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[1.8 - 1.12] Tundra's Space Center - v2.0 (December 18th) - Stockalike KSC launchpads!


Damon

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On 7/11/2024 at 11:54 AM, skyhawkmlt said:

I set up an LC39 at my KSC, set it to lauch site, activated it from VAB KK button, when I try to launch from it just sends me back to menu (where you choose VAB, SPH, etc) any idea what's going on? 

Do you have the updated fork of Kerbal Konstructs installed?

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5 minutes ago, skyhawkmlt said:

@CollectingSP I have the Kerbal Konstructs installed from CKAN

This does happen sometimes still on the most recent versions. In my world, when it happens to me, it's a sign that there's an issue with the altitude of the spawn part (if you used that) or just the overall state of the launch site. I've always been able to "fix" it by re-creating the launch site - so first deleting and reinstantiating whatever part gets turned into the launchsite, and then recreating the launch site parameters with the KK dialog.

Edited by OrbitalManeuvers
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Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them?

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19 hours ago, zakkpaz said:

Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them?

Are they showing up as pink? I've never heard of that before...

On 7/13/2024 at 10:36 AM, skyhawkmlt said:

@CollectingSP I have the Kerbal Konstructs installed from CKAN

Pretty sure that's not the newest working branch. Try this one-

 

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11 hours ago, CollectingSP said:

Are they showing up as pink? I've never heard of that before...

I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor.axSC3Ta.png

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10 minutes ago, zakkpaz said:

I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor.axSC3Ta.png

I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color.

I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like?

Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of?

Edited by CollectingSP
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5 minutes ago, CollectingSP said:

I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color.

I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like?

Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of?

If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. zJuD1qs.png

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4 hours ago, zakkpaz said:

If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. zJuD1qs.png

Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past

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7 hours ago, CollectingSP said:

Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past

That doesn't help either, the .cfg has the color change on it it just doesn't show up in game.

Spoiler

STATIC
{
    pointername = TLC_05
    Instances
    {
        UUID = 13891e7a-e6bd-425e-b54d-b8c5b7a447a9
        CelestialBody = Kerbin
        RelativePosition = -301.311615,7.12480021,-1713.97253
        Orientation = 0,120.000008,0
        isScanable = False
        ModelScale = 1
        VisibilityRange = 25000
        Group = TanSands
        GrasColor = 0,0,0,0
        GrasTexture = BUILTIN:/terrain_grass00_new_detail
        LaunchSite
        {
            FacilityType = KKLaunchSite
            OpenCost = 0
            CloseValue = 0
            FacilityName = 
            LaunchPadTransform = TSC_05_spawn
            LaunchSiteName = Tan Sands SLC - Redstone Pad
            LaunchSiteAuthor = Damon
            LaunchSiteType = VAB
            LaunchSiteDescription = WIP
            LaunchSiteLength = 13
            LaunchSiteWidth = 13
            LaunchSiteHeight = 0
            MaxCraftMass = 0
            MaxCraftParts = 0
            InitialCameraRotation = 90
            ILSIsActive = False
            ToggleLaunchPositioning = False
            OpenCloseState = Closed
            LaunchSiteIsHidden = False
            Category = RocketPad
        }
        GrassColor2
        {
            GrassMeshName = TE_GRASS
            MaterialOffset = 0
            GrassColor = 0.660000026,0.579999983,0.5,1
            NearGrassTexture = BUILTIN:/terrain_grass00_new
            NearGrassTiling = 0.150000006
            NearGrassGrayScale = False
            FarGrassTexture = BUILTIN:/terrain_grass00_new_detail
            FarGrassTiling = 0.00700000022
            FarGrassBlendDistance = 110
            FarGrassGrayScale = False
            TarmacTexture = BUILTIN:/ksc_exterior_terrain_asphalt
            TarmacColor = 1,1,1,1
            TarmacTiling = 100,100
            TarmacTileRandom = False
            TarmacGrayScale = False
            BlendMaskTexture = TundraSpaceCenter/Pads/TSC_05/TLC_05_Mask
            ThirdTexture = BUILTIN:/ksp_pad_concrete_diff
            ThirdTextureTiling = 0.100000001
            ThirdTextureColor = 1,1,1,1
            ThirdTextureTileRandom = True
            ThirdTextureGrayScale = False
        }
    }
}

i tried changing "GrasTexture" but thats how i got the pink grass

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7 hours ago, Nightside said:

What grass color value are you using?

I entered 0.66, 0.58, 0.5, 1but it shows up in the .cfg as 0.660000026, 0.579999983, 0. 5, 1

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I think I’ found a decent work around but I have a question.

the bug only effects launch sites so if I just use the pads as statics and put an invisible spawn point on top of it, but I’m wondering if that would break the plume effects?

 

EDIT: It seems to work fine.

Edited by zakkpaz
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  • 2 weeks later...

@Damon I've made a number of bases using this mod and I wanted to post them for download.

I don't really understand licensing agreements so I wanted to double check, as long as I don't include the actual mod files its fine to post the instances files of them made by kerbal Konstructs, right?

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