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Skiff engine tweak?


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Hi,

 

I think the RE-12 'Skiff' Liquid Fuel Engine needs some tweaking.

With the collection of new parts from the 'Making History Expansion', it seems obvious that most of these parts are there to make replicating historical rockets easily, namely the Saturn 5.  This is easily one of my favorites so I wasted no time in building my own replica, which I have done many times throughout playing KSP.  This part seems a good pick to simulate the J2 engines featured on the second and third stage of the rocket (at least aesthetically), but in KSP their function is just not right and don't fit with the parts associated with them.  I have tried many different ways and either my second / third stages have lackluster TWR or burn for too long which ends up with a weird looking Saturn 5 in order to compensate.  If this part was not intended at all for this then this is purely academic and disregard, but otherwise if this could be addressed in some way that would be great.

I think an increase in thrust and a decrease in ISP values will solve this issue.

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The stock Saturn V has too much fuel. Drain lots of fuel from the tanks while keeping the Saturn V aesthetic and it solves the problem. The fuel tanks are given too much fuel to balance with the other parts in the game, and so don't fit with the real Saturn V fuel densities.

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19 hours ago, RatchetinSpace said:

The stock Saturn V has too much fuel. Drain lots of fuel from the tanks while keeping the Saturn V aesthetic and it solves the problem. The fuel tanks are given too much fuel to balance with the other parts in the game, and so don't fit with the real Saturn V fuel densities.

I am aware of this - I'm more pointing out that if these parts were created to work together (which it seems, overall game balance or not) then I believe they are out of balance with each other specifically.  Thanks for your suggestion anyway, I might have to end up taking one of those good old work arounds after all.

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On 3/26/2018 at 12:31 AM, NEBx said:

I think the RE-12 'Skiff' Liquid Fuel Engine needs some tweaking.

With the collection of new parts from the 'Making History Expansion', it seems obvious that most of these parts are there to make replicating historical rockets easily, namely the Saturn 5.  This is easily one of my favorites so I wasted no time in building my own replica, which I have done many times throughout playing KSP.  This part seems a good pick to simulate the J2 engines featured on the second and third stage of the rocket (at least aesthetically), but in KSP their function is just not right and don't fit with the parts associated with them.  I have tried many different ways and either my second / third stages have lackluster TWR or burn for too long which ends up with a weird looking Saturn 5 in order to compensate.  If this part was not intended at all for this then this is purely academic and disregard, but otherwise if this could be addressed in some way that would be great.

I think an increase in thrust and a decrease in ISP values will solve this issue.

Better option is to replace the Skiffs with Wolfhounds and the Wolfhound with a Skiff.

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11 hours ago, sevenperforce said:

Better option is to replace the Skiffs with Wolfhounds and the Wolfhound with a Skiff.

Well possibly however they are even more efficient, though more thrust, but that would compound the problem of aesthetics.  The 'vector' engine would be another option, it has well and truly enough thrust and not as efficient but again, aesthetics and continuity problems.  Thanks for your idea though :)

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15 hours ago, NEBx said:

Well possibly however they are even more efficient, though more thrust, but that would compound the problem of aesthetics.  The 'vector' engine would be another option, it has well and truly enough thrust and not as efficient but again, aesthetics and continuity problems. 

I meant swap the stats; keep the models.

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