Weltenbrand Posted May 30, 2019 Share Posted May 30, 2019 2 minutes ago, Vakarian said: Tried this. Same result That's strange... It works for me... Quote Link to comment Share on other sites More sharing options...
Opus_723 Posted May 30, 2019 Share Posted May 30, 2019 (edited) Rotors aren't ideal for propellers, but I got a quadcopter up to about 2km before the battery ran out. Don't think I'm going to be able to live out my fantasy of lifting a rocket into Eve's upper atmosphere though. EDIT: Hmmm, tweaked the rotor blades a bit to get more lift and slapped some more batteries on, got up to 5km easy. Might be hope for this thing yet. Quadcopters are definitely doable with the rotors. Now I just have to figure out how to steer. Edited May 30, 2019 by Opus_723 Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted May 30, 2019 Share Posted May 30, 2019 Sigh. Career Restart Syndrome... once again! (But I want to play with the new toys!) Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted May 31, 2019 Share Posted May 31, 2019 I've been enjoying this DLC for the most part; however, it's a tad bit buggy and is very confusing at times. Nonetheless, good job Squad! Keep up the good work. Quote Link to comment Share on other sites More sharing options...
micha Posted May 31, 2019 Share Posted May 31, 2019 13 hours ago, UomoCapra said: Kerbal Space Program: Breaking Ground Expansion is now available on Steam, the KSP Store, and will soon be available on GOG and other third party resellers. Woot, congrats on the release.. already downloaded but at work so can't try it just yet. KSP itself has also been updated to 1.7.1.. Release Notes please? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted May 31, 2019 Share Posted May 31, 2019 2 hours ago, Vakarian said: Tried this. Same result Are you connecting to the attachment node on the piston? To be 100% sure, hold alt so it snaps to it. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted May 31, 2019 Share Posted May 31, 2019 2 hours ago, Opus_723 said: Rotors aren't ideal for propellers, but I got a quadcopter up to about 2km before the battery ran out. Don't think I'm going to be able to live out my fantasy of lifting a rocket into Eve's upper atmosphere though. EDIT: Hmmm, tweaked the rotor blades a bit to get more lift and slapped some more batteries on, got up to 5km easy. Might be hope for this thing yet. Quadcopters are definitely doable with the rotors. Now I just have to figure out how to steer. What if you stacked the rotors, giving twice (or even more!) the spin speed? Quote Link to comment Share on other sites More sharing options...
Nightside Posted May 31, 2019 Share Posted May 31, 2019 Is there a 1.7.1 changelog posted somewhere? I can’t tell if the kerbal part inventory is stock or DLC... Quote Link to comment Share on other sites More sharing options...
FleshJeb Posted May 31, 2019 Share Posted May 31, 2019 Just now, Nightside said: Is there a 1.7.1 changelog posted somewhere? I can’t tell if the kerbal part inventory is stock or DLC... The changelog for all stock versions is in the main KSP directory inside readme.txt I'm holding off on the new DLC, but the changelog for Making History DLC is in readme.txt in \GameData\SquadExpansion\MakingHistory\ Quote Link to comment Share on other sites More sharing options...
basic.syntax Posted May 31, 2019 Share Posted May 31, 2019 "BUT, what is the gameplay like?" - Squad pre-emptively answers by releasing numerous gameplay overview videos, BEFORE a cinematic trailer. Bravo! Classic Kerbal mayhem, nobody dies - great cinematic! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted May 31, 2019 Share Posted May 31, 2019 Okay, anyone else having trouble finding the surface science objects on Kerbin? Just did a decently fast swing around the mountains to the west, and no sign of either of the two objects. Quote Link to comment Share on other sites More sharing options...
Nightside Posted May 31, 2019 Share Posted May 31, 2019 13 minutes ago, FleshJeb said: The changelog for all stock versions is in the main KSP directory inside readme.txt I'm holding off on the new DLC, but the changelog for Making History DLC is in readme.txt in \GameData\SquadExpansion\MakingHistory\ There are changelogs for BG and 1.7.1 posted on the wiki, but with contradictory information regarding the inventory. I haven’t bothered to update yet so I guess I will just go do that. Quote Link to comment Share on other sites More sharing options...
JERONIMO Posted May 31, 2019 Share Posted May 31, 2019 https://i.imgur.com/8G464RI.gifv i had to do it. Quote Link to comment Share on other sites More sharing options...
micha Posted May 31, 2019 Share Posted May 31, 2019 20 minutes ago, FleshJeb said: The changelog for all stock versions is in the main KSP directory inside readme.txt I'm holding off on the new DLC, but the changelog for Making History DLC is in readme.txt in \GameData\SquadExpansion\MakingHistory\ True, but official release announcements with changelog often go into more detail than the readme. Quote Link to comment Share on other sites More sharing options...
jojo5144 Posted May 31, 2019 Share Posted May 31, 2019 (edited) i have some little problem when i want to dock with a robotic arm . that explode . how can i do to do this safe ? is not possible to use throttle key (maj,ctrl,w,x) as the rotation and translation key ? (i want to use the throttle jauge on the navsphere to my propeler. i want to do this with my wheels for choose vitess) .the dlc is soo cool ! thanks @SQUAD Edited May 31, 2019 by jojo5144 Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted May 31, 2019 Share Posted May 31, 2019 Question. Can one link the rotor speed to throttle? I can't find out how to do that. Quote Link to comment Share on other sites More sharing options...
fourfa Posted May 31, 2019 Share Posted May 31, 2019 14 minutes ago, Ultimate Steve said: Question. Can one link the rotor speed to throttle? I can't find out how to do that. No. I saw it being repeated on Twitch streams that it'll come in an update, but I can't quote a dev on that, just hearsay. For the meantime, assign motor torque or RPM to a translation axis, or rover wheel throttle. Or mount the prop blades on servos, run the motors at max, and use blade pitch from say 0-30 degrees as throttle (aka helicopter style) Quote Link to comment Share on other sites More sharing options...
Vince_K Posted May 31, 2019 Share Posted May 31, 2019 download the new DLC...and now the game just don't load...realy cool.... Another week to wait,to check on the forum, to reinstal, to find the trouble....yéééééé!!!!! Quote Link to comment Share on other sites More sharing options...
JERONIMO Posted May 31, 2019 Share Posted May 31, 2019 2 minutes ago, Vince_K said: download the new DLC...and now the game just don't load...realy cool.... Another week to wait,to check on the forum, to reinstal, to find the trouble....yéééééé!!!!! ya need help? possibly uninstall all mods. also, are you a steam user? Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted May 31, 2019 Share Posted May 31, 2019 5 hours ago, Cydonian Monk said: CB == Celestial Body. I read that as meaning eclipse shadows.... Or not. Unless it’s just borked. 4 hours ago, 5thHorseman said: EDIT: Sadly it doesn't do what I thought it would: Enable eclipse shadows. Oh well Nope. I guess it’s possible it just doesn’t work (not the first broken thing in this expansion), but now I’m curious if it does something else. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted May 31, 2019 Share Posted May 31, 2019 48 minutes ago, Ultimate Steve said: Question. Can one link the rotor speed to throttle? I can't find out how to do that. Haha I just came here to ask that. I feel like that science dog meme picture. I have all this cool stuff but I have no idea what I'm doing with it. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted May 31, 2019 Share Posted May 31, 2019 (edited) Well, right out of the box there's an oversight with robotic parts - by altering a part's traverse rate, you can change how fast it moves to whatever target extension/angle you set. However, you can't change how fast *the keyboard input changes the target extension* - as a result, if you use robotic parts in the incremental control mode (where the part moves while a key is held), the parts can be made to move SLOWER than the default, but not faster. EDIT: It applies to all robotic parts. How on earth did no one catch this? Edited May 31, 2019 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
Vince_K Posted May 31, 2019 Share Posted May 31, 2019 1 hour ago, JERONIMO said: ya need help? possibly uninstall all mods. also, are you a steam user? I play this game since 2013...I know what I have to do...just tired to do it each time...I hope,maybe one day, I will finish the F!"/$ tech tree before an update broke everything. And yes, I m a steam user and i have downloaded the DLC by myself...I did not think it was going to change the core game like that... Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted May 31, 2019 Share Posted May 31, 2019 I would like to present my helicopter research. It's hard to balance the rotor torque. I tried stacking three rotors on top of each other, the top two reversed, the outer ones with blades, but they wouldn't sync. So, I just had two separate rotors. I present my first working (e.g. flyable, landable, won't explode under normal use) helicopter, the Helios III. Can easily carry more weight, probably fuel for the fuel cells. Will do an altitude test in a minute once I add more fuel. Quote Link to comment Share on other sites More sharing options...
Snark Posted May 31, 2019 Share Posted May 31, 2019 1 hour ago, Ultimate Steve said: What if you stacked the rotors, giving twice (or even more!) the spin speed? I don't think that's going to work. I believe Unity has a built-in rotational speed limit, i.e. it's physically impossible to rotate faster than a certain speed, and I believe that limit is something like 500 RPM. The rotors are already pushing that. If you try to stack them, I think you'll run into the Unity-rotational equivalent of the lightspeed limit. Nothing the game can do about that. Goodness knows I'm no Unity expert, so I might have gotten some of the details wrong, but I think that's in the ballpark. Quote Link to comment Share on other sites More sharing options...
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