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[1.11-1.12] ModuleDepthMask "Portable Holes for your Parts!"


cineboxandrew

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7 hours ago, KAO said:

Is it at all possible to see a backport to 1.6.1, or does it rely on new features in release 1.7? I'm sure lots of people playing Realism Overhaul would love to use this.

Also, is it within the capabilities of plugins to append the Icon_Hidden tag to the whole part model itself? This way, with the module applied to something like Procedural Parts for example, you can make arbitrary cavities in your ships.

You mean making a procedural part that is made of this stuff?

sounds cool, though I wonder how useful it is beyond the initial cool-factor. (And how performance would be if one got liberal with placement)

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back port to 1.6.1 should be possible (did you try it? it might work already).

14 hours ago, Jognt said:

(And how performance would be if one got liberal with placement)

There shouldnt be much performance impact from this plugin, less so than even using a transparent shader

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16 hours ago, xD-FireStriker said:

Is this now apart of ReStock?

This is a standalone version of the same module in restock, but with a different name so it won't conflict as Delta said. Its so other mods can use depth masks without requiring restock as a dependency

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Wow, I was thinking this morning, should be a mod to subtract, add a hole, a visual hole to the parts, so my mod Omicron, could have it show inside properly when you use it's landing gears, the internal part of it, and here you are.

Man, if I understand clearly, is what it does, isn't?

Screen Shot 2017-01-22 at 8.24.39 PM

Now, my gears is like this, you can't see the part goes inside the vessel body.

Using your mod I can make it show that?

If yes, with your permission, I gonna add it to my mod, for sure. And even to Omicron.dll code, if you permit.

I hope still work on 1.12.2.

Great mod Commander.

Edited by Climberfx
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