Ooglak Kerman Posted August 19, 2022 Share Posted August 19, 2022 13 minutes ago, Angel-125 said: Try slowing using the gravitic engine first, then engage crazy mode. Matter of technique, I imagine. My technique-fu is weak! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted August 21, 2022 Share Posted August 21, 2022 (edited) @Angel-125 you might want to have a look at your 0.7.0 release of KFS on Github The 0.7.0 release package indicates version 0.6.15 and includes BARIS The 0.7.0 tag and master branch indicate version 0.6.16. It <appears> that this is 0.7.0 and you just didn't update the version file Edited August 21, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 23, 2022 Author Share Posted August 23, 2022 On 8/21/2022 at 10:23 AM, Ooglak Kerman said: @Angel-125 you might want to have a look at your 0.7.0 release of KFS on Github The 0.7.0 release package indicates version 0.6.15 and includes BARIS The 0.7.0 tag and master branch indicate version 0.6.16. It <appears> that this is 0.7.0 and you just didn't update the version file Done. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 22, 2022 Author Share Posted October 22, 2022 Kerbal Flying Saucers 1.0 is now available: - Added gravitic engine 3D model needed for Buffalo 2 support. Given the announcement for KSP 2 today, and my goal to finish Buffalo 2 and retire from modding KSP 1 by the end of the year, I've made the hard decision to not complete the Excalibur mothership. Buffalo 2 is simply taking too much time to complete. But at least the Flapjack has been completed for months now, and it's fully functional. Will a version of Kerbal Flying Saucers appear in KSP 2? You bet! The parts will be different, but the concepts will carry over to the new game. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted October 26, 2022 Share Posted October 26, 2022 (edited) Updated the waterfall effects for B2 compatibility: https://github.com/Kopernicus-Shadows2/KFS-Waterfall-Effects/releases/tag/1.2.0 Edited October 26, 2022 by Horizons Aerospace wrong link Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 28, 2022 Share Posted October 28, 2022 @Angel-125 not sure what is going on with the gravatic in KFS 1.0. When in VTOL/HOVR, I'm essentially unable to change the orientation of the vessel with QWASDE keys. While in FWD mode - no problem. It didn't appear there was a delta with WildBlueTools, KerbalActuators, or CSR so I didn't up date those. I've confirmed that KFS 0.7.1 with B2 1.4 works properly. Another oddity is the patches that load. For me, here is what I've got with the only difference being KFS 1.0 vs 0.7.1 KFS 0.7.1: 4382 patches KFS 1.0: 4295 patches Big disparity. What isn't loading? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 28, 2022 Author Share Posted October 28, 2022 14 hours ago, Ooglak Kerman said: @Angel-125 not sure what is going on with the gravatic in KFS 1.0. When in VTOL/HOVR, I'm essentially unable to change the orientation of the vessel with QWASDE keys. While in FWD mode - no problem. It didn't appear there was a delta with WildBlueTools, KerbalActuators, or CSR so I didn't up date those. I've confirmed that KFS 0.7.1 with B2 1.4 works properly. Another oddity is the patches that load. For me, here is what I've got with the only difference being KFS 1.0 vs 0.7.1 KFS 0.7.1: 4382 patches KFS 1.0: 4295 patches Big disparity. What isn't loading? There was a bug where, if you put the ship in hover mode and tap on the brakes, the craft would slowly lose altitude. The fix I have keeps the vessel in place. I may have to revisit that and figure out why it slowly sinks. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 28, 2022 Share Posted October 28, 2022 44 minutes ago, Angel-125 said: There was a bug where, if you put the ship in hover mode and tap on the brakes, the craft would slowly lose altitude. The fix I have keeps the vessel in place. I may have to revisit that and figure out why it slowly sinks. Placard. Brake use prohibited when in hover mode. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 14, 2022 Author Share Posted November 14, 2022 Kerbal Flying Saucers 1.0.1 is now available: - Fixed issue preventing vehicles from maneuvering when at zero velocity. This doesn't completely eliminate the slow drift to the ground when you're stopped but it's minimized. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 28 Author Share Posted January 28 After watching @EJ_SA's Kraken-powered Grissom stream, I've thought about one more KFS update with a 3.75m drive (based on the existing 2.5m engine) that can pull hundreds of gees to let you go fast through the solar system, to a max of 99.99% of light speed due to relativity limitations. It would be a prototype for what I'd like to do in KSP 2... Quote Link to comment Share on other sites More sharing options...
GhostOfMM Posted February 18 Share Posted February 18 I think this pack is really awesome but I'm struggling to make a VTOL A-51 work. Seems like the basic weight of a saucer with only LF, just the Avro hoverjet installed with no landing legs or anything seems to somehow be 9774kg while somehow the XA-51 is 7884kg with everything installed? Is that because the XA-51 was designed with different resource mods? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted March 7 Share Posted March 7 @Angelo Kerman I'm sure it's right in front of me, but where is the toggle to turn off the terrain warning in crazy mode for the gravatic drive? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 15 Author Share Posted March 15 On 3/7/2023 at 11:03 AM, Ooglak Kerman said: @Angelo Kerman I'm sure it's right in front of me, but where is the toggle to turn off the terrain warning in crazy mode for the gravatic drive? There currently isn't one, I'd have to add it. Before that though, Kerbal Flying Saucers 1.0.2 is now available: - Fixed issue where gravitic RCS effects would play when the vessel isn't the active vessel. - Fixes for Wild Blue Tools. Quote Link to comment Share on other sites More sharing options...
kowkillar Posted April 3 Share Posted April 3 What's the best way to ftl with the saucers? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 23 Author Share Posted April 23 Kerbal Flying Saucers 1.1.0 is now available: - Gravitic engines will no longer accelerate a vessel past 99.99% of light speed. - Added "Boost Mode" to WBIGraviticEngine. Boost Mode is only available when a vessel is orbiting, sub-orbital, or on an escape trajectory. When enabled, Boost Mode increases acceleration- and fuel consumption- by a factor specified by the boostModeModifier. The default is 10, meaning that when enabled, Boost Mode will consume 10x the propellants and also multiply max acceleration 10x. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 9 Author Share Posted May 9 Since the license on my previous 3D program ran out at the end of last year, I've been on a 3D modeling break for a few months, but I've had the goal of learning Blender this year. Last couple of days I took the first few steps in that direction. This is just me noodling around, but I thought it might be worth a look. This is based on the Mk2 form factor. While not as sleek as the existing craft, it does give more options for combining parts. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 9 Author Share Posted May 9 More doodling/learning. Below are some cross-sections. I learned how to use the measuring tool today. Top: Mk2-S (tentative name) cross-section, 8.75m-diameter saucer. Middle: Typical B2 IVA cross-section. Bottom: Mk2-S cross-section, 7.5m-diameter saucer. I think the 7.5m saucer would have enough floor space for IVAs. Here is another doodle, this one prototyping how the gravitic engine would look on a 7.5m-diameter saucer: The rotating section would have more glowing bits on it. I'm using a higher-resolution for this Mk2-S, potentially something like what you'd see in KSP 2, but perhaps a lower-resolution version of the gravitic engine would be possible for KSP 1. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 11 Author Share Posted May 11 The Flapjack was originally a proof-of-concept craft that I created to determine if modular, saucer-shaped craft could be built and flown in KSP 1. While the Mk2-S is a project that I'm using to learn Blender, it could potentially turn into a new saucer part set. If so, then the Mk2-S would essentially be a Restock version of the Flapjack. The Mk2-S would have the same stats as the Flapjack, but employ a new shape that lets it integrate with Mk2 parts and leverage the art experience that I gained since making the original. I don't plan on making adapters to go between the Mk2-S and the Flapjack (it was made in a 3D program that I no longer have the license for). I also don't see the Mk2-S artwork as a drop-in replacement for the Flapjack since the Mk2-S is slightly larger. If the Mk2-S ends up as a new part set, I could either retire the original Flapjack parts or let the Flapjack and the Mk2-S work side by side. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted July 13 Share Posted July 13 Didn't notice the new engine until yesterday! Waterfall configs have been updated. Spoiler https://github.com/Kopernicus-Shadows2/KFS-Waterfall-Effects/releases/tag/1.3.0 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 30 Author Share Posted July 30 KFS 1.1.1 is now available: - Updated the FX for the standalone gravitic engines. - Bug fixes in Wild Blue Tools. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.