Hey all! New here, and I apologize if this is either posted in the wrong place or if there's existing thread about this topic already. I'm curious if the devs have shared anything about what the physics updates look like for bodies in KSP, given the nature of Unity GameObjects, Rigidbodies, and the FixedUpdate and Update methods. I've been developing a simple 2D orbital mechanics game/sandbox for fun, in part to revisit classical mechanics concepts that I'm sadly far out of practice with, and it