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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)


Nils277

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On 5/17/2020 at 8:57 AM, Krastynio said:

Hello! 
I would like to ask info about a small bug that happened to me recently.
It happens for Every part of FUR v 1.2.9 on KSP 1.61 in the VAB/SPH:
Once selected a part from FUR the VAB/SPH "freeze" you can't add new part, exit the structure, save or launch the craft (the icons are actually darkened) you can load another craft and the VAB/SPH goes back to be usable BUT you still cannot select any FUR part..
I'm looking on the log for any data but i'm not even sure what to look for 

It happened on a Heavily Modded Game (165+ mod) and i'm pretty sure is a conflict with some module..
So now i'm starting the tedious process of screening for which one it is..
From a clean install..
i'm sure i'm gonna find the conflict even if i have to test every mod at a time.. but is gonna take some time...

I know is not a lot of details but it bugs me ( pun intended xD ) that is EVERY part from this fantastic mod and does not affect any other part mod (not even KPBS!) so if it ring a bell for someone any help would be appreciated..

Thanks!
 

This is really strange one...have you tried to remove the while mod folder and redownload it? Maybe something with the download went wrong

On 6/12/2020 at 7:40 AM, hendrack said:

I am getting the same logspam in my 1.8 game: 


[EXC 07:16:34.523] NullReferenceException: Object reference not set to an instance of an object
	KerbetrotterTools.ModuleKerbetrotterMultiLight.updateLights (System.Single state) (at <98708cd0b1b64b7aa836b8d11a08f9cd>:0)
	KerbetrotterTools.ModuleKerbetrotterMultiLight.Update () (at <98708cd0b1b64b7aa836b8d11a08f9cd>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

After the rover and the tools plugin is loaded, every part that is loaded afterwards get this error. I wasn't noticing this in windows, but in linux this spamming really slows down the game loading. 

Logs here: https://yadi.sk/d/nDjmWlHyXxQbKQ

@Grigetio did you find any other mod interaction?

Yhea, this bug is a pretty annoying but hart do find one. I have not been able to reproduce it on my system and thought that a fix in the code did fix at least the message. Will try to run through the code again to find a fix

On 6/12/2020 at 3:14 PM, Poldi said:

The Kerbetrotter contracts keep vanishing after I accepted them, activating the next contract available in the series when I get back to mission complex

 

Edit: they seem to be in conflict with the stock missions because they always show up together with a similar mission type. e.g. Explore the the mun offered by kerbetrotter and Exploration

This is weird, will have to take a look at the config files for the contracts to see of something is weird there...

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  • 2 weeks later...

Anyone else having issues where the game just crashes to desktop when trying to build a rover in 1.10?

After placing the cabin (which windows have black textures now instead of blue) I can only place 1 or 2 more parts before the game just crashes.

KSP.log:
https://drive.google.com/file/d/1rARNluX6sD2M_hyQN440163VXTMs3Dlh/view?usp=sharing

Edited by DefenderX1
Don't delete me....
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4 hours ago, DefenderX1 said:

Delete me

Anyone else having issues where the game just crashes to desktop when trying to build a rover in 1.10?

After placing the cabin (which windows have black textures now instead of blue) I can only place 1 or 2 more parts before the game just crashes.

KSP.log:
https://drive.google.com/file/d/1rARNluX6sD2M_hyQN440163VXTMs3Dlh/view?usp=sharing

I see a Reflection Error from EVE during loading that can cause weird hard to diagnose problems.  I uninstalled EVE, Planetshine and Scatterer  from my 1.10 game until this one is fixed. There are numerous texture errors from this mod, but I wouldn't expect those to be game breaking. 

Crashes to desktop is hard to diagnose since what's causes the problem typically isn't captured in the log. You need to go into the debug menu and on Immediately Flush Log File to Disk.  Normally KSP buffers log messages, so when you crashed, nothing of interest had been dumped to the log yet and these were lost in the crash.  

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Ok, new log file:
https://drive.google.com/file/d/1C-H8w0F555vaa8DX2RODu2SwCvpHQq_b/view?usp=sharing

And on that note I'm also going to kill Eve/Scatter as you said. Maybe it'll help my newly-deplorable framerate while steering a craft. Weird that it's only wile the craft is visible and in map view, it's good. (I'm talking 8-11 fps while flying, 30-40+ while in map.)

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@DefenderX1 I'm not seeing anything really new.  TweakScale is throwing exceptions every time you click on a part, but it does that in 1.10 and Lisias can fix it. 

Have you tried building a different craft?  I have seen a couple crashes to desktop with 1.10, but really haven't spent a lot of time playing since 1.10.

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On 7/6/2020 at 10:28 PM, Tonka Crash said:

@DefenderX1 I'm not seeing anything really new.  TweakScale is throwing exceptions every time you click on a part, but it does that in 1.10 and Lisias can fix it. 

Have you tried building a different craft?  I have seen a couple crashes to desktop with 1.10, but really haven't spent a lot of time playing since 1.10.

Are we talking about this?

[ERR 19:58:09.371] Exception handling event onEditorShipModified in class TweakScale:System.NullReferenceException
  at TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) [0x00000] in <c3d11dd12519438cafd8dbec2a0a0668>:0
	TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) (at <c3d11dd12519438cafd8dbec2a0a0668>:0)

Yeah, I borked beautifully on this one. @DefenderX1, it's fixed on the latest TweakScale, currently 2.4.3.16.

73. Q.R.T. over.

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2 hours ago, Lisias said:

Are we talking about this?


[ERR 19:58:09.371] Exception handling event onEditorShipModified in class TweakScale:System.NullReferenceException
  at TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) [0x00000] in <c3d11dd12519438cafd8dbec2a0a0668>:0
	TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) (at <c3d11dd12519438cafd8dbec2a0a0668>:0)

Yeah, I borked beautifully on this one. @DefenderX1, it's fixed on the latest TweakScale, currently 2.4.3.16.

73. Q.R.T. over.

Yeah I was, but I had  not experienced that bug causing CTDs. Glad it's fixed. 

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3 hours ago, Lisias said:

Are we talking about this?


[ERR 19:58:09.371] Exception handling event onEditorShipModified in class TweakScale:System.NullReferenceException
  at TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) [0x00000] in <c3d11dd12519438cafd8dbec2a0a0668>:0
	TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) (at <c3d11dd12519438cafd8dbec2a0a0668>:0)

Yeah, I borked beautifully on this one. @DefenderX1, it's fixed on the latest TweakScale, currently 2.4.3.16.

73. Q.R.T. over.

Honestly, I have no idea! Weird that tweakscale was only causing crashes w/ FUR. But that's great that it's fixed!

Quick note though: CKAN isn't seeing any update to TweakScale. Dunno who manages that though.

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Hey all,

i wanted to release an update of FUR for KSP 1.10 before going on vacation but did not quite finish everything, so the update has to wait until after the 28.th of July.
For all i know FUR seems to run fine with KSP 1.10. If you find any bug, please let me know so i can fix them once i'm back.

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I did still have issues with KSP crashing to desktop as mentioned above (it ONLY happens when I'm in the FUR subcategory trying to build a FUR parts-only rover, usually when cancelling a part I clicked on) even after Tweakscale was updated. My ksp log will have been pretty old by now so I'm afraid posting it will be no help.

Note though, that the textures in the SPH are still not working properly/at all (black windows, pure white walls/materials).

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21 hours ago, DefenderX1 said:

I did still have issues with KSP crashing to desktop as mentioned above (it ONLY happens when I'm in the FUR subcategory trying to build a FUR parts-only rover, usually when cancelling a part I clicked on) even after Tweakscale was updated. My ksp log will have been pretty old by now so I'm afraid posting it will be no help.

Note though, that the textures in the SPH are still not working properly/at all (black windows, pure white walls/materials).

Do you have any mod installed that changes the textures? E.g. Textures Unlimited? I just tested FUR without any other mod and the textures were just fine. Havent tested the parts categiry though, will do once i'm back 

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2 hours ago, Nils277 said:

Do you have any mod installed that changes the textures? E.g. Textures Unlimited? I just tested FUR without any other mod and the textures were just fine. Havent tested the parts categiry though, will do once i'm back 

Yes, I have Textures Unlimited installed, it's required for Kerbal Foundries. 

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On 7/15/2020 at 8:38 AM, DefenderX1 said:

I did still have issues with KSP crashing to desktop as mentioned above (it ONLY happens when I'm in the FUR subcategory trying to build a FUR parts-only rover, usually when cancelling a part I clicked on) even after Tweakscale was updated.

TweakScale didn't caused that crash for sure (even before the update, that pesky Exceptions are annoying but not capable of crashing the whole program).

If your KSP crashes again, please send me the KSP.log and Player.log - TweakScale was being induced to crash about a year ago (that's the reason for so many pesky warnings), so I'm kinda used to do post-mortem analysis on these files. I'll probably find something.

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Here ya go. Easy to reproduce since I built a hover rover and the game locks up & crashes every time I try to launch it. The only FUR parts I use are the radial monopropellant tanks and the side-mounted hover engines But that's enough to crash it it would seem.

https://drive.google.com/file/d/1QfG_AGCMWzhoUn8zEbOtOUmlpzmUU2QV/view?usp=sharing
https://drive.google.com/file/d/1EXexIo0kHRTf8892m3TNTCITNVb7Vo-I/view?usp=sharing

Those engines are brilliant btw. If more hover/vtol engines were made that well vtol would be significantly easier and so much more popular in ksp. I can't express how impressed I am by how well designed those are. To have them automatically adjust to cancel out varous thrust vectors is as welcome as it is helpful. I really & truly wish all vtol engines had your auto-corrections in them.

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  • 3 weeks later...

What would cause Lynx parts, and no others, to appear completely jet black?  No texture, no light even reflecting off them.  As if they are made of compacted coal dust.  I suspect a texture file problem.  I don't have this issue with any other parts.  Running Linux with an NVidia card.  I can get you more specific info on request if you would like but wanted to open the subject if its a known issue with a quick answer fix.  Thank you for all you do

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On 8/8/2020 at 3:49 AM, darthgently said:

What would cause Lynx parts, and no others, to appear completely jet black?  No texture, no light even reflecting off them.  As if they are made of compacted coal dust.  I suspect a texture file problem.  I don't have this issue with any other parts.  Running Linux with an NVidia card.  I can get you more specific info on request if you would like but wanted to open the subject if its a known issue with a quick answer fix.  Thank you for all you do

Do you have Textures Unlimited installed? It seems that the FUR configuration is not compatible anymore and cannot use textures unlimited.

@darthgently and @DefenderX1 can you try to go into the folder GameData/KerbetrotterLtd/FelineUtilityRover/Patches and rename the file TexturesUnlimited.cfg into e.g TexturesUnlimited.disbaled?. This should disable texture unlimited and make at least the texture available again.

@DefenderX1 Can you also check if this fixed you problem with the CDT? I 

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@Sebra can you post, what the log spam for the Service Module is? It seems that it does not appear in my game. I tried in VAB/SPH and in Game with the "Lynx Utility Bay" and the "Lynx Service Bay" and neither causes a log spam.

Edited by Nils277
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  • 5 weeks later...

These don't work with the latest USI changes. The cabin provides no habitation bonuses, and the life support module donesn't probivde any recycling capabilities.

 

In order to make it compatible, the file patches/USI Life Support.cfg should instead contain this:

@PART[Lynx_CrewCabin]:FOR[FelineUtilityRover]:NEEDS[USILifeSupport]
{
	MODULE
	{
		name = USI_SwapController
	}
	MODULE
	{
		name = USI_SwappableBay
		bayName = Bay 1
		moduleIndex = 0
	}
	MODULE
	{
		name = USI_Converter
		UseSpecialistBonus = false
	}
	MODULE 
	{
		name = USILS_HabitationSwapOption
		ConverterName = Habitat
		StartActionName = Start Habitat
		StopActionName = Stop Habitat		

		BaseKerbalMonths = 10
		CrewCapacity = 3
		BaseHabMultiplier = 0

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.45
		}
	}
}

@PART[Lynx_Cockpit,Lynx_CockpitTruck]:FOR[FelineUtilityRover]:NEEDS[USILifeSupport]
{
	MODULE
	{
		name = USI_SwapController
	}
	MODULE
	{
		name = USI_SwappableBay
		bayName = Bay 1
		moduleIndex = 0
	}
	MODULE
	{
		name = USI_Converter
		UseSpecialistBonus = false
	}
	MODULE 
	{
		name = USILS_HabitationSwapOption
		ConverterName = Habitat
		StartActionName = Start Habitat
		StopActionName = Stop Habitat		

		BaseKerbalMonths = 0
		CrewCapacity = 2
		BaseHabMultiplier = 1

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.1
		}
	}
}

@PART[Lynx_LifeSupportModule]:FOR[FelineUtilityRover]:NEEDS[USILifeSupport]
{
	MODULE
	{
		name = USI_ModuleResourceWarehouse
	}
	MODULE
	{
		name = USI_SwapController
	}
	MODULE
	{
		name = USI_SwappableBay
		bayName = Bay 1
		moduleIndex = 0
	}
	MODULE
	{
		name = USI_Converter
		UseSpecialistBonus = false
	}
	MODULE
	{
		name = USILS_LifeSupportRecyclerSwapOption
		ConverterName = Life Support
		StartActionName = Start Life Support
		StopActionName = Stop Life Support

		CrewCapacity = 3
		RecyclePercent = 0.5

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 1.5
		}
	}
}

 

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  • 2 months later...

I noticed a weird glitch with the reflections on the windows of the rover cabs: they go in the wrong direction.1yS6p98.png

The front window is reflecting through the vessel and the side window is reflecting what the front should be reflecting!  It looks like that instead of bouncing off the outside face of the surface, the reflection is instead going through the smaller angle through the outside surface and onto the inside.

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  • 4 weeks later...
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