Well Posted February 7, 2020 Author Share Posted February 7, 2020 21 hours ago, Quoniam Kerman said: There seem to be a problem for me. The more I play, the more the tech tree screen spams Knes parts all over the place. They duplicate faster than Tribbles. Fortunately not in the VAB part list. There seems to be a duplicate somewhere. May be because I use Restocked and Restocked plus? Or because 1.8.1 stock gamee has a Pollux booster as well? I also play 1.8.1 with Knes Restock & Restock+ i've never see this problem. Do you have a custom Techtree ? Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted February 7, 2020 Share Posted February 7, 2020 No, see on the Restock thread, I have solved the problem, is was an incompatibiluty with another small mod that I took off to solve the problem. I examined the names of your parts and none of them overlapped with stock parts so I concluded that your mods couldn't be the source of the problem, that lead me to another one. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 7, 2020 Share Posted February 7, 2020 @Well I found an error in the 1.875m fairing config. The fairing panels weigh much more than all the other KNES fairings. File _Knes_Aero_Fairing_1875.cfg contains "UnitAreaMass = 0.12". I think it should be "UnitAreaMass = 0.012". I also found smaller initial mass inconsistencies in the fairing collection. Sorting them from lightest to heaviest, I get 2.5m, 1.875, 3.75, 0.9375, 1.25. Assuming that stock fairings are fairly balanced, the 0.9375 and 1.25 look good, while the 2.5, 1.875, and 3.75 are too light. I'm having a lot of fun with your mod, thank you for making it. Quote Link to comment Share on other sites More sharing options...
Well Posted February 8, 2020 Author Share Posted February 8, 2020 13 hours ago, DeadJohn said: @Well I found an error in the 1.875m fairing config. The fairing panels weigh much more than all the other KNES fairings. File _Knes_Aero_Fairing_1875.cfg contains "UnitAreaMass = 0.12". I think it should be "UnitAreaMass = 0.012". I also found smaller initial mass inconsistencies in the fairing collection. Sorting them from lightest to heaviest, I get 2.5m, 1.875, 3.75, 0.9375, 1.25. Assuming that stock fairings are fairly balanced, the 0.9375 and 1.25 look good, while the 2.5, 1.875, and 3.75 are too light. I'm having a lot of fun with your mod, thank you for making it. See and validate, Fix in the next update, thanks for the review. ( ~ Probably for KSP 1.9) Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted February 15, 2020 Share Posted February 15, 2020 (edited) Little mission for Ariane 5: ATV Cargo for my alternate ISS: Spoiler Waiting Li-toff: Launch: Booster Separation: Payload Reveal: Circularisation: Solar Panel deployment: ISS Rendez-vous: Can see Hermes shuttle, and a little cameo of Fuji Manned Craft. On approach: Star watcher make a appearance A few meters... And Dock: Edited April 1, 2020 by josselin2196 Quote Link to comment Share on other sites More sharing options...
Well Posted February 26, 2020 Author Share Posted February 26, 2020 (edited) It's time to show what's planned for the next update. @steedcrugeon i've allowed me to adopt the Multi Role Capsule from the old commonwealth rocket mod(Brexit) so many thanks to him because all the work i've made is based the model and texture he made, i just update them with new shadder and other stuff. The MRC capsule was a concept purpose by British space agency to replace Hermes shuttle. Launched by Ariane 44L or Ariane 5 with a second module the old MRC on this thread : Edited February 26, 2020 by Well Update Quote Link to comment Share on other sites More sharing options...
rettter3 Posted February 26, 2020 Share Posted February 26, 2020 @Well, Could you reupload the pictures? I can't see them. Quote Link to comment Share on other sites More sharing options...
Well Posted February 26, 2020 Author Share Posted February 26, 2020 (edited) 14 minutes ago, rettter3 said: @Well, Could you reupload the pictures? I can't see them. i've changed the link. more here Edited February 26, 2020 by Well Quote Link to comment Share on other sites More sharing options...
lrd.Helmet Posted February 26, 2020 Share Posted February 26, 2020 3 hours ago, Well said: snip Oh wow! Looks amazing Quote Link to comment Share on other sites More sharing options...
nepphhh Posted February 27, 2020 Share Posted February 27, 2020 Incredible Quote Link to comment Share on other sites More sharing options...
Well Posted February 29, 2020 Author Share Posted February 29, 2020 i still make some test and fix, here an interesting ESM/Orion feeling Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted February 29, 2020 Share Posted February 29, 2020 How many seats in that capsule? It was the only really missing braket of parts in the Knes spectrum, a bigger classical capsule and its service module as well as bigger docking ports. Quote Link to comment Share on other sites More sharing options...
Well Posted February 29, 2020 Author Share Posted February 29, 2020 2 hours ago, Quoniam Kerman said: How many seats in that capsule? It was the only really missing braket of parts in the Knes spectrum, a bigger classical capsule and its service module as well as bigger docking ports. The classic MRK is 4, the Recovery capsule is 6 Quote Link to comment Share on other sites More sharing options...
Well Posted March 1, 2020 Author Share Posted March 1, 2020 Knes 1.6 "Time to Explore" is online. Thanks again to @steedcrugeon for the orginal work on MRC capsule, all this update can't exist without the work he made. Hope this update could add more interesting stuff to Knes, a big capsule modular and useful, what something i always wanted to have, enjoy Knes 1.6 [2019-03-01] ------------------------------- - Fix of the UnitAreaMass of the 1.875 fairing - Fix of the small initial mass inconsistencies in the fairing collection - New Multi-Role Kapsule DM - New Multi-Role Kapsule DM (Recovery) - New Multi-Role Kapsule Rescue SM - New Multi-Role Kapsule Cargo SM - New Multi-Role Kapsule Extended SM - New MRK-2b Heatshield - New MRK-3a Solar Panel - New MRK-3b Solar Panel - New MRK-30a Solar Array - New MRK-1c Parachute - New ECBM (for MRK) Docking Port - New Active ECBM Docking Port - New MRK-4d Decoupler - New MRK-5a Antenna - New MRK-6f Thruster - New MRK Launch Escape System - New MRK-3c Solar Panel - New MRK-1A Solar Panel - New MRK craft files added Spacedock / Github Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 1, 2020 Share Posted March 1, 2020 Will it be retrocompatible with 1.8.1? Quote Link to comment Share on other sites More sharing options...
Well Posted March 1, 2020 Author Share Posted March 1, 2020 29 minutes ago, Quoniam Kerman said: Will it be retrocompatible with 1.8.1? yes Quote Link to comment Share on other sites More sharing options...
Machinique Posted March 1, 2020 Share Posted March 1, 2020 The new capsule looks beautiful! I especially love the detailed service module. I think this will pair well with Nertera's station parts, especially the 1.875 ones coming down the pipeline. Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted March 1, 2020 Share Posted March 1, 2020 There seem to be typo error on file "_Knes_mrk_SM_Extended.cfg": "TechRequired = commandModule" should be "TechRequired = commandModules" Not a problem on sandbox mod but prevent usage of the module in science and career Mode Quote Link to comment Share on other sites More sharing options...
Well Posted March 1, 2020 Author Share Posted March 1, 2020 Just now, josselin2196 said: There seem to be typo error on file "_Knes_mrk_SM_Extended.cfg": "TechRequired = commandModule" should be "TechRequired = commandModules" Not a problem on sandbox mod but prevent usage of the module in science and career Mode Thanks and sorry about that, let me know if you find something else, and i could make a fix soon Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted March 1, 2020 Share Posted March 1, 2020 30 minutes ago, Well said: Thanks and sorry about that, let me know if you find something else, and i could make a fix soon I found the same problem for: "_Knes_mrk_SM_Cargo.cfg" "_Knes_mrk_SM_Rescue.cfg" Quote Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2020 Share Posted March 1, 2020 Nice work, really nice work @Well. BTW, I really love what you did with the CBMs. Do you know @cxg2827 and his ISS mod? That's where they came from, that mod is no longer updated, but the models and textures are still really nice. Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted March 1, 2020 Share Posted March 1, 2020 Quote Link to comment Share on other sites More sharing options...
Well Posted March 2, 2020 Author Share Posted March 2, 2020 Thanks @josselin2196 for the bug review Knes 1.6.1 is online https://github.com/AstroWell/Knes/releases/tag/1.6.1 Knes 1.6.1 [2020-03-02] ------------------------------- - Fix of a typo error for the TechRequired - Review of the TechTree (Simple MRK aviable earlier) Sorry about that. ---------------------------- 15 hours ago, Munarmunar said: Many thanks for those pictures! Always good to see! Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted March 2, 2020 Share Posted March 2, 2020 6 hours ago, Well said: Thanks @josselin2196 for the bug review Knes 1.6.1 is online https://github.com/AstroWell/Knes/releases/tag/1.6.1 Knes 1.6.1 [2020-03-02] ------------------------------- - Fix of a typo error for the TechRequired - Review of the TechTree (Simple MRK aviable earlier) Sorry about that. ---------------------------- Many thanks for those pictures! Always good to see! Thanks to you for this great mod my man! I have a question tho, are you planning on adding the ATV somehow? Quote Link to comment Share on other sites More sharing options...
Well Posted March 3, 2020 Author Share Posted March 3, 2020 8 hours ago, Munarmunar said: Thanks to you for this great mod my man! I have a question tho, are you planning on adding the ATV somehow? Idk, i've made some test, but i'm not really interested to make it, idk why. I love ATV irl, but not really interested to see it in game. Probably because that suggest an other timeline in my Alternate history idk. I recommand people they want a cargo, to put a fuel tank or KIS cargo module on top of the MRK SM instead of the MRK pod, this could make a great cargo vehicle Quote Link to comment Share on other sites More sharing options...
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