ScribbleGoat Posted September 17, 2017 Share Posted September 17, 2017 (edited) I'm getting a weird issue where kerbin is purplehttps://imgur.com/a/F10PA Screencaps of the issue and gamedata included in the album Edit: fixed with a reinstall Edited September 17, 2017 by ScribbleGoat Quote Link to comment Share on other sites More sharing options...
SpaceSmith Posted September 17, 2017 Share Posted September 17, 2017 Question, I am installing via manual means, and it says in the install instructions "Download AVP" "Download a texture".. Looking in the github I don't see a link to download the textures of my chosen resolution, and I am not seeing one on this main post.... am I glossing over it somewhere?? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 17, 2017 Author Share Posted September 17, 2017 42 minutes ago, SpaceSmith said: Question, I am installing via manual means, and it says in the install instructions "Download AVP" "Download a texture".. Looking in the github I don't see a link to download the textures of my chosen resolution, and I am not seeing one on this main post.... am I glossing over it somewhere?? Going to the releases section of the repository and scrolling down a bit will reveal the texture releases. Quote Link to comment Share on other sites More sharing options...
Assassinsat Posted September 17, 2017 Share Posted September 17, 2017 4 hours ago, Galileo said: Yeah.. that would be a good thing to add. Scatterer doesn't play well with Module Manager and saves all the changes made by SVE, when they should be temporary at launch. So yeah, it definitely needs to be reinstalled after use with SVE This! First time I installed SVE + SVT and then moved on to AVP + KSPRC I got black textured sky and oceans all around Kerbin. Thought I messed up the stock install or something and removed all mods and reinstalled. Don't really know if it was scatterer but it would be a good idea to reinstall all dependencies for both mods. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) Apologies if I can't get to every support query-- you guys are getting better at solving these yourself. Working on a new update. Laythe has all new original clouds, as well as an atmosphere closer to the one envisioned in KSPRC. Lots of optimizations (especially as requested/nagged by @Captain Sierra) Codename: Godspeed. Edited September 18, 2017 by themaster401 Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 18, 2017 Share Posted September 18, 2017 Orion survey ship over Laythe. The bioluminescent clouds are quite beautiful. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 21, 2017 Author Share Posted September 21, 2017 v3.6 is out! No minor change changelog due to my physical inability to document every change between this update and the previous one. - Brand new original Laythe clouds - Many, many, many optimizations and minor fixes + changes. I'm still in the process of figuring out why even launching from Kerbin causes immense lag. Any feedback is highly appreciated. Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted September 21, 2017 Share Posted September 21, 2017 Quick question. Does this mod take more or less memory/FPS than SVE? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 21, 2017 Share Posted September 21, 2017 2 hours ago, Lo Var Lachland said: Quick question. Does this mod take more or less memory/FPS than SVE? Probably the same, unless there are multiple volumetric cloud layers, which would cause heavier losses. SVE uses only 1 volume layer on all planets that use them to keep performance high. Scatterer is the same anywhere you go. SVE disables the water refractions, since they are not optimized for performance in scatterer yet and cause a huge loss in fps. Basically, unless you use something like Para-Sci visual pack, or another pack like it, most visual packs will pack the same punch roughly since they are all implemented by the same base dependencies. Quote Link to comment Share on other sites More sharing options...
Trynthlas Posted September 22, 2017 Share Posted September 22, 2017 (edited) NM... Edited September 22, 2017 by Trynthlas not this mod's problem Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 22, 2017 Author Share Posted September 22, 2017 (edited) Tried some ReShade + AVP... Edited September 22, 2017 by themaster401 Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 22, 2017 Share Posted September 22, 2017 1 hour ago, themaster401 said: Tried some ReShade + AVP... You can almost hear the wind. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 22, 2017 Author Share Posted September 22, 2017 (edited) Hey all. With the progressing return of SoundtrackEditor, as well as motivation from some users, I have two future ideas that branch off of AVP. Firstly, an auditory enhancement package to fit in with the rest of AVP, utilizing SoundtrackEditor to play not only custom music, but ambient sounds that aren't present in the stock games that play at certain times (i.e. winds on Jool buffeting the spacecraft) Secondly, an RSS/SSRSS-compatiblity set of configs. SSRSS will likely be done first due to the ease of integrating the configs already available to stock to the platform. These will likely come in the next month, if I am able to find the time. Edited September 22, 2017 by themaster401 Quote Link to comment Share on other sites More sharing options...
G'th Posted September 23, 2017 Share Posted September 23, 2017 RSS/SSRSS because of our fondling deal earlier. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 23, 2017 Share Posted September 23, 2017 3 hours ago, themaster401 said: Hey all. With the progressing return of SoundtrackEditor, as well as motivation from some users, I have two future ideas that branch off of AVP. Firstly, an auditory enhancement package to fit in with the rest of AVP, utilizing SoundtrackEditor to play not only custom music, but ambient sounds that aren't present in the stock games that play at certain times (i.e. winds on Jool buffeting the spacecraft) Secondly, an RSS/SSRSS-compatiblity set of configs. SSRSS will likely be done first due to the ease of integrating the configs already available to stock to the platform. These will likely come in the next month, if I am able to find the time. Be careful there! Because SSRSS uses Sigma Dimensions, you will have to make a lot of adjustments to make it work. Otherwise, the stock bodies will be 1/11th their sizes message me and I can help with the process. Quote Link to comment Share on other sites More sharing options...
Wingnutt Posted September 23, 2017 Share Posted September 23, 2017 Is anyone else unable to get this to install via CKAN. I shows as a compatible mod, but when you select it (and the texture pack you want) there is no way to APPLY, it wont let you install it. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 24, 2017 Share Posted September 24, 2017 The lightning is getting so ridiculously fast that it's taking me out of the game...disabling it. Link to an example is below... https://vid.me/dRDIN Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 24, 2017 Share Posted September 24, 2017 (edited) "During your stay at Ike base, you will be amazed by the view of Duna hanging in the pitch black sky. Watch as it changes phase during your stay, just like the Mun from Kerbin." Edited September 24, 2017 by Starfire70 Quote Link to comment Share on other sites More sharing options...
Boomer Posted September 24, 2017 Share Posted September 24, 2017 (edited) On 22/9/2017 at 5:35 PM, themaster401 said: Tried some ReShade + AVP... Awww man, this visual is stunning, may the kerbal lords bless you..... (are you using custom reshade set or the standard one, would be nice if we 'll exange each other preset, in order to see wich setting work best) Cheers! Edited September 24, 2017 by Boomer Quote Link to comment Share on other sites More sharing options...
15Redstones Posted September 26, 2017 Share Posted September 26, 2017 Which texture quality version should I use? I got a 1080p screen and a GTX 760. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 26, 2017 Author Share Posted September 26, 2017 18 minutes ago, 15Redstones said: Which texture quality version should I use? I got a 1080p screen and a GTX 760. 4k would put enough load. 8k if you're feeling fancy and want to sacrifice your fps to 30-40 in atmosphere. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 27, 2017 Author Share Posted September 27, 2017 (edited) Currently working on the sounds and musics pack. We're at 200mb of music! Of course, I've never exactly had much good taste in music, and am quickly running out of (uncopyrighted) ambient background themes! Community suggestions will be open to the development of this project. Go ahead and either PM me musics or sounds suggestions (including situation if you will) or quote this reply with a suggestion. The plan is to release this untitled SoundtrackEditor pack within this thread as it is not important enough for its own thread, also since it is supposed to fit hand-in-hand with AVP's visual experience. SSRSS/RSS config development will begin immediately after the release of the auditory enhancement pack, with the help of some EVE community experts Edited September 27, 2017 by themaster401 Quote Link to comment Share on other sites More sharing options...
Boomer Posted September 29, 2017 Share Posted September 29, 2017 On 27/9/2017 at 7:18 PM, themaster401 said: Currently working on the sounds and musics pack. We're at 200mb of music! Of course, I've never exactly had much good taste in music, and am quickly running out of (uncopyrighted) ambient background themes! Community suggestions will be open to the development of this project. Go ahead and either PM me musics or sounds suggestions (including situation if you will) or quote this reply with a suggestion. The plan is to release this untitled SoundtrackEditor pack within this thread as it is not important enough for its own thread, also since it is supposed to fit hand-in-hand with AVP's visual experience. SSRSS/RSS config development will begin immediately after the release of the auditory enhancement pack, with the help of some EVE community experts It's great to see that this mod it's growing day after day, but since some of use have a slow connection, do you think is possible to make a non-music version of AVP? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 29, 2017 Author Share Posted September 29, 2017 2 hours ago, Boomer said: It's great to see that this mod it's growing day after day, but since some of use have a slow connection, do you think is possible to make a non-music version of AVP? The sounds and music will be in their own separate .zip, they will not be packaged in the main visual pack. Quote Link to comment Share on other sites More sharing options...
CGiuffre164 Posted September 30, 2017 Share Posted September 30, 2017 Hey, I am having a huge problem with AVP, the textures aren't loading. I would really appreciate it if someone could show me their install or tell me what it is that I am doing wrong. So I have installed E.V.E, KSPRC, TRR, DOE, Kopernicus, and Scatterer. It says that I have to download a texture resolution? But I cannot find one. Also, some of the mods are outdated only to 1.2.2. I had installed it later on before but the clouds weren't showing up on any of the planets, so then I re-installed it and nothing showed up. I would really like to get this working, thanks. Quote Link to comment Share on other sites More sharing options...
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