Derpistheword Posted November 5, 2022 Share Posted November 5, 2022 On 11/1/2022 at 6:20 AM, stellar and beyond said: Hello I have a problem with BH and after some tests and research on the forum I do not see it and maybe you will have a solution for me the texture in high orbit is totally different from the grounds texture and the grounds texture i have is different from the images i saw from the mod I play with : BH 1.5.2 parallax 1.0.1 and the other mods are the ones needed to make BH work the best example is armstrong, in orbit is a grey and white moon and whene i get closer that change for a yellow mustard color 20 hours ago, NathlessOne said: normal, i think Gameslinx forgot about making the textures from orbit and on surface be the same, only solution is to either deal with it, or to go to BH 1.4.1/1.4.2 I have a partial solution. Deleting parallax Stock textures and moving terrain quality all the way to the right (mine has more than just the there usual settings for some reason) has gotten rid of the squares. Quote Link to comment Share on other sites More sharing options...
Missingno200 Posted November 10, 2022 Share Posted November 10, 2022 On 11/4/2022 at 10:45 PM, Derpistheword said: I have a partial solution. Deleting parallax Stock textures and moving terrain quality all the way to the right (mine has more than just the there usual settings for some reason) has gotten rid of the squares. Appreciated, but could you give an image of what you mean? Mine appears to already be all to the right, and even the shader quality which I didn't notice before didn't change squat. I also never installed stock textures. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 14, 2022 Share Posted November 14, 2022 Does this work with both Principia and Recale? Quote Link to comment Share on other sites More sharing options...
Zmeya Posted November 14, 2022 Share Posted November 14, 2022 36 minutes ago, septemberWaves said: Does this work with both Principia and Recale? I would assume so as long as you install the Principia patch, try it in a test save so you know for sure. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 14, 2022 Share Posted November 14, 2022 2 hours ago, Zmeya said: I would assume so as long as you install the Principia patch, try it in a test save so you know for sure. The reason I'm unsure is because n-body systems are very delicate and I'm not certain that the Principia-patched version of Beyond Home will still be stable after being rescaled. Quote Link to comment Share on other sites More sharing options...
Zmeya Posted November 14, 2022 Share Posted November 14, 2022 2 hours ago, septemberWaves said: The reason I'm unsure is because n-body systems are very delicate and I'm not certain that the Principia-patched version of Beyond Home will still be stable after being rescaled. Which is part of why I suggested you try it with a test save, the other reason is that it's faster to test yourself than to wait for someone that knows for a fact how it will work Quote Link to comment Share on other sites More sharing options...
Normal KSP player Posted November 15, 2022 Share Posted November 15, 2022 (edited) Now I have 1001 hours on this mod! [I can't make it 1000 but it's still good(And my first my comment)] Edited November 15, 2022 by Normal KSP player Typo Quote Link to comment Share on other sites More sharing options...
ToxicFrog Posted November 19, 2022 Share Posted November 19, 2022 I'm getting back into this, and I have some questions -- - How do I run scatter experiments? I can walk right up to a sapling on Lua and I know there's meant to be experiments associated with them, but I can't figure out how to run them. - Is Armstrong meant to be grey or yellow? It's grey at a distance, but turns a sulfurous yellow when I get closer. I'm assuming it's loading the wrong textures at some LOD level or something, but I'm not sure which ones are correct. I haven't landed on it yet so I can't say what it's like up close, but the shift in colour from 200km ASL to 50km is sudden and very dramatic -- I can get screenshots next time I'm at the computer. - Do rare scatters like the Lua Terraformers show up in SCANSAT anomaly maps, or do you just need to wander around until you find one? Quote Link to comment Share on other sites More sharing options...
Zmeya Posted November 23, 2022 Share Posted November 23, 2022 On 11/19/2022 at 11:18 AM, ToxicFrog said: I'm getting back into this, and I have some questions -- - How do I run scatter experiments? I can walk right up to a sapling on Lua and I know there's meant to be experiments associated with them, but I can't figure out how to run them. - Do rare scatters like the Lua Terraformers show up in SCANSAT anomaly maps, or do you just need to wander around until you find one? 1: Have kerbal close enough to scatter, right click kerbal 2: explore until you find the rare scatters, I found one of Lua's rare scatters while an unmanned plane was entering it's atmosphere Quote Link to comment Share on other sites More sharing options...
Varix Posted November 28, 2022 Share Posted November 28, 2022 Hey Guys, I'm having an issue with the structures not spawning. I'm running on version 1.12.3 and Parallax 1.0.1 like it says. I am getting the regular ground scatter like rocks, trees, etc. Noticed that none of the Terraformers were spawning and Ashs structures weren't anywhere to be found. Anyone got suggestions or a solution? Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted November 29, 2022 Share Posted November 29, 2022 Hey gameslinx, i heard that gateway was made using Gaseous Giganticus, may i know what prompt you used to make it look like that? i would love to know, i keep falling in love with gateway's look Quote Link to comment Share on other sites More sharing options...
AbacusWizard Posted November 29, 2022 Share Posted November 29, 2022 On 10/2/2022 at 10:36 AM, Gameslinx said: Kohm is green. If it's red, you're using the wrong scatterer version Which Scatterer version should I be using? I’m pretty sure I have the one linked from the first post in this thread, but Kohm is a pale red/pink color. 5 hours ago, Varix said: Hey Guys, I'm having an issue with the structures not spawning. I'm running on version 1.12.3 and Parallax 1.0.1 like it says. I am getting the regular ground scatter like rocks, trees, etc. Noticed that none of the Terraformers were spawning and Ashs structures weren't anywhere to be found. Anyone got suggestions or a solution? I’m having this problem as well. I can see (and use) the secondary space center on Lua and some ruined buildings nearby, and I found Spoiler an ancient crashed spaceship on Kohm, but I can’t find anything else but rocks and trees. I tried installing ScanSat and scanning Lua, but even at 85% scanned, no “anomalies” show up on the map at all. Quote Link to comment Share on other sites More sharing options...
bjornadri Posted December 2, 2022 Share Posted December 2, 2022 (edited) / Edited December 2, 2022 by bjornadri Quote Link to comment Share on other sites More sharing options...
OJT Posted December 7, 2022 Share Posted December 7, 2022 Some eye-candy for the thread Quote Link to comment Share on other sites More sharing options...
NatStock Posted December 8, 2022 Share Posted December 8, 2022 (edited) I'm getting an issue where the ground is pitch black in the usual loading range of parallax, I have another planet mod installed and the problem only happens on BH. I have parallax 1.0.1 and the latest version of ksp (1.12.4) https://www.dropbox.com/s/bjx90pfum2bh16m/errorimage.PNG?dl=0 This is an image, sometimes there is nullref spam, but the last time i tried debugging it there was no exceptions My modlist is Spoiler Harmony B9 part switch Beyond Home Community resource pack and tech tree All Cryo Engines Cryo Tanks Distant Object Enhancement EVE Galaxies unbound Latest version of Kopernicus (BE) Modular Flight Integrator All Near Future Parts Latest version of Scatterer Parallax 1.0.1 ModuleManager Can anyone help me? Edit: Wait, beyond home isnt compatible with 1.12? my bad Edited December 8, 2022 by NatStock Fixed the problem Quote Link to comment Share on other sites More sharing options...
MacLuky Posted December 17, 2022 Share Posted December 17, 2022 Hi I just visited Lua: Is the terain supposed to look like that? I thought I had set the terrain scatter to max Quote Link to comment Share on other sites More sharing options...
ItsSinsila Posted December 26, 2022 Share Posted December 26, 2022 And one more problem i have is kohm's atmoshpere is pink is that an update because i remember its blue? Quote Link to comment Share on other sites More sharing options...
ItsSinsila Posted December 26, 2022 Share Posted December 26, 2022 and the ground of moons is green a bright green can anyone help me with that? Quote Link to comment Share on other sites More sharing options...
ItsSinsila Posted December 26, 2022 Share Posted December 26, 2022 nevermind i fixed it by moving to an older version Quote Link to comment Share on other sites More sharing options...
AbacusWizard Posted January 9, 2023 Share Posted January 9, 2023 On 12/26/2022 at 12:19 PM, ItsSinsila said: nevermind i fixed it by moving to an older version Which older version? I’ve been having similar problems and I’d like to try fixing them. Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted March 2, 2023 Share Posted March 2, 2023 Made a custom 8k skybox, tweaked a handful of BH's Kopernicus configs, tweaked scatterer and sunflare configs and assets, and created this custom styled Beyond Home with fictional stars sheding pink and blue light. Coupled with the purple nebula from the 8k skybox it makes it look great. Quote Link to comment Share on other sites More sharing options...
Voculus Posted March 2, 2023 Share Posted March 2, 2023 On 12/26/2022 at 12:19 PM, ItsSinsila said: nevermind i fixed it by moving to an older version An older version of the mod, or an older version of KSP? The world needs to know! Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted March 5, 2023 Share Posted March 5, 2023 On 3/2/2023 at 6:37 AM, Astra Infinitum said: Made a custom 8k skybox, tweaked a handful of BH's Kopernicus configs, tweaked scatterer and sunflare configs and assets, and created this custom styled Beyond Home with fictional stars sheding pink and blue light. Coupled with the purple nebula from the 8k skybox it makes it look great. holy shet dude! How did you even make this? Where can i get this? It doesnt even look like beyond home anymore, i need this in my life now Quote Link to comment Share on other sites More sharing options...
Khrazlon Posted March 7, 2023 Share Posted March 7, 2023 Two questions: Are the unique science terrain features compatible with Kerbalism, at least can they still be sampled? And is there any easy way to see what terrain features are able to be sampled? I've gone up to some on Lua and Ash that I assumed may provide something, but no new action appeared in the list, so I'm trying to figure out if I'm not looking at the right things, or if it's Kerbalism. I know they show up in the Kerbalism Science Archive, however they don't show the specific planet they're for and most of the sample names lack the planets name. I'm able to look through the model files to see what some of the things look like, but the naming scheme is somewhat mixed like with the experiment listed as "Angled Rock Analysis", the action listed as "Sample Volcanic Spire", and the model named "AngledSpire", assuming that's the correct model. Just a tad tedious and confusing. Quote Link to comment Share on other sites More sharing options...
cinemagic Posted March 19, 2023 Share Posted March 19, 2023 (edited) static solar panel blocked by destiny ---ok, I forgot kopernicus multistarsolarpanel cfg Edited March 19, 2023 by cinemagic Quote Link to comment Share on other sites More sharing options...
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