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[1.9.x] NEBULA EVA Handrails Continued


linuxgurugamer

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7 hours ago, Sudragon said:

@linuxgurugamer thanks for extending the life of this mod. Small request, could you adjust the file structure in the download so modulemanager2.8.0 isn't floating around inside the mod (NEBULA) directory? It just took me several hours to find this and get my copy working properly. (the latest iteration of SSTU was not loading properly, amongst other things).

It's still a very useful add on and I hope it stays on your update list. 

Thanks for the report:

New version, 0.2.1.6:

  • Updated Changelog
  • Removed extra MM dll
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  • 3 weeks later...

@linuxgurugamer

I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items")

// NEBULA eva handrail
@PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit]
{
  @category = none
  @tags ^= :^:cck-eva-items
}

@PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit]
{
  @category = none
  @tags ^= :^:cck-eva-items
}

 

Edited by flart
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1 hour ago, flart said:

@linuxgurugamer

I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items")


// NEBULA eva handrail
@PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit]
{
  @category = none
  @tags ^= :^:cck-eva-items
}

@PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit]
{
  @category = none
  @tags ^= :^:cck-eva-items
}

 

Best to go to the CCK thread for this

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  • 1 month later...
11 hours ago, DrPastah said:

Are you able to switch between railings without relying on your jetpack?

I have no idea, why don't you try it?

Seriously, I think so, but not sure, this is a very old mod which is essentially unsupported by the original author, and all I've done is provide some MM scripts to update it.

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7 hours ago, linuxgurugamer said:

I have no idea, why don't you try it?

Seriously, I think so, but not sure, this is a very old mod which is essentially unsupported by the original author, and all I've done is provide some MM scripts to update it.

I tried, but I didn't get any good results. Closest was that maybe holding a direction and letting go is MAYBE able to do it. But I was unable to climb ladders horizontal to me. It would be nice if there was a mod that let you select ladders to switch to as I use EVA resources.

Edited by DrPastah
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35 minutes ago, DrPastah said:

I tried, but I didn't get any good results. Closed was that maybe holding a direction and letting go is MAYBE able to do it. But I was unable to climb ladders horizontal to me. It would be nice if there was a mod that let you select ladders to switch to as I use EVA resources.

I've done it using just arrows.  (Though not recently.)  Works best at the ends, and is a bit fiddly.  But this is all standard KSP ladder stuff, nothing particularly specific to this mod.

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On 10/21/2017 at 11:35 PM, flart said:

@linuxgurugamer

I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items")

 

you probably could change the below bits and it would work.

// NEBULA eva handrail
@PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit]
{
  %category = none
  %tags = cck-eva-items
}

@PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit]
{
  %category = none
  %tags = cck-eva-items
}

According to the wiki for MM, '@' edits (it assumes the module is available) and '%' add or edits. I checked a few of the handrail cfg file and they don't seem to have a 'tags' property so the MM patch you had isn't able to edit anything as there are no tags to edit.  

The downside is that if @linuxgurugamer decides to add tags sometime in the future, this patch will wipe all the values he sets in the tags property. It would replace them with just this patch value of cck-eva-items.

So user beware!

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On 11/28/2017 at 3:27 AM, wile1411 said:

you probably could change the below bits and it would work.


// NEBULA eva handrail
@PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit]
{
  %category = none
  %tags = cck-eva-items
}

@PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit]
{
  %category = none
  %tags = cck-eva-items
}

According to the wiki for MM, '@' edits (it assumes the module is available) and '%' add or edits. I checked a few of the handrail cfg file and they don't seem to have a 'tags' property so the MM patch you had isn't able to edit anything as there are no tags to edit.  

The downside is that if @linuxgurugamer decides to add tags sometime in the future, this patch will wipe all the values he sets in the tags property. It would replace them with just this patch value of cck-eva-items.

So user beware!

If I do add tags, I'll add these as well 

Edited by linuxgurugamer
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  • 1 month later...
10 minutes ago, Drew Kerman said:

have you found out the trick where you can click on the thread title and hold to enter edits? A little bit easier to update alllll those thread titles of yours if you realize you forgot any

No, thx.  Doesn’t seem to work on an iPad, though

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  • 1 year later...
4 hours ago, MikeO89 said:

Tried out 1.7. Any craft I had previously built that had handrails on it will no longer load now.

I just loaded the mod. The only handrail that shows up in the VAB is the 2mR. I'm guessing that all the other hardrails are not loaded so any ship that used them won't load.

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9 hours ago, Donster said:

I just loaded the mod. The only handrail that shows up in the VAB is the 2mR. I'm guessing that all the other hardrails are not loaded so any ship that used them won't load.

I really need that log, because questions are arising which might affect this.  

for example, what OS are you running, do you have ModuleManager installed, etc.

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2 hours ago, linuxgurugamer said:

I really need that log, because questions are arising which might affect this.  

for example, what OS are you running, do you have ModuleManager installed, etc.

I have the same problem, tested with a fresh install with only Making History, Filter Extensions and this mod.
My Logs and ConfigCache are here

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  • 7 months later...

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