Benjamin Kerman Posted June 7, 2017 Share Posted June 7, 2017 (edited) Benjamin Kerman's Welding Supply Co. in cooperation with Instell Incorporated proudly presents: Instell Incorporated Experimental Technologies Continued Note: Not all values listed in screenshots are correct DOWNLOAD REMOVED DUE TO NEW EULA Original Thread We at Instell Incorporated pride ourselves in customer satisfaction. We wish to give our customers only the greatest and most fashionable ways to ride their reusable ICBMs. Our engineers are ready and eager to work on any project that can get them close to the liquid oxygen again. Here at Instell we have only the best of experimental technologies, because finished products are just too mainstream. Why spend precious funds on testing when the customer can do it for you? At Instell we believe in shooting for the moon, and even if we miss, our craft melted on the way up. SCRAMJET ENGINES! New from Instell, the Semi Combustible Ramjet. Have you ever thought that stuffing air and fuel into a tube until it exploded was a bad idea? We did, but we kept trying anyway until we figured out that shoving more air in makes it explode out the back of the tube! [WARNING - Sharp edges, high temperatures, and ludicrous G forces may cause death, dismemberment, and or hallucination] We at instell incorporated are proud to offer a selection of two wonderful scramjets: XE-101 and the XE-202. Both are scramjets and are built to propel your spaceplane to hypersonic speeds. They become more powerful and efficient the higher they are and the faster they go. Advantages of scramjets: Very efficient at high speeds/altitudes Very light Can function at very high altutudes Is the physical representation of acceleration Does not require intake hogging However it poses a couple of challenges: Must be going past mach 3 to function Engines have a tendency to cause other parts to overheat due to atmospheric heating. Engines are more efficient in the upper atmosphere ELECTRIC ENGINES! Introducing the XE-303/E electronic turbofan engine! This engine is considerably more simple to use than our Scramjets. This engine is excellent for subsonic crafts, especially those on other planets. Since it doesn't rely on combustion to power its turbine, it will run in any atmosphere. It's perfect for aircraft transports on other planets! Advantages: Can run in any atmosphere Small onboard battery supply Cheaper than a traditional basic jet Very quiet Makes for a great air conditioner in a pinch Disadvantages: Cannot go above Mach 1 Can only be radially attached A bit bulky PULSE DETONATION ENGINES! Introducing Instell's latest work of mad science: The XE-404 Pulse Detonation Engine! This engine is the perfect companion to the XE-101 and 202. It has a maximum speed of mach 6 and sounds like a very, very loud and explosive jackhammer. Despite using the most advanced coolant systems that Jeb could find in his junkyard, this engine still has a tendency to overheat, so watch out! Advantages: Can easily take a SCRAMjet up to the required speed. Has a speed ceiling of mach 6. Operates well in the same flight conditions as a TurboRamJet. Can cook a burger in 6 seconds flat. Disadvantages: LOUD!! Cannot reach as high of an altitude as the XE-101 and 202 Can overheat easily Changelog *** v.2.1 *** * Added the "M.O.I.S.T." oxidizer radiator * Tweaked some values *** v.2.0 *** * Updated for 1.3 * Changed some strange values * Tweaked scale of hyperintake and inline SCRAMjet * Fixed things up Edited March 5, 2018 by Benjamin Kerman Nice job, TTI Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 7, 2017 Share Posted June 7, 2017 (edited) Be nice if you reference the original thread Congrats on the release Edited June 7, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
rohanguard1 Posted June 10, 2017 Share Posted June 10, 2017 Thanks for Updating this! I have been really wanting a mod for KSP where I can use a scramjet. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted June 10, 2017 Author Share Posted June 10, 2017 9 minutes ago, rohanguard1 said: Thanks for Updating this! I have been really wanting a mod for KSP where I can use a scramjet. No problem! Saw people asking, and figured it would be an easy project. Planning on getting the "G.O.H.N.A.D.S" working, but under a different name... Link to comment Share on other sites More sharing options...
rohanguard1 Posted June 11, 2017 Share Posted June 11, 2017 22 hours ago, Benjamin Kerman said: No problem! Saw people asking, and figured it would be an easy project. Planning on getting the "G.O.H.N.A.D.S" working, but under a different name... I just have a question about this mod. Is the Jackhammer Engine supposed to be only 0.5 meters wide? It weighs more than the scram jet, so I am wondering why it weighs so much. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted June 11, 2017 Author Share Posted June 11, 2017 25 minutes ago, rohanguard1 said: I just have a question about this mod. Is the Jackhammer Engine supposed to be only 0.5 meters wide? It weighs more than the scram jet, so I am wondering why it weighs so much. Honestly, I don't know. I am using the old config files and tweaking them to be up-to-date for KSP 1.3. If you have suggestions/comments feel free to make a PR on GitHub or let me know here! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted June 12, 2017 Author Share Posted June 12, 2017 (edited) v.2.1 is live! Grab it DOWNLOAD REMOVED *^* Changelog *^* * Added the "M.O.I.S.T." radiator * Tweaked some values Edited March 5, 2018 by Benjamin Kerman Nice job, TTI Link to comment Share on other sites More sharing options...
Dawnbandit Posted November 17, 2017 Share Posted November 17, 2017 Can you make this Tweakscale compatible? Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted November 18, 2017 Author Share Posted November 18, 2017 12 hours ago, Dawnbandit said: Can you make this Tweakscale compatible? I'll see what i can do. Link to comment Share on other sites More sharing options...
rohanguard1 Posted December 10, 2017 Share Posted December 10, 2017 Is there any way you could make this mod have some larger engines. Because of the scramjets' dubious nature, I need to be able to have a large scramjet on my craft, because otherwise, the scramjets would flame out at different times. Link to comment Share on other sites More sharing options...
ave369 Posted December 21, 2017 Share Posted December 21, 2017 (edited) I am a fan of this mod. I always use it. My favourite design is Whiplash + Houdini + Nuke, the SSTO uses liquid fuel only, no oxidizer. Both this and the pre-update (non-Continued) version of the mod work normally in my 1.3.1 with the latest Firespitter, but the pulse-det engine is still itty-bitty. Could you please fix the pulse-det size bug? Edited December 21, 2017 by ave369 Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted December 21, 2017 Author Share Posted December 21, 2017 (edited) 2 hours ago, ave369 said: I am a fan of this mod. I always use it. My favourite design is Whiplash + Houdini + Nuke, the SSTO uses liquid fuel only, no oxidizer. Both this and the pre-update (non-Continued) version of the mod work normally in my 1.3.1 with the latest Firespitter, but the pulse-det engine is still itty-bitty. Could you please fix the pulse-det size bug? Thanks for the kind words! I'll take a look at the sizing asap. Edit: I think I will just make a larger pulse-det engine, in addition to the larger scramjet. @rohanguard1 your larger scramjet is coming up in the next release as well! Edited December 21, 2017 by Benjamin Kerman Link to comment Share on other sites More sharing options...
ave369 Posted December 22, 2017 Share Posted December 22, 2017 (edited) The pulse det was supposed to be bigger. In 1.0.x versions it was a normal Size 1. In 1.1.x a bug caused by version change made the pulse det itty-bitty. Edited December 22, 2017 by ave369 Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted December 22, 2017 Author Share Posted December 22, 2017 1 hour ago, ave369 said: The pulse det was supposed to be bigger. In 1.0.x versions it was a normal Size 1. In 1.1.x a bug caused by version change made the pulse det itty-bitty. Ah, ok. Thank you for the information! Link to comment Share on other sites More sharing options...
rohanguard1 Posted December 27, 2017 Share Posted December 27, 2017 (edited) On 12/21/2017 at 9:11 PM, Benjamin Kerman said: Ah, ok. Thank you for the information! Also, the Pulse Jet has no particle effects. Edited December 27, 2017 by rohanguard1 mistyped Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 27, 2017 Share Posted December 27, 2017 Little late to the party in finding this but also wanted to add my thinks to reviving this. That was always my favorite mod for making spaceplanes and very glad to see it back! Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 5, 2018 Author Share Posted March 5, 2018 To everyone who uses and follows this mod: Due to the new EULA, I will not be supporting or working on this mod. The license remains the same, so if you would like to continue this, go ahead. If you would like to contact me, join #kerbaeadastra on freenode (IRC). Thank you! Link to comment Share on other sites More sharing options...
Vanamonde Posted March 5, 2018 Share Posted March 5, 2018 Closed by OP's request. Link to comment Share on other sites More sharing options...
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