Jump to content

Kerbal Space Program Breaks Ground with a New DLC!


UomoCapra

Recommended Posts

8 minutes ago, The Doodling Astronaut said:

:confused: So What? How would experiments work I still don't get how?

You start it, make sure it has enough power, then wait. Once it is done the data can either be picked up manually or submitted via comnet if the base station has an antenna in range. 

Link to comment
Share on other sites

8 hours ago, theonegalen said:

@Angel-125Although if KK-lite became part of stock or DLC, @Ger_space would probably commit modder sudoku. And that would make me sad.

Not really, I would be happy so throw away all no longer needed code and I would have more time to play the game than spending all nights modding.

Link to comment
Share on other sites

Hoping the ground experiments will  be something more than "click, wait, get science points," like the MPL tends to be.  But also hoping they're not too grindy, like the "take readings at 5 points" contracts.  I guess I don't have a good idea about make ground science entertaining within the constraints of the base game mechanics, but hoping they've figured it out.

The robotic parts alone look like they're probably worth the cost, though, so anything else is gravy.

Link to comment
Share on other sites

11 hours ago, Snark said:

So your theory is that they should spend a whole bunch of money to make a thing, and then give it away for free? 

Except I pretty clearly did not say that, did I? If you read it, carefully this time, you will realise that I support selling stuff... that doesn't belong in the core of the experience. Like I said, if a company wants to sells aesthetical things after the full release, then do it, there will always be content for it.

By your standards, bugfixes and patches should be behind a paywall too, shouldn't it? They're working on a product and they need to sell the product... So, do you want a functioning game after you bought it??? Well, buy the bugfixes too, of course. That's how the industry works! :D

11 hours ago, Snark said:

It's how commerce works.

I mean, I get it, man.

11 hours ago, Snark said:

They're not going to build a thing unless they think they can make money at it,

Yeah, I get it, I really do.

12 hours ago, Snark said:

When you walk into a grocery store, you gotta pay money if you want to walk out with stuff to eat.

Yeah, yeah. So you go in to buy a candy, you get out of the store and when you open the candy you see there's only half in there, "oh well", you think, "it's one of them candies, isn't it?", so you go back into the store and give the guy another buck so you can finally have the full candy you originally paid for. That's very reasonable, of course.

11 hours ago, Snark said:

and practically every KSP player will buy it[...] And the players win.

:sigh:

Link to comment
Share on other sites

Can the staff please give any information on what's happening with console? Do you have a team working on catching console up to PC or are you putting all your time into PC? I mean, you have now put out two updates since console went to 1.0.1.3 after a year on xbox. What's going on in that department??

 

Edited by MajorFizz31
Incorrect information
Link to comment
Share on other sites

54 minutes ago, Aegolius13 said:

Hoping the ground experiments will  be something more than "click, wait, get science points," like the MPL tends to be.  But also hoping they're not too grindy, like the "take readings at 5 points" contracts.  I guess I don't have a good idea about make ground science entertaining within the constraints of the base game mechanics, but hoping they've figured it out.

The robotic parts alone look like they're probably worth the cost, though, so anything else is gravy.

The surface survey contracts are probably the flat-out best in the entire game, because they're not too wildly spaced apart to be boring to drive between but far enough to be a nontrivial distance from each other. Giving you a real reason to use rovers, which are probably my favorite method of getting around on the surface of a world.

Link to comment
Share on other sites

36 minutes ago, lodiped said:

If you read it, carefully this time, you will realise that I support selling stuff... that doesn't belong in the core of the experience.

So basically you only support them selling stuff that no one actually wants then? Because that is exactly what would happen. 

Link to comment
Share on other sites

1 hour ago, lodiped said:

By your standards, bugfixes and patches should be behind a paywall too, shouldn't it?

There are three tiers of post-release content: things that everybody thinks should be free, things that everybody thinks is ok to be paid, and the contentious stuff that some are ok paying for and others think should be free.

You'll be hard pressed to find someone outside the boardrooms out the worst companies who thinks bug fixes should be paid.

Skins and dances and that garbage can be paid. I don't want it anyway and wouldn't probably download it even if it was free.

But if they want to keep the lights on, they need to charge for something that's actually worth paying for.

Link to comment
Share on other sites

On 5/7/2019 at 2:23 AM, katateochi said:

Will the stock system have something akin to IR's sequencer? Cos that's a really essential part of anything more than a basic arm.

 

11 hours ago, Foxster said:

How do we think "spider leg motion" is going to work?

I'm guessing we are going to get motorised joints, hinges and electric motors, etc. So how will we make the timing work so that we can operate the parts in a sequence to make multi-leg craft walk? 

There's a new controller system, which allows you to coordinate robotic movement. From the PC Gamer article on Breaking Ground:

"Your rover's arms aren't the only fancy bit of robotic kit that you'll be able to take advantage of. Robotic hinges, pistons, rotors and rotational servos can be stuck onto spaceships, each of them with simulated physics affected things like force, torque and power consumption. These components and other parts of your ship can also be controlled via the new robotic controller system, which lets you coordinate their behaviour."

@Maxsimal @UomoCapra, I take it the new planetary surface features have colliders, does the current terrain scatter also get colliders? And are planet textures and geography updated, or will it still be the same bland terrain we have now?

Unlike Making History, I'm seriously considering buying this DLC depending on how the new features are implemented and what the reviews say. I may even consider venturing beyond Minmus now that there's actually something worth exploring (hopefully). Looking forward to hear the details!

Link to comment
Share on other sites

LTTP as usual but I love this. I've been a bit burned out on KSP but this looks like just the thing to rekindle the old flame. 

If you manage to fix the surface interaction issues so bases stay where they're put and don't completely kill the framerate, I will be your happiest customer ever. 

Link to comment
Share on other sites

48 minutes ago, The_Cat_In_Space said:

Will this be coming out for console in like 6 months or something too? I'm curious

We won't know until SQUAD announces it, which probably won't be for several months at least.

Link to comment
Share on other sites

1 hour ago, The_Cat_In_Space said:

Will this be coming out for console in like 6 months or something too? I'm curious

Pretty much guaranteed to come to console, as that is likely a rather large chunk of their user base pie. 

Hopefully it doesn’t take as long this time, but I guess that depends on how difficult the robotics interfaces is to use and if it could be ported over without major changes. 

Link to comment
Share on other sites

So... basically stock Infernal Robotics and stock Surface Experiment Pack? Heck yeah! Solid content, Squad. Bringing popular/loved mods into the 'official' fold (and adding new content to them...) is 100% what I want to see in future DLC.

(stock AVP/EVE/Scatterer and stock Outer Planets Mod/Kopernicus in the future, maybe..? And maybe just pay @CobaltWolf some $$$ and straight-up add his BDB parts? They're practically essential at this point.)

Link to comment
Share on other sites

I will ask what is the best thing?

 

 

 

 

I like the fact that there is a point for bases and that rovers will be better than ever

Link to comment
Share on other sites

11 hours ago, Ger_space said:

Not really, I would be happy so throw away all no longer needed code and I would have more time to play the game than spending all nights modding.

Likewise. If the stock SEP could work in orbit, I could retire WBI Science. :)

Link to comment
Share on other sites

41 minutes ago, Angel-125 said:

Likewise. If the stock SEP could work in orbit, I could retire WBI Science. :)

Yeh I like SEP as it is one of the core mods I use in my non-dev install. And of course WBI (which I need for the new rotors mechanics and the helicarrier in CVX.

Link to comment
Share on other sites

12 minutes ago, Eskandare said:

Yeh I like SEP as it is one of the core mods I use in my non-dev install. And of course WBI (which I need for the new rotors mechanics and the helicarrier in CVX.

I just started to us CVX a day ago

Link to comment
Share on other sites

×
×
  • Create New...