSP expansion pack installed and physics range extender. Edited May 13, 2018 by Engineering101 Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 13, 2018 Author Share Posted May 13, 2018 6 hours ago, Engineering101 said: Hi I'm wondering if anyone else is experiencing jammer issues. My jammers seem to just not work at all. Is this a known bug, or is it just me? Also, flares seem to do nothing either. I have the latest BDAc version (1.2.1), and I'm using the latest KSp version (1.4.3.2152) Mods: Burn Together Destruction Effects Kerbal Foundries KSP Wheel Vesselmover I also have the KSP expansion pack installed and physics range extender. KSP.log please ... upload this file located in your main KSP directory to dropbox or some other file sharing site and paste the link here in this thread so we can take a look Link to comment Share on other sites More sharing options...
Engineering101 Posted May 14, 2018 Share Posted May 14, 2018 13 hours ago, DoctorDavinci said: KSP.log please ... upload this file located in your main KSP directory to dropbox or some other file sharing site and paste the link here in this thread so we can take a look Sorry I forgot about that. Here it is: https://www.dropbox.com/s/r0cptft7y38xh4x/KSP.log?dl=0 Link to comment Share on other sites More sharing options...
Fireheart_Industries Posted May 14, 2018 Share Posted May 14, 2018 Is anyone else having issues with craft textures glitching out while in-flight? I'm only noticing it when I have BDAc installed. It's like when you have parts clipping and the textures of multiple parts are fighting to display (Can't remember the actual term for this). It actually gets worse and worse over the duration of a flight, and I think it might be something to do with physics range extender, because it seems to get worse once another craft is loaded in. Normally, I would be able to ignore this as minor, but it gets really bad, and actually makes the parts and whole craft wobble. I have no idea what could be making this happen. I've tried it in both versions of KSP (32/64 bit) and it did the same thing in ksp 1.4.2 and I was hoping it was something that got fixed in the 1.4.3 recompile. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 14, 2018 Share Posted May 14, 2018 20 minutes ago, Fireheart_Industries said: Is anyone else having issues with craft textures glitching out while in-flight? I'm only noticing it when I have BDAc installed. It's like when you have parts clipping and the textures of multiple parts are fighting to display (Can't remember the actual term for this). It actually gets worse and worse over the duration of a flight, and I think it might be something to do with physics range extender, because it seems to get worse once another craft is loaded in. Normally, I would be able to ignore this as minor, but it gets really bad, and actually makes the parts and whole craft wobble. I have no idea what could be making this happen. I've tried it in both versions of KSP (32/64 bit) and it did the same thing in ksp 1.4.2 and I was hoping it was something that got fixed in the 1.4.3 recompile. It's known issue related to unity/ksp and Physics range extender, however , all PRE does is make it more evident , even in a pure stock install the effect still occurs. It is very bad in KSP1.4.(useless) . and has been noticed by all. At no time has it been noted that it's anything other than a graphical glitch, any other behavior, such as the wobbling you mention is likely being caused by other interactions Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 14, 2018 Share Posted May 14, 2018 (edited) 8 hours ago, Engineering101 said: Sorry I forgot about that. Here it is: Hi I've been through your log, and nowhere do i see a jammer being activated , i could have missed an activation but I'd expect jammer trouble to show itself in repeated activations of the unit . Also in your log you fire exclusively AIM120's these are radar guided and will not be affected by flares, radar guided missiles need chaff to break up the radar signal , Flares are only a suitable countermeasure for heat seekers . Similarly BDA jammers are only effective against radar primary and terminal guidance type missiles not heat seekers. Edited May 14, 2018 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 14, 2018 Author Share Posted May 14, 2018 3 hours ago, Fireheart_Industries said: Is anyone else having issues with craft textures glitching out while in-flight? I'm only noticing it when I have BDAc installed. It's like when you have parts clipping and the textures of multiple parts are fighting to display (Can't remember the actual term for this). It actually gets worse and worse over the duration of a flight, and I think it might be something to do with physics range extender, because it seems to get worse once another craft is loaded in. Normally, I would be able to ignore this as minor, but it gets really bad, and actually makes the parts and whole craft wobble. I have no idea what could be making this happen. I've tried it in both versions of KSP (32/64 bit) and it did the same thing in ksp 1.4.2 and I was hoping it was something that got fixed in the 1.4.3 recompile. So this issue is a problem with the Unity engine If you've been playing KSP for awhile you will remember that there used to be a 4gig limit on memory usage which was fixed with the x64 compatibility that was implemented ... well I'm sorry to be the bearer of bad news but it appears that some processes have a 32 bit cap, even on a 64 bit build If a scene in Unity goes over 4gigs your pooch is gonna be screwed and there is pretty much nothing that can be done about it until Unity fixes their engine .... It is even in Unity 2018.1 with no known fix PRE only exacerbates this issue and the more mods you have installed the more prominent the texture glitching TL;DR - Unity is the cause of this problem and PRE only makes it more noticeable Link to comment Share on other sites More sharing options...
Black-Two- Posted May 15, 2018 Share Posted May 15, 2018 Are Amraams supposed to move parts when fired? Because they do for me. Not much, but some wing parts are shifted a little whenever an Amraam is fired. Link to comment Share on other sites More sharing options...
Kiwibear Posted May 16, 2018 Share Posted May 16, 2018 How functional are the HEKVs in the most recent version? I've done a little testing but I'm not sure what the proper way to use them is. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 16, 2018 Share Posted May 16, 2018 2 minutes ago, Kiwibear said: How functional are the HEKVs in the most recent version? I've done a little testing but I'm not sure what the proper way to use them is. Hi , there needs to be some internal changes within BDA in order for it to be truly functional. The missile itself performs admirably however In the current release the targeting is less than optimal (annoyingly unreliable), but then up until a month or so ago , non of it was working I'm fairly confident that once the changes come on line, space combat in one form at least will be possible ( hits in excess of 100km have been achieved in testing) and i think we've all wiped out the space center from orbit0 Link to comment Share on other sites More sharing options...
Kiwibear Posted May 16, 2018 Share Posted May 16, 2018 Well that's exciting news, props to you guys for all the impressive work you've been doing. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 16, 2018 Share Posted May 16, 2018 (edited) Are space-based missiles possible with BD Armory? Something like this: Edited May 16, 2018 by Angel-125 Link to comment Share on other sites More sharing options...
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