JadeOfMaar Posted May 11, 2018 Author Share Posted May 11, 2018 OPT Reconfig 1.0.3 Provide (my) own CryoTank options to deal with what appears to be an empty CryoTanks folder glitch which may be caused by CKAN. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 13, 2018 Author Share Posted May 13, 2018 (edited) Suggestions are welcome for other tank types to add. They'll be easy to do. The next little update will have a fix for the warpjet engines' Isp in rescaled systems and likely ARP icons for "Dark Goo" and "Dark Science." Edited May 13, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 18, 2018 Author Share Posted May 18, 2018 (edited) OPT Reconfig 1.0.4 Fixed WarpJet Rescale config (these engines will perform properly again if used in 2.5x up to RSS) Fixed Oxidizer tank option in OPT_WBI Edited May 18, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
DeadMazay2000 Posted May 20, 2018 Share Posted May 20, 2018 How to install to ksp??? On 4/13/2018 at 3:41 AM, DracoSilverpath said: Interesting mod! How will the moving of the engine to a new Tree Node effect how things are handled when using CTT? PLZ TELL ME how you installed it??????? I have b9 part switch error! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 20, 2018 Author Share Posted May 20, 2018 @DeadMazay2000 Do you have Cryogenic Engines installed? If yes, then go to [KSP folder]/GameData/CryoTanks/ and tell me if this folder is empty. And did you install it through CKAN. Also do you have any Deep Sky mods installed? Is there a GameData/DeepSky/ folder? Quote Link to comment Share on other sites More sharing options...
Esendis Posted May 23, 2018 Share Posted May 23, 2018 (edited) @JadeOfMaar  Is there a reason why the K series cockpit doesn't have a habitation module?Judging from the description it might had at some point? Edited May 23, 2018 by Esendis Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23, 2018 Author Share Posted May 23, 2018 (edited) @Esendis It's been a while.  I don't remember why that is. I guess I'll add some. Edited May 23, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Esendis Posted May 23, 2018 Share Posted May 23, 2018 Thanks for the reply but there is no reason to add it on my behalf. I just asked out of curiosity. On my end, i just added the habitation module of the humpback cockpit. (More or less the same size/weight) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23, 2018 Author Share Posted May 23, 2018 12 minutes ago, Esendis said: Thanks for the reply but there is no reason to add it on my behalf. I just asked out of curiosity. On my end, i just added the habitation module of the humpback cockpit. (More or less the same size/weight) It's fine. It was a small thing to do... Probably imbalanced but it's something. Looking at them I think I can gather why I didn't, and it's worth nothing that while K Spaceplane Cockpit seats 10, the other two that look like the Avatar Valkyrie (the K TAV, and K Avatar Oulette Custom), only seat 2 and would need fitting adjustments. Quote Link to comment Share on other sites More sharing options...
Esendis Posted May 23, 2018 Share Posted May 23, 2018 Only using the K Spaceplane Cockpit because... IVAÂ Â The limited seating is also a small reason... i guess? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23, 2018 Author Share Posted May 23, 2018 (edited) 2 hours ago, Esendis said: Only using the K Spaceplane Cockpit because... IVA  The limited seating is also a small reason... i guess? Judging by the author tag in the config files, the other K cockpits were not made by K. Yeon. If they were (and the quality suggests so, actually), he never got around to making IVAs for them, or they were lost along with other legacy IVAs. In the Avatar movie, 2 is about as many people as could fit in the cockpit. I'd have to re-watch that movie to see if i can faithfully raise the capacity to 4 or more. The Valkyrie was as much a military warplane as it was a civilian transport. Only a military pilot and co-pilot needed to be up there. Edited May 23, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
DeadMazay2000 Posted May 26, 2018 Share Posted May 26, 2018 On 5/20/2018 at 7:51 PM, JadeOfMaar said: @DeadMazay2000 Do you have Cryogenic Engines installed? If yes, then go to [KSP folder]/GameData/CryoTanks/ and tell me if this folder is empty. And did you install it through CKAN. Also do you have any Deep Sky mods installed? Is there a GameData/DeepSky/ folder? Thanks man. I downloaded. Now it's working. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted May 31, 2018 Share Posted May 31, 2018 as of the latest update, B9 Part Switch incurs a fatal error and causes KSP to close, claiming "no tank type OPTOX exists" - this seems like it comes from this mod, since this was the only one updated for me since yesterday, and everything was fine yesterday. Plus "OPTOX" sounds like OPT + Oxidizer... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 31, 2018 Author Share Posted May 31, 2018 @ss8913 Thanks for the headsup. I just don't see why these problems keep happening. I have CryoTanks installed when I test these updates but can you answer these please? Yes-or-No: Do you have CryoTanks/Cryogenic Engines installed? Did you install this through CKAN? Is the actual CryoTanks folder empty? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 31, 2018 Author Share Posted May 31, 2018 OPT Reconfig 1.0.6 CryoTanks options now depend on the presence of the "CryoEngines" folder, not "CryoTanks" (CKAN problem confirmed there) Oxidizer option now/always available for all parts 1.0.5 Made B9 CryoTanks option to be sensitive to ClassicStock (and whether CryoTanks itself is present) Raised internal heat limit on J-92 Shcramjet and Dark Drive Added USI habitation to OPT K cockpits Removed old references to codename "OPT_DynoTune" Add OPT labs to WBI experiment whitelist for usable labs Quote Link to comment Share on other sites More sharing options...
ss8913 Posted June 1, 2018 Share Posted June 1, 2018 22 hours ago, JadeOfMaar said: @ss8913 Thanks for the headsup. I just don't see why these problems keep happening. I have CryoTanks installed when I test these updates but can you answer these please? Yes-or-No: Do you have CryoTanks/Cryogenic Engines installed? Did you install this through CKAN? Is the actual CryoTanks folder empty? I do not have either of those mods installed. I did update yours and all other mods via CKAN. cryotanks folder is n/a since I don't have that installed. Quote Link to comment Share on other sites More sharing options...
jensgw Posted June 3, 2018 Share Posted June 3, 2018 When using the Humpback Class Tail Cargoramp the ship gets catapulted about 1000m into the air upon launch, from the runway or rocket pad. [KSP 1.4.1] Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2018 Share Posted June 3, 2018 17 minutes ago, jensgw said: When using the Humpback Class Tail Cargoramp the ship gets catapulted about 1000m into the air upon launch, from the runway or rocket pad. [KSP 1.4.1] Ksp bug,update to 1.4.3 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 3, 2018 Author Share Posted June 3, 2018 5 hours ago, linuxgurugamer said: Ksp bug,update to 1.4.3 I have my doubts about that. I'm in KSP 1.4.3 and I get the bug. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2018 Share Posted June 3, 2018 9 minutes ago, JadeOfMaar said: I have my doubts about that. I'm in KSP 1.4.3 and I get the bug. Ah, too bad. Oh well, guess I'll keep world stabilizer for a while Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 3, 2018 Author Share Posted June 3, 2018 @linuxgurugamer Here's hoping to KSP 1.5. Â Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2018 Share Posted June 3, 2018 12 minutes ago, JadeOfMaar said: @linuxgurugamer Here's hoping to KSP 1.5. Â I am actually hoping for 1.4.4 Quote Link to comment Share on other sites More sharing options...
Nightguard Posted June 6, 2018 Share Posted June 6, 2018 (edited) Â https://imgur.com/a/ssqPPPD so I used the mk2 size ramjet engine from opt, and it makes that unrealisticly HUGE smoke cloud, and my fps is no in single digits... does anyone know how to fix? Edited June 6, 2018 by Nightguard Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 6, 2018 Author Share Posted June 6, 2018 (edited) @Nightguard Try this. Save it as anyinterestingname.cfg anywhere in GameData\ It will remove that smoke effect. @PART[opt_mk2_engine_short] { @EFFECTS { @running_thrust { !PREFAB_PARTICLE {} } } }  Edited June 6, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Nightguard Posted June 7, 2018 Share Posted June 7, 2018 @JadeOfMaar Thanks so much! I'll try to see if it works! Quote Link to comment Share on other sites More sharing options...
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