linuxgurugamer Posted June 1, 2018 Share Posted June 1, 2018 (edited) This mod has had several maintainers: Originally made by @hoojiwana (original thread: https://forum.kerbalspaceprogram.com/index.php?/topic/81386-11) Picked up by @Deimos Rast (thread: https://forum.kerbalspaceprogram.com/index.php?/topic/152140-121-rla_continued-140/) Picked up by @Carbonjvd (thread: https://forum.kerbalspaceprogram.com/index.php?/topic/164877-130-rla-recontinued-1410/ Adopted by LInuxgurugamer Complete Imgur album here: https://imgur.com/a/xJFxC Review by Kottabos: Availability Source: https://github.com/linuxgurugamer/RLA_Reborn Download: https://spacedock.info/mod/1880/RLA Reborn License: CC-BY-SA-4.0 LFO Engines Spoiler MP Engines Spoiler Efficient Engines Spoiler Solid Rockets Spoiler Fuel Tanks Spoiler Electrical Spoiler Probe Cores Spoiler Control Spoiler Structural Spoiler What is RLA_Stockalike? "Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCSblocks both large and small, and structural parts to glue it all together with." What is RLA_Continued? I've been maintaining a set of patches for RLA_Stockalike for a bit now, and I've decided to take the next step and simply integrate the patches with RLA directly, and redistribute everything as a single package. This is said package. Other Things: I realize that @hoojiwana is known for taking relatively long absences from KSP, and will no doubt come riding back into town any day now. It goes without saying that when he does so, I will gladly step aside and hand over control of this continuation to him to use as he sees fit. I am very much aware that this is his mod, not mine. As far as I know, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes, for I have had (despite my best efforts) no contact with him. Credits: @hoojiwana is the original creator of RLA_Stockalike. @Deimos Rast made significant changes Installation Instruction: - Please uninstall all previous versions prior to updating RLA to the latest version. - Place RLA_Reborn folder into GameData directory. - Has no dependencies (Module Manager is optional) Edited April 18, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 1, 2018 Share Posted June 1, 2018 @linuxgurugamer your a legend thanks for adopting this mod and all the other ones people use KSP just would be the same without your support thankyou Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted June 1, 2018 Share Posted June 1, 2018 @linuxgurugamer, I still find it amazing, how you manage to keep that plethora of mods alive and kicking for the enjoyment of all of us. Thanks for this. Especially thanks for maintaining this mod, since it adds a couple of parts that are immensely useful. Regards, Sebastian Quote Link to comment Share on other sites More sharing options...
Jivaii Posted June 1, 2018 Share Posted June 1, 2018 Does tweakscale play nice with this? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2018 Author Share Posted June 1, 2018 1 hour ago, Jivaii said: Does tweakscale play nice with this? I believe so, there is a TS patch specifically for this mod You can also look through the old threads which I list at the top for answers to questions you might have Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2018 Author Share Posted June 1, 2018 6 hours ago, StarStreak2109 said: @linuxgurugamer, I still find it amazing, how you manage to keep that plethora of mods alive and kicking for the enjoyment of all of us. Thanks for this. Especially thanks for maintaining this mod, since it adds a couple of parts that are immensely useful. Regards, Sebastian I work on one or two at a time, so I don't get overloaded. Means that sometimes there is a delay responding or fixing a bug. Quote Link to comment Share on other sites More sharing options...
betaking Posted June 3, 2018 Share Posted June 3, 2018 (edited) Weird thing I noticed with these parts. The manufacturer isn't RLA like it was in the older/original version of this mod. Though I've been noticing that with a lot of parts recently (perhaps has to do with module-manager changes?).. regardless thanks for updating this mod Edited June 3, 2018 by betaking Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2018 Author Share Posted June 3, 2018 (edited) 1 hour ago, betaking said: Weird thing I noticed with these parts. The manufacturer isn't RLA like it was in the older/original version of this mod. Though I've been noticing that with a lot of parts recently (perhaps has to do with module-manager changes?).. regardless thanks for updating this mod Ok, you've said what it isn't, can you tell me what it is? I've examined all the files, and the manufacturer on all of them is the same as it was in the original version of the mod Edited June 3, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
betaking Posted June 3, 2018 Share Posted June 3, 2018 3 hours ago, linuxgurugamer said: Ok, you've said what it isn't, can you tell me what it is? I've examined all the files, and the manufacturer on all of them is the same as it was in the original version of the mod Wait you're right, derp, I'm sorry. I was seeing STAEDLER and Protobyne, etc. when I was thinking It had (when I last used RLA, a long time ago) been "Roemy-Lemdum Atomics", I'm not sure why (maybe Hoojiwana used that in some of his older mods, I can't say). Quote Link to comment Share on other sites More sharing options...
Ruedii Posted July 24, 2018 Share Posted July 24, 2018 As a note, the RLA agency needs fixing to display properly. It's a low priority, and I might take a look at it if I feel the need to do something productive. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 24, 2018 Author Share Posted July 24, 2018 (edited) 4 hours ago, Ruedii said: As a note, the RLA agency needs fixing to display properly. It's a low priority, and I might take a look at it if I feel the need to do something productive. What's wrong with it? edit: Missing the title, I'll fix and release Edited July 24, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 24, 2018 Author Share Posted July 24, 2018 New release, 0.15.1.1 Fixed Agent (was missing the title) Quote Link to comment Share on other sites More sharing options...
Doxel Posted July 30, 2018 Share Posted July 30, 2018 I've been using this mod for three years and I just now realized that I have no idea what RLA stands for. None of the readmes ever said. Thanks for making me feel really weird, RLA. Quote Link to comment Share on other sites More sharing options...
Canopus Posted July 30, 2018 Share Posted July 30, 2018 40 minutes ago, Doxel said: I've been using this mod for three years and I just now realized that I have no idea what RLA stands for. None of the readmes ever said. Thanks for making me feel really weird, RLA. Roemy Lemdon Astronautics or something like that. Quote Link to comment Share on other sites More sharing options...
Doxel Posted July 30, 2018 Share Posted July 30, 2018 2 minutes ago, Canopus said: Roemy Lemdon Astronautics or something like that. Sounds like a mod name. I will officially take your word for it. Quote Did you mean: Rory Lemon Astronautics? ...yeah, I'll definitely just be taking your word for it on this one. Thanks, dogstar. Quote Link to comment Share on other sites More sharing options...
JH4C Posted July 31, 2018 Share Posted July 31, 2018 Roemy-Lemdum Atomics, according to the Agents.cfg file. 14 hours ago, Doxel said: I've been using this mod for three years and I just now realized that I have no idea what RLA stands for. None of the readmes ever said. Thanks for making me feel really weird, RLA. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted August 2, 2018 Share Posted August 2, 2018 On 7/31/2018 at 8:31 AM, JH4C said: Roemy-Lemdum Atomics, according to the Agents.cfg file. Many of us don't bother finding out what an acronym stood for. Many times acronyms are just mostly arbitrary cool sounding names. Quote Link to comment Share on other sites More sharing options...
Doxel Posted August 7, 2018 Share Posted August 7, 2018 On 7/31/2018 at 5:31 AM, JH4C said: Roemy-Lemdum Atomics, according to the Agents.cfg file. Thank you, mysterious stranger. You have made my day. Quote Link to comment Share on other sites More sharing options...
TheNowMovement1 Posted August 17, 2018 Share Posted August 17, 2018 Hello... I'm new here... so if this is answered somewhere else, by all means point me in the right direction But my question is, are all the engines in this mod assigned to the stock techtree in career mode? I always really dig having those pieces be somewhat closed off when I first get the mod. Quote Link to comment Share on other sites More sharing options...
JH4C Posted August 17, 2018 Share Posted August 17, 2018 (edited) 27 minutes ago, TheNowMovement1 said: Hello... I'm new here... so if this is answered somewhere else, by all means point me in the right direction But my question is, are all the engines in this mod assigned to the stock techtree in career mode? I always really dig having those pieces be somewhat closed off when I first get the mod. I've just had a check in the config for a couple of the parts and they appear to be set to display at reasonable points during career/science mode progression, so you need not be worried about getting overwhelmed with excessively high tech in a fresh game. There's always a chance you won't agree on the exact placement, but you can always go in and tweak them later. In general, I've found that mod makers are very good with this kind of thing, and on the odd occasion where definitions aren't included as standard, other users will write patches later to "fix" it. Edited August 17, 2018 by JH4C Quote Link to comment Share on other sites More sharing options...
TheNowMovement1 Posted August 17, 2018 Share Posted August 17, 2018 2 minutes ago, JH4C said: I've just had a check in the config for a couple of the parts and they appear to be set to display at reasonable points during career/science mode progression, so you need not be worried about getting overwhelmed with excessively high tech in a fresh game. There's always a chance you won't agree on the exact placement, but you can always go in and tweak them later. In general, I've found that mod makers are very good with this kind of thing, and on the odd occasion where definitions aren't included as standard, other users will write patches later to "fix" it. Sweet!!! Thanks for the timely response. It's definitely a breath of fresh air getting on a forum with people that are respectful and are SUPER detail-oriented. I'm relatively new to KSP, only been playing for a couple months and I'm blown away about all the outside development this game has seen. But alas, I will probably go give this mod a try! I'm loving using mods, but I also what the keep the game as "virgin" as I can without completely overhauling the main fabric of the game. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 18, 2018 Author Share Posted August 18, 2018 14 hours ago, TheNowMovement1 said: Sweet!!! Thanks for the timely response. It's definitely a breath of fresh air getting on a forum with people that are respectful and are SUPER detail-oriented. I'm relatively new to KSP, only been playing for a couple months and I'm blown away about all the outside development this game has seen. But alas, I will probably go give this mod a try! I'm loving using mods, but I also what the keep the game as "virgin" as I can without completely overhauling the main fabric of the game. Good luck on the virginity of the game. IMHO, it's the mods which keep this game going and welcome Quote Link to comment Share on other sites More sharing options...
TheNowMovement1 Posted August 18, 2018 Share Posted August 18, 2018 1 minute ago, linuxgurugamer said: Good luck on the virginity of the game. IMHO, it's the mods which keep this game going and welcome I'm slowly starting to realize this... I guess what i should have said was that I didn't want to ramp the use of mods so much that I get lost in all the stuff I put in it. But yeah, no harm in throwing some mods in there to keep things interesting! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 18, 2018 Author Share Posted August 18, 2018 10 minutes ago, TheNowMovement1 said: I'm slowly starting to realize this... I guess what i should have said was that I didn't want to ramp the use of mods so much that I get lost in all the stuff I put in it. But yeah, no harm in throwing some mods in there to keep things interesting! Get KerbalEngineer and Kerbal Alarm Clock as early mods. Quote Link to comment Share on other sites More sharing options...
TheNowMovement1 Posted August 18, 2018 Share Posted August 18, 2018 Just now, linuxgurugamer said: Get KerbalEngineer and Kerbal Alarm Clock as early mods. Already got em! I'm super into informational mods. They seem to add more value to the game for me than more items... though you do need something new to keep you going! lol Quote Link to comment Share on other sites More sharing options...
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