Loren Pechtel Posted February 19, 2018 Share Posted February 19, 2018 11 minutes ago, MechBFP said: I've honestly tried to get into this mod probably 25 times, and every single time I simply get frustrated and give up. Even after watching tutorials, even after reading everything online, I always just give up because nothing in this mod seems to be worth the effort due to the high costs/high weight of everything. Sure the ISP values on the engines are high, but when your ship (in orbit) weights 10 times more than stock due to the massive weight of the reactors/generators, what is the point? I can usually get the same DV at 1/5 to 1/10 the cost in stock. Am I missing something or what? Think SpaceX, not Apollo. Don't throw away your ship after a single mission. Quote Link to comment Share on other sites More sharing options...
lickgreenfrogs Posted February 19, 2018 Share Posted February 19, 2018 33 minutes ago, MechBFP said: I've honestly tried to get into this mod probably 25 times, and every single time I simply get frustrated and give up. Even after watching tutorials, even after reading everything online, I always just give up because nothing in this mod seems to be worth the effort due to the high costs/high weight of everything. Sure the ISP values on the engines are high, but when your ship (in orbit) weights 10 times more than stock due to the massive weight of the reactors/generators, what is the point? I can usually get the same DV at 1/5 to 1/10 the cost in stock. Am I missing something or what? I’m using a ship right now with a little over 380,000 m/s. It was expensive, sure, but now all I need is the one ship. Spend a little time messing with it and you’ll be able to do some pretty awesome things. Quote Link to comment Share on other sites More sharing options...
Jumberlack Posted February 20, 2018 Share Posted February 20, 2018 So in my new career I was trying to augment my first orbital science lab with a msr/TEG add-on so it wouldnt run out of EC when it's in Gael's shadow. The add on had a .625m msr in uranium mode and .625 teg and some small extendable radiators and a Klaw to clamp on to the science lab. But once it connects, the reactor seems to stop making thermal power (says active 0.0% in reactor window) and the only way to make it make some power is to shut it down so decay heating creates some megajoules. any reason you could point to as the culprit of why this doesnt work? Also since I'm already asking a question here, I haven't gotten out there to test it yet but does KSPIE implement the strong magnetospere around the gas giant Gauss that the GPP wiki says it's supposed to have? Quote Link to comment Share on other sites More sharing options...
MechBFP Posted February 20, 2018 Share Posted February 20, 2018 On 2018-02-19 at 9:29 AM, Loren Pechtel said: Think SpaceX, not Apollo. Don't throw away your ship after a single mission. That is fair. However it seems to impossible right now to make anything with any useful payload and still have a decent TWR (0.5 or higher) unless I use the Vista drive. In fact based on my testing there is basically no reason to use anything but the Vista drive, as it has amazing DV, TWR, and is able to do all of this on a pebble bed reactor with a thermal generator and some radiators Is the Vista drive OP compared to the rest of the mod? I haven’t unlocked the antimatter tiers yet, which I assume will have better tech than the Vista, but considered how early you get the Vista in the community tech tree, it blows everything else away in the meantime. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 20, 2018 Author Share Posted February 20, 2018 Version 1.16.8 for Kerbal Space Program 1.3.1 can be downloaded from here Released on 2018-02-20 Added localization for Electric engine and Alcubierre warp engine Added Spanish localization Added additional Chinese localization Balanced : reduced thermal wasteheat Kerbstein Fusion Engine Fixed English part descriptions Fixed issue with Circular solar panel Fixed with Antimatter storage tanks exploding when unloading Fixed issue with ongoing power generation Fixed issue with offline tritium breeding Fixed issue with offline antimatter collecting Fixed compatibility with Kerbalsim Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted February 20, 2018 Share Posted February 20, 2018 2 hours ago, MechBFP said: That is fair. However it seems to impossible right now to make anything with any useful payload and still have a decent TWR (0.5 or higher) unless I use the Vista drive. In fact based on my testing there is basically no reason to use anything but the Vista drive, as it has amazing DV, TWR, and is able to do all of this on a pebble bed reactor with a thermal generator and some radiators Is the Vista drive OP compared to the rest of the mod? I haven’t unlocked the antimatter tiers yet, which I assume will have better tech than the Vista, but considered how early you get the Vista in the community tech tree, it blows everything else away in the meantime. Moving around between planets a TWR of .5 is fine. Quote Link to comment Share on other sites More sharing options...
samooo2 Posted February 20, 2018 Share Posted February 20, 2018 4 hours ago, Jumberlack said: So in my new career I was trying to augment my first orbital science lab with a msr/TEG add-on so it wouldnt run out of EC when it's in Gael's shadow. The add on had a .625m msr in uranium mode and .625 teg and some small extendable radiators and a Klaw to clamp on to the science lab. But once it connects, the reactor seems to stop making thermal power (says active 0.0% in reactor window) and the only way to make it make some power is to shut it down so decay heating creates some megajoules. any reason you could point to as the culprit of why this doesnt work? It's a known bug, after docking or undocking you need to save->load to get reactors working again. Quote Link to comment Share on other sites More sharing options...
Heckspress Posted February 21, 2018 Share Posted February 21, 2018 On 2/19/2018 at 10:17 AM, MechBFP said: I've honestly tried to get into this mod probably 25 times, and every single time I simply get frustrated and give up. Even after watching tutorials, even after reading everything online, I always just give up because nothing in this mod seems to be worth the effort due to the high costs/high weight of everything. Sure the ISP values on the engines are high, but when your ship (in orbit) weights 10 times more than stock due to the massive weight of the reactors/generators, what is the point? I can usually get the same DV at 1/5 to 1/10 the cost in stock. Am I missing something or what? positron+molten salt reactors are a hell of a drug Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted February 22, 2018 Share Posted February 22, 2018 (edited) @FreeThinker , do you have any familiarity with the MEGA drive concept? (Oops, this shoulda gone in the dev thread.) Edited February 22, 2018 by SpaceMouse Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 22, 2018 Author Share Posted February 22, 2018 (edited) @SpaceMouse Great concept which appears to be more robust than the EM drive which no one seems to really understand. One great feature which sets the MEGA drive apart from the EM drive is that is starting to become more powerful the faster you go. This would make it great with combining other drives which would first allow you to speed up to high speed before this engine real start to become effective. If you can provide me with an engine model I will integrate it into KSPIE. Edited February 22, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted February 22, 2018 Share Posted February 22, 2018 7 hours ago, FreeThinker said: @SpaceMouse Great concept which appears to be more robust than the EM drive which no one seems to really understand. One great feature which sets the MEGA drive apart from the EM drive is that is starting to become more powerful the faster you go. This would make it great with combining other drives which would first allow you to speed up to high speed before this engine real start to become effective. If you can provide me with an engine model I will integrate it into KSPIE. Awesome. I haven't found a ton of useful diagrams as to what it might look like... It was about the second thing I thought of after I stumbled on the concept. I originally thought the EM drive was supposed to be affected by speed but, as speed is relative, I'm a bit confused as to how it would have a effect. Quote Link to comment Share on other sites More sharing options...
M87T234G98O Posted February 22, 2018 Share Posted February 22, 2018 how on earth do i store lithium hydride? can i make it? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 23, 2018 Author Share Posted February 23, 2018 11 hours ago, M87T234G98O said: how on earth do i store lithium hydride? can i make it? In any of the switchable cargo container, one of the switch modes it lithium hydride Quote Link to comment Share on other sites More sharing options...
enewmen Posted February 24, 2018 Share Posted February 24, 2018 Hi all. I'm having trouble getting data from the computer core. After upgrading, I only see the Data Collection Rate : 0.00/Day. I think I'm getting enough power and I even have a lab, but nothing is working. I think I'm missing something simple. Thanks! Quote Link to comment Share on other sites More sharing options...
UnknownEclipse Posted February 24, 2018 Share Posted February 24, 2018 I am encountering a bug (I think) with every one of the thermal engines. I connect them directly to an antimatter initiated fusion reactor, and they have fuel, but they produce 0 thrust. The engine plumes still show up, but the thrust is set at 0 kn. Any tips? Quote Link to comment Share on other sites More sharing options...
samooo2 Posted February 24, 2018 Share Posted February 24, 2018 1 hour ago, UnknownEclipse said: I am encountering a bug (I think) with every one of the thermal engines. I connect them directly to an antimatter initiated fusion reactor, and they have fuel, but they produce 0 thrust. The engine plumes still show up, but the thrust is set at 0 kn. Any tips? That's not much info to go on, but here's my best guess: Are you testing this on the launchpad? The engine window shows a "threshold" value which basically says how much thrust you're losing due to atmosphere, it can easily bring you down to 0. Power through with a much larger reactor, use a higher-thrust propellant or use a different engine for your first stage. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 24, 2018 Author Share Posted February 24, 2018 (edited) 12 hours ago, enewmen said: Hi all. I'm having trouble getting data from the computer core. After upgrading, I only see the Data Collection Rate : 0.00/Day. I think I'm getting enough power and I even have a lab, but nothing is working. I think I'm missing something simple. Thanks! It sais that powered is False and AI Online switch is missing. Have you tried reloading it? Edited February 24, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
enewmen Posted February 25, 2018 Share Posted February 25, 2018 (edited) 9 hours ago, FreeThinker said: It sais that powered is False and AI Online switch is missing. Have you tried reloading it? I tried to reboot / reload. Same problem. Next I'll try to re-install Intersellar. EDIT: After doing a clean install, same problem. Edited February 25, 2018 by enewmen Quote Link to comment Share on other sites More sharing options...
enewmen Posted February 25, 2018 Share Posted February 25, 2018 (edited) Ok. After running in Sandbox mode, I got further. But I still don't see any data being added and the Collect Data button seems to do nothing - maybe because I can't collect ANY data while in Sandbox mode. This makes me think I'm missing a tech-tree node in the carrier mode. Edited February 25, 2018 by enewmen Quote Link to comment Share on other sites More sharing options...
Arivald Ha'gel Posted February 25, 2018 Share Posted February 25, 2018 (edited) 6 hours ago, enewmen said: Ok. After running in Sandbox mode, I got further. But I still don't see any data being added and the Collect Data button seems to do nothing - maybe because I can't collect ANY data while in Sandbox mode. This makes me think I'm missing a tech-tree node in the carrier mode. My experience is that you need to "retrofit" Computer Core using a Kerbal for it to become self-aware. I don't know if it's a feature or a bug though. Perhaps it's not needed in Sandbox mode. Edited February 25, 2018 by Arivald Ha'gel Quote Link to comment Share on other sites More sharing options...
enewmen Posted February 25, 2018 Share Posted February 25, 2018 47 minutes ago, Arivald Ha'gel said: My experience is that you need to "retrofit" Computer Core using a Kerbal for it to become self-aware. I don't know if it's a feature or a bug though. Perhaps it's not needed in Sandbox mode. I did retrofit. That's how I got the "AGI Core" and Data Collection Rate: 0.000 in the carrier mode. I think I also did the retrofit in the Sandbox - That time I got a Data Collection Rate - but no data was being stored. Made me think no data is needed in the Sandbox and I'm missing a tech-tree node. Still confused. Quote Link to comment Share on other sites More sharing options...
Arivald Ha'gel Posted February 25, 2018 Share Posted February 25, 2018 (edited) 9 hours ago, enewmen said: I did retrofit. That's how I got the "AGI Core" and Data Collection Rate: 0.000 in the carrier mode. I think I also did the retrofit in the Sandbox - That time I got a Data Collection Rate - but no data was being stored. Made me think no data is needed in the Sandbox and I'm missing a tech-tree node. Still confused. I'm reproducing the issue myself. There's something wrong going on. I'll be investigating. Edit: My investigation points to the need to reload the vehicle 2 times: - at first retrofit the core. Reload. - enable the core. Reload. - At this point it will be powered and upgraded. Collect Data will give experiment results (but not in pure sandbox mode). I'll make it so that Core doesn't needs reloads and proper buttons are visible when appropriate. Edited February 25, 2018 by Arivald Ha'gel Quote Link to comment Share on other sites More sharing options...
enewmen Posted February 26, 2018 Share Posted February 26, 2018 (edited) 10 hours ago, Arivald Ha'gel said: I'm reproducing the issue myself. There's something wrong going on. I'll be investigating. Edit: My investigation points to the need to reload the vehicle 2 times: - at first retrofit the core. Reload. - enable the core. Reload. - At this point it will be powered and upgraded. Collect Data will give experiment results (but not in pure sandbox mode). I'll make it so that Core doesn't needs reloads and proper buttons are visible when appropriate. Yes: I was able to get the computer core like you said: I enabled retrofit, then went to the tracking station. Went back to the vehicle and pressed AI Online, then went to the tracking station again. Loaded the vehicle. Now I'm able to collect and reset data !! Thanks for the help ! Suggestion: Please add a label that shows how much data has been currently collected if possible. Edited February 26, 2018 by enewmen Quote Link to comment Share on other sites More sharing options...
Chase842 Posted February 26, 2018 Share Posted February 26, 2018 Hey guys, I have been editing the RealPlume config in every way I could come up with, and I can't get an effect to show up on the RealPlume config for the Thermal Turbojet's non-atmospheric fuels. It works just fine for the intake atmosphere, but it is not there for other fuels. In addition to that, I've also tried to add the "wind" smoke effect for the intake atmosphere,, because it makes sense to me visually, and I can't get that to work either. I've been working on this for 2 days and many hours, and I can't get it to work, so I need some help! Thank everyone! Quote Link to comment Share on other sites More sharing options...
Arivald Ha'gel Posted February 26, 2018 Share Posted February 26, 2018 5 hours ago, enewmen said: Yes: I was able to get the computer core like you said: I enabled retrofit, then went to the tracking station. Went back to the vehicle and pressed AI Online, then went to the tracking station again. Loaded the vehicle. Now I'm able to collect and reset data !! Thanks for the help ! Suggestion: Please add a label that shows how much data has been currently collected if possible. That and few other changes to Computer Core are ready. And I hope will be included in the next release. Quote Link to comment Share on other sites More sharing options...
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