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[EE] [Xbox] [Breaking Ground Update] - Problems still present and suggestions


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Hey.

KSP has just updated (version unknown, date 12/05/2019) together with the launch of Breaking Ground, but a lot of things are still amiss.

I made a list of points I'd like to go over here, some are bugs, some are suggestions, some are slight rants from issues that have been present since the game launched and have been not given any attention yet.

1) Show game version number at main/settings screen: when reporting problems we are having to resort to giving the date and hoping you guys can at least figure out which version KSP should be updated to by that given date since there doesn't seem to be any way for one to check exactly what version number he's running. This is a very important feature for bug-reporting and is present on pretty much every game.

2) Explanation for new features added (I'm not talking about Breaking Ground itself, but the "free" update): so, not only a performance calculator has been added for the VAB/SPH, but a lot of other small features as well - such as a new option to toggle "same vessel interact" in the VAB/SPH, for which the game doesn't care one bit to explain.

This issue will lead into the following 3rd issue that is KSPedia (will talk more about it); it doesn't seem to be properly updated and, even after painfully scrolling through the document (as there are no table of contents for you to jump to) I could not find mention of any of some new features there (part because I may have missed it - there are literally 175 pages - and part because they aren't there)

We also have the training scenarios there in the main menu that are pretty much abandoned. Updates came and gone and seemingly nothing new has been added to the tutorials in regards to the features that have been added with these updates.

3) KSPedia: I have made a post about KSPedia removal back in April (here: https://forum.kerbalspaceprogram.com/index.php?/topic/183348-ee-kspedia-removal-feedbackquestions/)   but it has apparently received ZERO dev attention on it. I won't bring up all the points I made there here, but pretty much everything discussed there is STILL present and/or important.

 The sad fact is that with the removal of the KSPedia from the console version we have pretty much traded a relatively functional and intuitive helping system for a poor .pdf file that's quite literally comprised of a series of screenshots of the KSPedia screen, featuring NO table of contents, is all messed up with pages of different sizes (check page 162) and one can't even tell what has been updated or when (although, funnily, as stated by "UomoCapra" back in March, 27; one of the reasons for this change was so that KSPedia could be more easily updated - yeah, right). I mean, honestly, take a look at this mess!: https://www.kerbalspaceprogram.com/files/KSPedia-XB1.pdf

 The two main issues we therefore require fixed immediatly in my opinion (regarding KSPedia) are the table content and a marker/line/changelog list in the start of the document that shows new players exactly what has been updated in the document; having a KSPedia version number here https://www.kerbalspaceprogram.com/kspedia/ would also not hurt, as I'm typically clueless on whether I have the last version already or if it has been updated.

4) Altimeter AGL/MSL toggle: Is there a radial funtion for toggling this (like we do with the landing gear)? There's a blank option at the 10/11ºclock position when oppening the Action Menu radial which could very well be used for this. Having to move the cursor with an analogue stick to click on the altimeter is painfully annoying.

5) Slider bug: has been present ever since the game came out on consoles, never fixed, never cared for. Two ways you can notice this are by trying to increase a parachute's spread angle to 10 (unless you're extremely lucky you'll end up having to move the slider up and down over fifteen times to get it to 10, more often than not it will go up to ~9.6 and not reach 10); and by trying to select how many sides you want a fairing to break into after it's deployed, in this case you can't select natural numbers like in the PC (that is: 1, 2, 3, 4... nº of sides), but only decimals that make no sense (like: 2.147 number of sides, or 3.879 - you get the picture, how would a fairing break into 2.147 sides?).

6) RESET stage letters are blank (*minor bug): in the VAB on the bottom-right of the screen where there should be the letters "RESET" with an orange background for you to reset the stage orders back to default doesn't have these letters anymore, only the orange background. It left me wondering what that was for, so I clicked on it and messed up my stages, no big deal though.

7) Vertical coloured bar beside kerbal in EVA shows "no text": possible bug? When going EVA we now have the Kerbal portrait on the bottom right. To the left of the portrait there's the vertical bar (which is used to show G-Force/Fatigue when the Kerbal is in a craft), in this case the bar is coloured up to half and, when hovering the cursor over it, it shows (NO TEXT).

8) Allow for time slow down (like a time compression, but opposite)! One of the main issues I have while playing KSP on consoles is having to move the cursor, especially because performance is usually suboptimal and you have to click on that tiny science part while everything is shaking. A very helpful workaround that I came to suggest more than a year ago (and obviously received zero dev attention) is having a system that slows the game down.

Now, this system is already present, every time you open the radial menu the game goes "slow-motion" and performance is a LOT better (since the game has time to calculate everything). Therefore, being able to activate this slow-motion mode outside of the radial while being able to move the cursor and interact with modules would be extremely helpful!

It would also be helpful when you're managing experiments/crew in a space station/planetary base, since the FPS drops significantly while near these two and it's close to impossible to properly move the cursor and click on the parts you want to.

 

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1 hour ago, Vanamonde said:

Your thread has been moved to the tech support subforum, @Arch3rAc3, and good luck with your issues. 

Ah, the good old "Tech support" subforum; the one which the Devs seem to ignore, the same one in which I've wasted hours describing issues and suggestions for them to simply fade into the KSP limbo of threads never read by one of the developers.

Might as well close this thread, this won't go anywhere in here like always. At least the suggestions subforums had a chance of bringing some attention (as it happens that PC players also share that section of the forums).

Edited by Arch3rAc3
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On 12/5/2019 at 5:00 PM, Arch3rAc3 said:

Ah, the good old "Tech support" subforum; the one which the Devs seem to ignore, the same one in which I've wasted hours describing issues and suggestions for them to simply fade into the KSP limbo of threads never read by one of the developers.

Might as well close this thread, this won't go anywhere in here like always. At least the suggestions subforums had a chance of bringing some attention (as it happens that PC players also share that section of the forums).

Oh come now, that's so unfair!

They respond like greased lightning to technical problems with the payment system for DLCs etc! 

 

;)

 

ES

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I also have had a problem with the deployment science not being able to be deployed, I put it in Jebs inventory, and try to put it in his hands, but it won’t.

For those who say dev won’t read these.

@UomoCapra, @SQUAD, @Just Jim

And for more support in our endeavor in getting devs to read this, @adsii1970

On 12/5/2019 at 2:21 PM, Arch3rAc3 said:

5) Slider bug: has been present ever since the game came out on consoles, never fixed, never cared for. Two ways you can notice this are by trying to increase a parachute's spread angle to 10 (unless you're extremely lucky you'll end up having to move the slider up and down over fifteen times to get it to 10, more often than not it will go up to ~9.6 and not reach 10); and by trying to select how many sides you want a fairing to break into after it's deployed, in this case you can't select natural numbers like in the PC (that is: 1, 2, 3, 4... nº of sides), but only decimals that make no sense (like: 2.147 number of sides, or 3.879 - you get the picture, how would a fairing break into 2.147 sides?).

Can they add a number keypad as well? So, frustrating.

Edited by Mikenike
‘Cause
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On 12/9/2019 at 7:46 PM, Mikenike said:

I also have had a problem with the deployment science not being able to be deployed, I put it in Jebs inventory, and try to put it in his hands, but it won’t.

For those who say dev won’t read these.

@UomoCapra, @SQUAD, @Just Jim

And for more support in our endeavor in getting devs to read this, @adsii1970

Can they add a number keypad as well? So, frustrating.

Considering that with any try to put some of those luxury options in chances are very high other part of the game will break, I can only hope devs ignore this. I´m already in panic mode since my game updated just minutes ago one 300MB patch. It worked, was playable, performance was ok. Small new issues like DeltaV icons miraculously breeding twins on the app menu are acceptable, minor curiosities I don´t mind about anymore. I just hope this patch is not destroying everything again until the next patch comes out in a month or two.

Once this thing runs now they should just leave it as is and focus on KSP2. KSP will never be perfect, always have minor bugs and will never perform as smooth as it should, given the hardware. But it can be fun anyways for as long it just runs at all. Requests like this terrify me. I´m in worry some random dev could take on the challenge after 2 vodkas and mess everything up again. At some point there should be a big, red sign on it: "Do not Touch anymore!". 

Edited by HUG
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