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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]


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47 minutes ago, JadeOfMaar said:

Anyone who is will and able to produce/update scatterer and EVE configs is certainly welcome to do so. Configs are usually not restrictive licensed (except when finely crafted PQSMod/terrain topology settings are concerned). Visual mod configs are not my territory but may be @OhioBob's. Do alert us if someone makes it so and we could arrange a release just for that (probably).

I still haen't figured out the newer versions of Scatterer.  It's probably easy enough to learn but I just haven't been motivated to do so.  Updating scatterer is really the one thing left to do that is keeping me from releasing a JNSQ update.  If somebody comes up with some configs that look good and are bug-free, I'd be happy to incorporate them into JNSQ and make a release.  I didn't know EVE required any updates, but if so, I can incoporate it as well.  (I do know about volumetric clouds, but I wasn't planning on doing anything with that.)

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7 hours ago, Nikodga said:

I've installed all the dependencies, the issue is that they are NOT being placed for an unknow reason,

hey my apologies for totally spacing on jnsq's existing configs for statics ... i have other stuff placing statics and completely blanked on what comes from where. Anyway, are you able to use the KK editor by pressing Ctrl+K in the flight scene? If that doesn't work then you have a more general KK problem probably not related to JNSQ

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4 hours ago, OrbitalManeuvers said:

hey my apologies for totally spacing on jnsq's existing configs for statics ... i have other stuff placing statics and completely blanked on what comes from where. Anyway, are you able to use the KK editor by pressing Ctrl+K in the flight scene? If that doesn't work then you have a more general KK problem probably not related to JNSQ

It doesnt work, i've read in KK post that some issue is making the editor not work in the lastest version of KSP

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On 5/8/2024 at 10:09 PM, Nikodga said:

It doesnt work, i've read in KK post that some issue is making the editor not work in the lastest version of KSP

The editor works fine with the latest version of KK and the latest version of KSP (1.12.5) Make sure you're using version v1.8.6.1 of KK.

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On 3/17/2024 at 9:50 AM, Krazy1 said:

This works - thanks for posting. (I only checked Moho)

This sort of works... clouds work once the install folder name is corrected and they look good, more detailed and realistic, but arouras and lightning are missing. Maybe @Coldrifting can add those

hey, could you perhaps help me? im having issues with the volumetric clouds and scatterer in general, and the patch didnt seem to work correctly, could you guide me through the install and the name correction? thx in advance

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On 5/14/2024 at 5:44 PM, LilTajine said:

im having issues with the volumetric clouds and scatterer in general, and the patch didnt seem to work correctly, could you guide me through the install and the name correction?

I'm only using basic Scatterer 0.0838 from CKAN, not the early access volumetric clouds version. Link to my KSP install notes. Scatterer is at the bottom. Hope that helps.

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I've noticed some low res terrain around cliffs. https://imgur.com/a/y8NlS8E
Other terrain looks great (2nd pic foreground), and from a distance it all looks great (3rd pic), but it seems like the rougher terrain is stuck at a lower res. Screenshots are from Dak but I also noticed this on Gilly. I'm coming back to the game after a bit of a break so I can't remember, is this normal?

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5 hours ago, zakkpaz said:

Does this mod work with the latest version of Kopernicus?

It should.

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On 9/23/2021 at 11:32 PM, OhioBob said:

Further Explanation of Rescale mods...

The optional Rescale mods are designed to allow JNSQ, GPP and GEP to be installed either together or individually in a variety of scales.  These mods work without the use of Sigma Dimensions and should never used in combination with Sigma Dimensions.

The scales are defined as follows:

  • 1x – 1/10th real scale, or approximately stock size. This is the native size of GPP and GEP.
  • 2.5x – 1/4th real scale, or approximately 2.5x stock size. This is the native size of JNSQ.
  • 10x – Real scale, or approximately 10x stock size.

(Note that stock KSP is actually closer to 1/11th scale.)

JNSQ can only exist as the primary star system, i.e. the planetary system orbiting the central star.  No other options exist for the installation of JNSQ.

GPP can be installed as the primary star system only if JNSQ is not present.  It can also be installed as a secondary star system to either JNSQ or GEP, using the optional mod GPP_Secondary.

GEP can be installed as the primary star system only if JNSQ is not present, using the optional mod GEP_Primary.  It can also be installed as a secondary star system to either JNSQ or GPP, or as a tertiary star system if both JNSQ and GPP are present.

In summary, the following are possible:

  • JNSQ
  • JNSQ + GEP
  • JNSQ + GPP + GPP_Secondary
  • JNSQ + GPP + GPP_Secondary + GEP
  • GPP
  • GPP + GEP
  • GEP + GEP_Primary
  • GEP + GEP_Primary + GPP + GPP_Secondary

To be installed together, all planet packs must be sized to the same scale.

Example #1

We want to install all three planet packs sized to 2.5x scale.  Since JNSQ already exists at 2.5x, it does not require resizing.  However, GPP and GEP are both natively 1x, therefore we must install the 2.5x version of GPP_Rescale and GEP_Rescale to match the size of JNSQ.  We install the following mods:

JNSQ + GPP + GPP_Secondary + GPP_Rescale (2.5x) + GEP + GEP_Rescale (2.5x)

Example #2

We want to install all three planet packs sized to 1x scale.  GPP and GEP already exist at 1x, so resizing is not require.  However, JNSQ must be resized to 1x scale to match the smaller size of GPP and GEP, therefore we must install the 1x version of JNSQ_Rescale.  We install the following mods:

JNSQ + JNSQ_Rescale (1x) + GPP + GPP_Secondary + GEP

Example #3

We want to install all three planet packs sized to 10x scale.  Since none of the planet packs natively exist at 10x scale, all three must be resized using the 10x version of their Rescale mod.  We install the following mods:

JNSQ + JNSQ_Rescale (10x) + GPP + GPP_Secondary + GPP_Rescale (10x) + GEP + GEP_Rescale (10x)


It is also recommended that you delete the Kopernicus cache when using Rescale for the first time.  These are the *.bin files located within each planet pack's Cache folder.  This should be done anytime the size of a planet pack is changed, but needs to be done only one time per size change.

It is also recommended that the DSN modifier in game difficulty be set to a value appropriate for the size of the solar system.  The following are some suggested guidelines:

  • If JNSQ is installed:  set DSN modifier to 1.6 for 1x scale, or 4 for 2.5x scale, or 16 for 10x scale.
  • If GPP is installed as primary:  set DSN modifier to 1 for 1x scale, or 2.5 for 2.5x scale, or 10 for 10x scale.
  • If GEP is installed as primary:  set DSN modifier to 1 for 1x and 2.5x scales, or 4 for 10x scale.
     

PartRebalancer10x

PartRebalancer10x is an optional mod that makes changes to the mass of parts and the density of propellants to give rockets more life-like mass ratios so they can attain the higher performance necessary when playing at real scale (10x).  It is provided as a simple alternative to using mods such as Realism Overhaul, ROMini, or SMURFF.  While PartRebalancer10x certainly doesn't provide the same level of realism as Realism Overhaul, it does allow you to jump in and immediately start playing at 10x scale with parts properly balanced for the task.  PartRebalancer10x is an ideal stepping stone for first-timers to 10x scale who want to experiment before making the jump to Realism Overhaul.  We recommend the addition of BetterSRBs for even more like-life solid rocket performance.  PartRebalancer10x is not recommended for scales smaller than 10x.

 

Hi, is there a 10x rescale dV map? 

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5 hours ago, WolfieKSP said:

Hi, is there a 10x rescale dV map? 

It's simple to calculate the dV needed for a rescaled system, so you don't need a dV map. The formula for this is

new_scale_dv = sqrt(new_scale / old_scale) * old_scale_dv

So, for JNSQ rescaled to 10x from 2.7x, the dV for, say, launching to LKO, is sqrt(10/2.7)*4500, which is about 8660 m/s.

In most cases it's scaling from stock scale which is 1x, which essentially drops it from the equation. In your case though, you'd need to find the ratio between the new scale and the old scale (compared to stock) to get roughly the correct m/s of dV.

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22 hours ago, WolfieKSP said:

Hi, is there a 10x rescale dV map? 

Just double everything in the regular JNSQ dV map.

16 hours ago, bigyihsuan said:

So, for JNSQ rescaled to 10x from 2.7x, the dV for, say, launching to LKO, is sqrt(10/2.7)*4500, which is about 8660 m/s.

That's not exactly right.  JNSQ presumes 10x is real life scale, and JNSQ is built to 1/4th real scale.  So everything should really by multiplied by a factor of SQRT(4) = 2.

While that should be exact for stuff like interplanetary trajectories, the launch numbers will typically be a little less than double the dV map.  That's because not everything about launch is scaled up to 4 times the size.  For example, we are generally not launcing into orbits that are 4 times higher.

Edited by OhioBob
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