linuxgurugamer Posted September 30, 2017 Author Share Posted September 30, 2017 7 hours ago, Sudragon said: @linuxgurugamer thanks for extending the life of this mod. Small request, could you adjust the file structure in the download so modulemanager2.8.0 isn't floating around inside the mod (NEBULA) directory? It just took me several hours to find this and get my copy working properly. (the latest iteration of SSTU was not loading properly, amongst other things). It's still a very useful add on and I hope it stays on your update list. Thanks for the report: New version, 0.2.1.6: Updated Changelog Removed extra MM dll Quote Link to comment Share on other sites More sharing options...
flart Posted October 21, 2017 Share Posted October 21, 2017 (edited) @linuxgurugamer I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items") // NEBULA eva handrail @PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit] { @category = none @tags ^= :^:cck-eva-items } @PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit] { @category = none @tags ^= :^:cck-eva-items } Edited October 21, 2017 by flart Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 21, 2017 Author Share Posted October 21, 2017 1 hour ago, flart said: @linuxgurugamer I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items") // NEBULA eva handrail @PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit] { @category = none @tags ^= :^:cck-eva-items } @PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit] { @category = none @tags ^= :^:cck-eva-items } Best to go to the CCK thread for this Quote Link to comment Share on other sites More sharing options...
DrPastah Posted November 27, 2017 Share Posted November 27, 2017 Are you able to switch between railings without relying on your jetpack? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 27, 2017 Author Share Posted November 27, 2017 11 hours ago, DrPastah said: Are you able to switch between railings without relying on your jetpack? I have no idea, why don't you try it? Seriously, I think so, but not sure, this is a very old mod which is essentially unsupported by the original author, and all I've done is provide some MM scripts to update it. Quote Link to comment Share on other sites More sharing options...
DrPastah Posted November 27, 2017 Share Posted November 27, 2017 (edited) 7 hours ago, linuxgurugamer said: I have no idea, why don't you try it? Seriously, I think so, but not sure, this is a very old mod which is essentially unsupported by the original author, and all I've done is provide some MM scripts to update it. I tried, but I didn't get any good results. Closest was that maybe holding a direction and letting go is MAYBE able to do it. But I was unable to climb ladders horizontal to me. It would be nice if there was a mod that let you select ladders to switch to as I use EVA resources. Edited November 27, 2017 by DrPastah Quote Link to comment Share on other sites More sharing options...
DStaal Posted November 27, 2017 Share Posted November 27, 2017 35 minutes ago, DrPastah said: I tried, but I didn't get any good results. Closed was that maybe holding a direction and letting go is MAYBE able to do it. But I was unable to climb ladders horizontal to me. It would be nice if there was a mod that let you select ladders to switch to as I use EVA resources. I've done it using just arrows. (Though not recently.) Works best at the ends, and is a bit fiddly. But this is all standard KSP ladder stuff, nothing particularly specific to this mod. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted November 28, 2017 Share Posted November 28, 2017 On 10/21/2017 at 11:35 PM, flart said: @linuxgurugamer I tried to put handrails to cck-eva-items category, but this patch didn't work. (disappeared from "utility" as expected, but didn't appeared at "EVA Items") you probably could change the below bits and it would work. // NEBULA eva handrail @PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit] { %category = none %tags = cck-eva-items } @PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit] { %category = none %tags = cck-eva-items } According to the wiki for MM, '@' edits (it assumes the module is available) and '%' add or edits. I checked a few of the handrail cfg file and they don't seem to have a 'tags' property so the MM patch you had isn't able to edit anything as there are no tags to edit. The downside is that if @linuxgurugamer decides to add tags sometime in the future, this patch will wipe all the values he sets in the tags property. It would replace them with just this patch value of cck-eva-items. So user beware! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2017 Author Share Posted November 28, 2017 (edited) On 11/28/2017 at 3:27 AM, wile1411 said: you probably could change the below bits and it would work. // NEBULA eva handrail @PART[*handrail*]:FINAL:NEEDS[CommunityCategoryKit] { %category = none %tags = cck-eva-items } @PART[*handle*]:FINAL:NEEDS[CommunityCategoryKit] { %category = none %tags = cck-eva-items } According to the wiki for MM, '@' edits (it assumes the module is available) and '%' add or edits. I checked a few of the handrail cfg file and they don't seem to have a 'tags' property so the MM patch you had isn't able to edit anything as there are no tags to edit. The downside is that if @linuxgurugamer decides to add tags sometime in the future, this patch will wipe all the values he sets in the tags property. It would replace them with just this patch value of cck-eva-items. So user beware! If I do add tags, I'll add these as well Edited December 1, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Li0n Posted January 6, 2018 Share Posted January 6, 2018 @linuxgurugamer for you know : you didn't update your thread title, it says this mod is compatible with KSP 1.2.* Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2018 Author Share Posted January 6, 2018 2 hours ago, Li0n said: @linuxgurugamer for you know : you didn't update your thread title, it says this mod is compatible with KSP 1.2.* Thx, updated Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 6, 2018 Share Posted January 6, 2018 6 hours ago, linuxgurugamer said: Thx, updated have you found out the trick where you can click on the thread title and hold to enter edits? A little bit easier to update alllll those thread titles of yours if you realize you forgot any Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2018 Author Share Posted January 6, 2018 10 minutes ago, Drew Kerman said: have you found out the trick where you can click on the thread title and hold to enter edits? A little bit easier to update alllll those thread titles of yours if you realize you forgot any No, thx. Doesn’t seem to work on an iPad, though Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 9, 2019 Share Posted April 9, 2019 Quick note since I saw this updated today: The update package includes (inside the 'NEBULA' folder) ModuleManager 3.1.1. That's a bit out of date. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2019 Author Share Posted April 10, 2019 New release, 0.2.1.10 Changed directory to avoid conflict with NEBULA Decals Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted April 17, 2019 Share Posted April 17, 2019 Tried out 1.7. Any craft I had previously built that had handrails on it will no longer load now. Quote Link to comment Share on other sites More sharing options...
Donster Posted April 17, 2019 Share Posted April 17, 2019 4 hours ago, MikeO89 said: Tried out 1.7. Any craft I had previously built that had handrails on it will no longer load now. I just loaded the mod. The only handrail that shows up in the VAB is the 2mR. I'm guessing that all the other hardrails are not loaded so any ship that used them won't load. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 17, 2019 Share Posted April 17, 2019 Awesome and very useful mod! Thanks!!!! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 17, 2019 Author Share Posted April 17, 2019 7 hours ago, Donster said: I just loaded the mod. The only handrail that shows up in the VAB is the 2mR. I'm guessing that all the other hardrails are not loaded so any ship that used them won't load. How about a log file? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 17, 2019 Author Share Posted April 17, 2019 9 hours ago, Donster said: I just loaded the mod. The only handrail that shows up in the VAB is the 2mR. I'm guessing that all the other hardrails are not loaded so any ship that used them won't load. I really need that log, because questions are arising which might affect this. for example, what OS are you running, do you have ModuleManager installed, etc. Quote Link to comment Share on other sites More sharing options...
Voidi Posted April 17, 2019 Share Posted April 17, 2019 2 hours ago, linuxgurugamer said: I really need that log, because questions are arising which might affect this. for example, what OS are you running, do you have ModuleManager installed, etc. I have the same problem, tested with a fresh install with only Making History, Filter Extensions and this mod. My Logs and ConfigCache are here Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 17, 2019 Author Share Posted April 17, 2019 It's a problem with a patch, will be fixed this evening. It's actually been there for a long time without anybody noticing the problem Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 17, 2019 Author Share Posted April 17, 2019 New release, 0.2.1.11 Fixed patch Removed ModuleManager Quote Link to comment Share on other sites More sharing options...
nickicool Posted November 24, 2019 Share Posted November 24, 2019 Will this mod be updated for 1.8? Quote Link to comment Share on other sites More sharing options...
Vorg Posted November 24, 2019 Share Posted November 24, 2019 I think it's just a part mod. shouldn't need updating Quote Link to comment Share on other sites More sharing options...
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