SofieBrink Posted August 5 Share Posted August 5 On 8/2/2024 at 9:31 PM, The-Doctor said: Would you be open to making a space station mod? Your textures are amazing and lovely, what if you made one, example, adding internals to Dragon XL, and using it as a basis for station parts, maybe internals inspired by cxaerospace? Are you aware of the amazing work ipkf Benjee10? if not, look up HabTech 2 and Planetside Exploration Technologies Quote Link to comment Share on other sites More sharing options...
Tormy45 Posted August 12 Share Posted August 12 I seem to be having an issue with a specific part, that being the Falcon 9/Heavy Full Thrust Second Stage Tank. Every time I use this part it absolutely murders my frame-rate down to 3fps on the launchpad. I soon as I remove and replace it with other tanks my FPS settles back to normal (around 97fps on a launch of a rocket). Any idea why this is happening? Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 12 Share Posted August 12 Any chance this has a decent usable IVA anywhere? The screens are just static images and having MOARdV doesn't seem to change anything. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 12 Share Posted August 12 10 hours ago, Tormy45 said: I seem to be having an issue with a specific part, that being the Falcon 9/Heavy Full Thrust Second Stage Tank. Every time I use this part it absolutely murders my frame-rate down to 3fps on the launchpad. I soon as I remove and replace it with other tanks my FPS settles back to normal (around 97fps on a launch of a rocket). Any idea why this is happening? Log? Quote Link to comment Share on other sites More sharing options...
Tormy45 Posted August 12 Share Posted August 12 7 hours ago, Cheesecake said: Log? https://mega.nz/file/6UFGWbZA#W99nyhKb6vRF_-8hyWzERSvlpgEbZXWJUB8u9qiHpOo Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 16 Share Posted August 16 Could support for VABOrganizer be added. It allows for sorting by part type and then mass, size etc but built in like KSP2. Really nice quailty of life improvement. https://github.com/post-kerbin-mining-corporation/VABOrganizer Quote Link to comment Share on other sites More sharing options...
Steigleder Posted August 18 Share Posted August 18 Hi, does anyone know where I can get updated patches for RO? I downloaded one from github but it seems to be outdated as I can't reach orbit with a Falcon 9 with a Crew Dragon. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 18 Share Posted August 18 33 minutes ago, Steigleder said: Hi, does anyone know where I can get updated patches for RO? I downloaded one from github but it seems to be outdated as I can't reach orbit with a Falcon 9 with a Crew Dragon. Any help would be appreciated. https://github.com/SkyPhoenix999/TundraExploration_RO heres the updated one Quote Link to comment Share on other sites More sharing options...
Steigleder Posted August 19 Share Posted August 19 (edited) 20 hours ago, kspbutitscursed said: https://github.com/SkyPhoenix999/TundraExploration_RO heres the updated one Thank you so much! Finally, I was able to reproduce a flight with telemetry like that of a live launch. There should be a mod that indicates the stages of the launch with the semicircle indicating MECO, SECO, etc... that we all see in NASA broadcasts. Only in KSP, by the way... Edited August 19 by Steigleder Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 20 Share Posted August 20 On 8/12/2024 at 1:06 AM, Tormy45 said: I seem to be having an issue with a specific part, that being the Falcon 9/Heavy Full Thrust Second Stage Tank. Every time I use this part it absolutely murders my frame-rate down to 3fps on the launchpad. I soon as I remove and replace it with other tanks my FPS settles back to normal (around 97fps on a launch of a rocket). Any idea why this is happening? Your log file contains a lot of exceptions from DynamicBatteryStorage.ModuleCryoTankPowerHandler. If those are happening after a scene change to Flight then those are probably what's killing your performance by causing the log file to be spammed continuously. Exception handling event onEditorShipModified in class EditorVesselDataManager:System.NullReferenceException: Object reference not set to an instance of an object at DynamicBatteryStorage.ModuleCryoTankPowerHandler.GetFuelTypes () [0x00008] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.ModuleCryoTankPowerHandler.Initialize (PartModule pm) [0x00009] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.EditorVesselDataManager.InitializeEditorConstruct (ShipConstruct ship, System.Boolean forceReset) [0x00043] in <ce8c094d51db45938ad65ca113e0ce60>:0 at DynamicBatteryStorage.EditorVesselDataManager.onEditorVesselModified (ShipConstruct ship) [0x00024] in <ce8c094d51db45938ad65ca113e0ce60>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) That and similar errors appear thousands of times in the log. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted August 31 Share Posted August 31 Will there be any fixes for the Falcon 9 first stage and interstage not working with Deferred? Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted September 1 Share Posted September 1 On 8/31/2024 at 10:29 PM, TruthfulGnome said: Will there be any fixes for the Falcon 9 first stage and interstage not working with Deferred? I’ve attempted to recompile the shader with an updated lighting model from Andrew to mixed success, whilst this did make things render properly through the deferred pipeline it still wasn’t quite right and looks visibly different from the second stage. there’s been a few updates to the lighting model so i could give it a try once more but i will likely need someone with shader experience to look at it instead. Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted September 13 Share Posted September 13 so i gotta ask, when are we gonna getting a dragon with the skywalker? Quote Link to comment Share on other sites More sharing options...
maddoxman4 Posted September 15 Share Posted September 15 this mod is actually so beautiful and i cannot wait until there are IVA's for the rodan pod Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 16 Share Posted September 16 14 hours ago, maddoxman4 said: this mod is actually so beautiful and i cannot wait until there are IVA's for the rodan pod About that... In all seriousness, there are IVA's for Crew Rodan, there's a specific mod you need if I recall, I forget which one. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 16 Share Posted September 16 49 minutes ago, Blufor878 said: About that... In all seriousness, there are IVA's for Crew Rodan, there's a specific mod you need if I recall, I forget which one. I thought it was MODav but im not sure. Ive never been able to get them to work. Quote Link to comment Share on other sites More sharing options...
maddoxman4 Posted September 19 Share Posted September 19 On 9/16/2024 at 9:22 AM, SheepDog2142 said: I thought it was MODav but im not sure. Ive never been able to get them to work. on the roadmap it shows a dev version that apparently have ivas but i dont think that they are because theres apparently no work done on it yet. also im almost positive its not MAS because i have almost every iva mod under the sun and i still dont have interactive screens for it Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 20 Share Posted September 20 (edited) 1 hour ago, maddoxman4 said: on the roadmap it shows a dev version that apparently have ivas but i dont think that they are because theres apparently no work done on it yet. also im almost positive its not MAS because i have almost every iva mod under the sun and i still dont have interactive screens for it The mod does have IVAs. It even has Freeiva support. Last I checked this is the mod you need and the dependencies. This is via CKAN. The starred items on the right are the dependencies. Edited September 20 by Blufor878 Quote Link to comment Share on other sites More sharing options...
maddoxman4 Posted September 22 Share Posted September 22 On 9/19/2024 at 8:15 PM, Blufor878 said: The mod does have IVAs. It even has Freeiva support. Last I checked this is the mod you need and the dependencies. This is via CKAN. The starred items on the right are the dependencies. my bad. i think perhaps i should've specified that i meant interactive screens such as those found in RPM. Quote Link to comment Share on other sites More sharing options...
Xoquer Aerospace Posted October 3 Share Posted October 3 @Damon, I have downloaded the mod, the kre mod the b9 and the module manager in ckan but it does not work for me, I have version 1.12.4 Quote Link to comment Share on other sites More sharing options...
Damon Posted October 10 Author Share Posted October 10 On 10/3/2024 at 3:58 PM, Xoquer Aerospace said: @Damon, I have downloaded the mod, the kre mod the b9 and the module manager in ckan but it does not work for me, I have version 1.12.4 Hmm, did you make sure you installed the mods correctly into the GameData folder? So there is no GameData inside Gamedata? Just KRE/BE/ModuleManager? Quote Link to comment Share on other sites More sharing options...
Wilhelm von Hermann Posted October 14 Share Posted October 14 Is there RSS (not RP-1/RO) config for this mod? Because I want to have falcon 9 in my career, but not even rss adapter supports this mod. Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted October 14 Share Posted October 14 3 minutes ago, Wilhelm von Hermann said: Is there RSS (not RP-1/RO) config for this mod? Because I want to have falcon 9 in my career, but not even rss adapter supports this mod. There’s some configs by skyphoenix that are pretty much official as far as i know Quote Link to comment Share on other sites More sharing options...
Xoquer Aerospace Posted October 29 Share Posted October 29 On 10/10/2024 at 8:30 PM, Damon said: Hmm, did you make sure you installed the mods correctly into the GameData folder? So there is no GameData inside Gamedata? Just KRE/BE/ModuleManager? thanks Quote Link to comment Share on other sites More sharing options...
TomVorat Posted November 17 Share Posted November 17 On 9/1/2024 at 11:09 PM, SofieBrink said: I’ve attempted to recompile the shader with an updated lighting model from Andrew to mixed success, whilst this did make things render properly through the deferred pipeline it still wasn’t quite right and looks visibly different from the second stage. there’s been a few updates to the lighting model so i could give it a try once more but i will likely need someone with shader experience to look at it instead. Are there any news on that by any chance? Quote Link to comment Share on other sites More sharing options...
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