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[Most 1.12.x] Near Future Technologies (August 26)


Nertea

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On 5/14/2024 at 10:43 AM, The Dressian Exploder said:

Do Near Future Electrical's nuclear reactors support SystemHeat?

I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes."

7 hours ago, xXxpacmanxXx said:

image.png?ex=664a506b&is=6648feeb&hm=e71
any idea why this might be happening?

Possible shader mod (TU, TUFX, Shabby/Shady, KS3P?, Reshade?, Restock) conflict or bad settings.

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Posted (edited)
21 minutes ago, JadeOfMaar said:

I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes."

it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work

Edited by OrdinaryKerman
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23 minutes ago, OrdinaryKerman said:

it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work

Oh. Nice. And oops. Thanks for pointing that out.

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  • 3 weeks later...

@Nertea Have you ever considered making a "universal mod"? There would be a selection of the most important parts from all your mods, which would complement Restock and Restock +. It would be such a Restock ++

I use Restock + and it's great. I'm just afraid of the amount of parts from other mods.

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14 minutes ago, Saturn1234 said:

a "universal mod"? There would be a selection of the most important parts from all your mods, which would complement Restock and Restock +

Howdy. I can give you a few reasons why this actually isn't an attractive idea:

  • This kind of idea is incredibly subjective. Everyone has a unique preference. What particular combination qualifies to you might not to the next guy.
  • Merely releasing (let alone maintaining after) clones of parts (even the exact same part) across multiple mods is automatically a chore and likely not fun at all.
  • It's far easier for you the player to install the mods you want then delete or hide the parts you don't want. Either manually or through Janitor's Closet mod.
  • I can argue that "Near Future Technologies" on the whole is a mod (well, it's definitely a mod suite). It's also definitely a universe because it's vast and pretty complete. The small "universe" that you're trying to describe reads more like a starter kit. :D
    • True enjoyers of Near Future suite do not fear the size of it. They embrace it!
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Posted (edited)

Hey, im also having a problem  Near Future Cosntruction. When opening the game, I get an error that LH2OCryo tank type don't exist. I have tried messing with the files, and I think I traced the problem to the tanktypes file on the patches folder, but i was unnable to fix it, so here's my log: KSP.log

 

So, update on this, it was some of the Kerbalism SIMPLEX extensions, no idea why or whitch one of them was. 

Edited by Willer Kerman
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On 6/4/2024 at 10:47 AM, Saturn1234 said:

That makes sense. Is there a gallery of screenshots with parts from near future technologies? For inspiration.

The top post has a "Full Screenshot Gallery" link for each component mod in the NFT suite.

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1 hour ago, WolfieKSP said:

Hello, if you still make mods, could you please make s balloon tank mod? I mean like cryotanks but for Liquid fuel 

I have a nice idea for you to try while you wait: NF Construction trusses for a container and inside is Procedural Parts with whatever texture set fits your style.

I don't see Nertea agreeing at all to make LiquidFuel tanks mod #120.

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On 6/9/2024 at 3:02 AM, JadeOfMaar said:

I have a nice idea for you to try while you wait: NF Construction trusses for a container and inside is Procedural Parts with whatever texture set fits your style.

I don't see Nertea agreeing at all to make LiquidFuel tanks mod #120.

Hello, thanks for the advice, might try later, btw you make absolutely gorgeous sunflares! 

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