EvilSpace Posted November 1, 2021 Share Posted November 1, 2021 Hello. A month ago, I wrote in the support thread about the inoperative function of changing the nuclear fusion mode (swap fuel) After downloading KSP-I 1.29.5 (I am using KSP 1.12), the problem still remains. I don’t know how long ago it appeared, but when you try to switch the fuel mode (whether it be a reactor or a NERVA-type engine), some kind of error occurs. Using the LMCR example, I want to change the Uranium-238 TVR to Plutonium TVR. As soon as I press "Swap Fules" - the part is completely unusable. Spoiler After applying swap fuel Spoiler Same with other parts My GameData (Clean install) Spoiler Quote Link to comment Share on other sites More sharing options...
AngryRaccoon Posted November 12, 2021 Share Posted November 12, 2021 The pebblebad reactor "lost" the last two upgrades. These upgrades are shown in the tech tree, but do not affect the reactor. Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted December 16, 2021 Share Posted December 16, 2021 (edited) Is it possible to use ElectricEngineControllerFX to allow ion engines from other mods or stock to work during time warp? Most of them work quite simply (just regular engines accepting xenon and electric charge as propellants), but I can't find any documentation for this module Ideally I would be using PersistentThrust, but the mod seems a bit broken in 1.10... Edited December 17, 2021 by Tonas1997 Quote Link to comment Share on other sites More sharing options...
Sirius628 Posted January 3, 2022 Share Posted January 3, 2022 The stock ion engine is completely broken for me. I have electric charge AND xenon, but when I activate the engine, literally nothing happens. No electricity or xenon is consumed, kerbal engineer says I have 0 delta-V, and my orbit doesn't change whatsoever. The only way I even know the engine is activated is from the blue glow. Quote Link to comment Share on other sites More sharing options...
Makrom Posted January 20, 2022 Share Posted January 20, 2022 Hello I´m using the IXS Command Module and I´m havin crashes to desktop everytime I use timewarp, right now I did a test timewarping in the launch pad, and it happens again. log: https://www.mediafire.com/file/2n40xpniax9aq6g/KSP.log/file Ksp 1.10.1 RSS/RO Quote Link to comment Share on other sites More sharing options...
Ph03nX Posted January 25, 2022 Share Posted January 25, 2022 Hello KSP Community, could somebody please look at my screenshot and tell me what I am doing wrong? The Engine is supposed to produce 160kN of force while in vacuum and fully throttled, but I am getting only a fraction of it. I know that the generator can not supply the full 6MW (which the engine has as the maximum energy intake and I assume are needed to get the full force), but the batteries are fully charged and should be able to supply this at least temporarily? (But the batteries seem to have no impact at all, removing them still gives me the same engine power) Quote Link to comment Share on other sites More sharing options...
Garuda Posted February 22, 2022 Share Posted February 22, 2022 Is there any one up-to-date guide on this mod? It seems like all of the ones linked are unfinished, and the wiki is missing large amounts of linked pages. Also, how do I get rid of the microwave/beamed power parts? I'm probably not ever going to use them. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 23, 2022 Author Share Posted February 23, 2022 12 hours ago, Garuda said: Is there any one up-to-date guide on this mod? It seems like all of the ones linked are unfinished, and the wiki is missing large amounts of linked pages. Also, how do I get rid of the microwave/beamed power parts? I'm probably not ever going to use them. on the suport tread there are links to more resent guides Quote Link to comment Share on other sites More sharing options...
tgk_0072 Posted February 23, 2022 Share Posted February 23, 2022 (edited) Can anyone please make interstellar extended for KSP 1.12.3? or is there already another mod for it? i just want to feel the interstellar life in KSP or is there already a version of it here? if there is please send me the link asap. Edited February 23, 2022 by tgk_0072 had to add an extra question Quote Link to comment Share on other sites More sharing options...
GDorn Posted April 21, 2022 Share Posted April 21, 2022 On 8/3/2021 at 7:46 PM, GoAHead said: i have a strange problem with the halberd engine. the engine is available in the partselector when the game is newly loaded. After i selected it and doing a new search with the partmanager it disappers. i also tried to find it again using The Janitor's Closet and filter on Warp Mod but it is gone. Loading a vessel with the engine on it works as intended also when the part isn't available anymore within the partselector. reloading the game makes the engine to appear again in the partselector i looked for some errors in the log but couldn't find something. has anybody of you expertienced the same issue or something similar? I'm running into this issue, too. I do have a line in my KSP.log, but it just says: [LOG 19:12:08.176] deleting part kspiHalberd Nothing above or below that seems related and I'm not sure the timestamp actually corresponds to when it happened. Quote Link to comment Share on other sites More sharing options...
Catto Posted May 21, 2022 Share Posted May 21, 2022 This is gonna be SO hard to uninstall. Quote Link to comment Share on other sites More sharing options...
Zozaf Kerman Posted May 22, 2022 Share Posted May 22, 2022 Try ckan maybe? Quote Link to comment Share on other sites More sharing options...
alphaprior Posted June 12, 2022 Share Posted June 12, 2022 I'm using KSPIE and Cryogenic Engines, Unfortunatelly KSPIE is causing issues with fuels and I'm missing Liquid Methane + Oxidizer. Removing it is not an option because it breaks my game many parts are in use. I removed the ResourcesConfig and Resources folders and fuels work properly but I get errors in game. Any proper way to fix this? Quote Link to comment Share on other sites More sharing options...
Wildkakahuette Posted July 1, 2022 Share Posted July 1, 2022 hi, is there any patch to make this mod compatible with RO-RP1 because everytime it say "no RO" and remove the part or they wont work with other RO patched thanks Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted September 3, 2022 Share Posted September 3, 2022 I wanted to make note that the Atmospheric scoops aren't working, I've looked that the fourms and it says to use an Atmospheric intake but not the stock one, I've used all but stock and there's no atmo scoop in your mod, how do I properly use it? also everytime I load the scoop in, it says it's "offline" and "closed" Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted September 11, 2022 Share Posted September 11, 2022 Is this compatible with waterfall Quote Link to comment Share on other sites More sharing options...
aravioli Posted October 1, 2022 Share Posted October 1, 2022 When will KSPI-E release for version 1.12.3? Thanks! Quote Link to comment Share on other sites More sharing options...
TOMMY (JEB 2.0) Posted October 4, 2022 Share Posted October 4, 2022 On 10/1/2022 at 10:00 AM, aravioli said: When will KSPI-E release for version 1.12.3? Thanks! idk if it will be updated, the mod is so broken atm cause its like it was updated for 1.8 but then never touched, im hoping for update but idk Quote Link to comment Share on other sites More sharing options...
Cerious Posted November 1, 2022 Share Posted November 1, 2022 On 6/12/2022 at 11:42 AM, alphaprior said: I'm using KSPIE and Cryogenic Engines, Unfortunatelly KSPIE is causing issues with fuels and I'm missing Liquid Methane + Oxidizer. Removing it is not an option because it breaks my game many parts are in use. I removed the ResourcesConfig and Resources folders and fuels work properly but I get errors in game. Any proper way to fix this? I have the same Issue, my LH2/Ox Tanks get all messed up, can't use the engines using those fuels Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted November 10, 2022 Share Posted November 10, 2022 I use 3rd fuel switch (either configurable container or modular fuel tank) to fix it, kinda funny solution Quote Link to comment Share on other sites More sharing options...
ToastyOats Posted November 11, 2022 Share Posted November 11, 2022 I think it's safe to say don't expect KSPI-E to be updated. It's a beast of a mod and alot of these cats have full time jobs outside the Forums. Quote Link to comment Share on other sites More sharing options...
Sacra Posted November 14, 2022 Share Posted November 14, 2022 Hi is tweakable/rescale nessisary for this mod as it causes other mods such as extraplanitary laucnh pads and storage to stop working Quote Link to comment Share on other sites More sharing options...
markusaurelius376 Posted November 20, 2022 Share Posted November 20, 2022 (edited) Hello, I am having an issue with the Metallic Hydrogen engines, Specifically GX-220. I have KER installed and it will state a certain TWR and delta V. if I calculate the values, KER values match what is expected. For some reason the stock game's staging menu only states like 1/5 values for TWR and Delta-V. Is there a way to fix this issue? Thanks! Edit: I did some math this morning. Turns out that KER is looking at the Metallic Hydrogen ISP of 1700, not the combined ISP. I figured this out by changing the MH ISP to 1034s and that ISP showed up in KER menu. but then the engine only performed at the mix of 1034 and 400 which is incorrect, so I changed it back. Not sure how to fix that in KER so I just wrote up an excel file to calculate the values to fine-tune my numbers. Still not sure why the KSP program is giving a small TWR but maybe its only looking at the Liquid Hydrogen Thrust? luckily, the actual TWR is used not the value shown in the stock menu. If anyone know how to change the KER file to look at the correct ISP that would be helpful. Otherwise, I will just use what I have now. Edited November 20, 2022 by markusaurelius376 Quote Link to comment Share on other sites More sharing options...
demol Posted November 20, 2022 Share Posted November 20, 2022 Hello. I found a bug with methane engine upgrade. When I unlock first upgrade related to this engine it thrust drops to 300 kN instead of increasing. Step by step with pics: Spoiler I have plain unupgraded methane engine It could be installed on and works as intended But if when I unlock node that contain engine upgrade: Then its max thrust drops dramaticaly (in should raise to 2100 instead according to actual .cfg file) It also could be not a specific methane engine bug but more general error in parts upgrade code. Thank you for your attention, KSPI in general is still the most "believeable" and enjoyable mod. Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 20, 2022 Share Posted November 20, 2022 How do i make use of the green "universal drill"? What do i pair it with to make it work? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.