MrPwner Posted August 27, 2012 Share Posted August 27, 2012 No not yet, I need to figure out plugin making Link to comment Share on other sites More sharing options...
Dani-Sang Posted August 27, 2012 Share Posted August 27, 2012 No not yet, I need to figure out plugin making If you have questions, I suggest you head over to IRC #KSPOfficial, you can find a nice bunch of plugin developers there for questions. Link to comment Share on other sites More sharing options...
kerbalboy2000 Posted August 31, 2012 Share Posted August 31, 2012 Um, how to activate it ? Link to comment Share on other sites More sharing options...
MrPwner Posted August 31, 2012 Share Posted August 31, 2012 What do you mean? If you want to use it now, you can't, it hasn't been released yet.Also, no progress, really. School has started again, been playing some DayZ (which can be so immersive that you end up playing for hours without even noticing it even though my laptop runs it like crap, really need to get my desktop fixed ).What time I did spend on it was looking at other mods' sources. Got a three day weekend, so I'm going to spend some more time on this and hope to get something visual working before PakledHostage gets back from vacation. Link to comment Share on other sites More sharing options...
Emilio Posted September 8, 2012 Share Posted September 8, 2012 WOW ! This just looks so cool ! But what does the plugin do ATM ? Cn you explode if at a bad angle or if going too fast ? Also, the heatshield "part" should be a PartModule so you can add it directly to the command pod, or to anything else. Link to comment Share on other sites More sharing options...
PakledHostage Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) WOW! This just looks so cool! But what does the plugin do ATM?So far it is only a PartModule, although MrPwner has done a lot of work developing the visual re-entry effects. The module currently calculates re-entry heating effects and uses those values to degrade the ablative heatshield's integrity during the re-entry. The spacecraft will be destroyed if the heatshield's integrity drops to zero, or if re-entry g-loading exceeds the top of the scale on the navball. I've also attempted to account for extended exposure to high re-entry g-loads. I've chosen to treat g-loads in the red arc on the navball as damaging to the spacecraft. Short-term exposure to high g's will degrade the command pod's structural integrity but won't destroy it. Longer term exposure to high g's will destroy the command pod. Higher g's will degrade the structural integrity faster than lower g's.And as this still is a work in progress, we won't be releasing the PartModule just yet. Below is a screenshot showing the development/debugging version of the PartModule during re-entry. The spacecraft will be destroyed if the "integrity" bar on the right reaches zero. (With appologies to NovaSilisko for borrowing his idea for the "Integrity" bar... It was too good an idea to pass up!) Edited September 8, 2012 by PakledHostage Link to comment Share on other sites More sharing options...
Carthaginian Posted September 8, 2012 Share Posted September 8, 2012 REALLY looking forward to this one! Link to comment Share on other sites More sharing options...
anaximander Posted September 10, 2012 Share Posted September 10, 2012 (edited) Nice work - I'll definitely be grabbing a copy of this once you release it! Does this only effect when the part is active and focused? I don't know a way of having it otherwise, so I'm assuming so... shame; it'd be nice to have jettisoned parts burn up in a realistic fashion. I guess we'll have to wait for Squad to help us out on that one! Edited September 11, 2012 by anaximander Link to comment Share on other sites More sharing options...
manuelasa1999 Posted September 13, 2012 Share Posted September 13, 2012 I love your project but i think if you make heat effects tihs will be more realistic. Another tihng What happend when you lose the integrity os your shield, explode, end mission, what? Link to comment Share on other sites More sharing options...
PakledHostage Posted September 13, 2012 Author Share Posted September 13, 2012 I love your project but i think if you make heat effects tihs will be more realistic.It isn't done yet. The image above only shows a debugging version of the PartModule installed in an RCS tank. We are still working on the visual heat effects. When they are done, the add-on will be released. It will be a while before that happens though. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted September 19, 2012 Share Posted September 19, 2012 Why not do Flame from engine effect? I would love that affect. Link to comment Share on other sites More sharing options...
astocky Posted May 27, 2013 Share Posted May 27, 2013 Is there any chance of seeing this plugin revived for 0.20? I have been using deadly reentry and am frankly disappointed with how unrealistic it's model for heating is. Thanks Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 27, 2013 Share Posted May 27, 2013 This specific plugin is probably not going to happen. However, you may wish to check here which is a much more recent posting by the same OP.Thread is now closed. Link to comment Share on other sites More sharing options...
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