goober_one Posted May 22, 2023 Share Posted May 22, 2023 Hey, I've got a graphical bug that's driving me insane. I don't know what's causing it, so I'll send my modlist over eventually. There are a few manually installed mods not through CKAN, but excluding this mod they aren't graphical mods that change anything about that. Unfortunately for some reason imgur's links aren't valid any way I try, so I'll need some help to send one. Modlist is super lengthy, so if anyone needs to see it then just tell me. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 22, 2023 Share Posted May 22, 2023 30 minutes ago, goober_one said: Modlist is super lengthy, so if anyone needs to see it then just tell me. Don't worry about a mod list - just upload your entire ksp.log file to a file sharing service. All your mod info is in there, plus other stuff a mod list wouldn't show. Also, you sorta didn't say what the issue you're having is ... a picture on Imgur plus your log file on google drive, would be the best. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 22, 2023 Share Posted May 22, 2023 4 hours ago, goober_one said: Hey, I've got a graphical bug that's driving me insane. I don't know what's causing it, so I'll send my modlist over eventually. There are a few manually installed mods not through CKAN, but excluding this mod they aren't graphical mods that change anything about that. Unfortunately for some reason imgur's links aren't valid any way I try, so I'll need some help to send one. Modlist is super lengthy, so if anyone needs to see it then just tell me. Did you try putting .png at the end Quote Link to comment Share on other sites More sharing options...
Provisional Name 43 Posted May 24, 2023 Share Posted May 24, 2023 Seems odd that earth on my game has lack of clouds and atmosphere as shown hereIt seems dull in a way. Not sure if there is a fix for this Quote Link to comment Share on other sites More sharing options...
goober_one Posted May 24, 2023 Share Posted May 24, 2023 On 5/22/2023 at 3:29 PM, OrbitalManeuvers said: Don't worry about a mod list - just upload your entire ksp.log file to a file sharing service. All your mod info is in there, plus other stuff a mod list wouldn't show. Also, you sorta didn't say what the issue you're having is ... a picture on Imgur plus your log file on google drive, would be the best. Gotcha. I'll need to boot it up again and see if I can find any records of this happening. It's spontaneous and happens some of the time. Imgur isn't working, as I said. The forum's "insert image from URL" feature isn't working for me, as it just shows up blank. Do I need an Imgur account to publish it here? Quote Link to comment Share on other sites More sharing options...
goober_one Posted May 24, 2023 Share Posted May 24, 2023 Didn't happen this time, so I'll need to do something tomorrow about that. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 25, 2023 Share Posted May 25, 2023 3 hours ago, goober_one said: Do I need an Imgur account to publish it here? hmm, i do not know for sure - beyond the fact that I do have an account on imgur, and image links work for me. Spoiler Quote Link to comment Share on other sites More sharing options...
Hudsonkm Posted May 28, 2023 Share Posted May 28, 2023 (edited) Just a quick question for anybody who can answer. The only other mod I have used that has rescaled the solar system is JNSQ, and I know in that one it is suggested that you change some of the antenna related difficulty options when starting a career. Is anything of that sort suggested when starting a career with KSRSS? Also, if this is already mentioned somewhere, and I am just absolutely blind, then I apologize! Thanks in advance. Edited May 28, 2023 by Hudsonkm Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 28, 2023 Share Posted May 28, 2023 45 minutes ago, Hudsonkm said: Also, if this is already mentioned somewhere, I've been using KSRSS for a few years and don't remember anything specifically about this, so I went and had a look. My cfg reading skills are minimal, but here's what it seems like to me, based on ksrss/patches/Stock_Antennae.cfg and KSRSS_DSNRange.cfg ... Looks to me like any part with a data transmitter automatically gets its strength multiplied by 12 when KSRSS is at Default scale (meaning 2.7x). Then if you have CBK (which I realize is a dependency) its DSN range gets set to a specific numbers, and I have no idea what they mean. But, it seems like this is taken care of for you? But if you're in blatant violation of the recommended install procedure (like me), and you don't have CBK, then what I do is the same (I think?) as the JNSQ advice that I last remember ... which is setting the DSN to 4x, but not touching the antenna setting. (Sorry this is off the top of my pointed head and I may not have some names right...) Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 28, 2023 Share Posted May 28, 2023 4 hours ago, OrbitalManeuvers said: I've been using KSRSS for a few years and don't remember anything specifically about this, so I went and had a look. My cfg reading skills are minimal, but here's what it seems like to me, based on ksrss/patches/Stock_Antennae.cfg and KSRSS_DSNRange.cfg ... Looks to me like any part with a data transmitter automatically gets its strength multiplied by 12 when KSRSS is at Default scale (meaning 2.7x). Then if you have CBK (which I realize is a dependency) its DSN range gets set to a specific numbers, and I have no idea what they mean. But, it seems like this is taken care of for you? But if you're in blatant violation of the recommended install procedure (like me), and you don't have CBK, then what I do is the same (I think?) as the JNSQ advice that I last remember ... which is setting the DSN to 4x, but not touching the antenna setting. (Sorry this is off the top of my pointed head and I may not have some names right...) I can't speak for KSRSS, but since you mention JNSQ, I can explain what is happening there. The total increase in antenna range is proportional to the square route of the product of the antenna modifier and the DSN modifier. That is, Range multiplier = SQRT(Antenna modifier * DSN modifier). JNSQ requires a range increase of 4x to reach the farthest planet (not counting Nara which is really far away). So to reach 4x the distance, we want to make both modifiers equal to 4. That is, Range multiplier = SQRT(4*4) = 4. It would have been our choice to leave the changing of both the antenna and DSN modifiers up to the individual player. This would give the player the flexibility to use something other than the 4x recommendation if he/she so desired. However, changing the antenna modifier in the game settings is buggy, sometimes making it impossible to transmit science data. (Perhaps this has been fixed, but the last time I checked it was still broken). To work around the bug we were forced to make the antenna change in JNSQ using a config. JNSQ multiplies all antenna powers by 4. We left the DSN change up to the player so the player still has some control over how he/she wants to setup the game. Sorry if this is off topic. I know this isn't a JNSQ thread, but perhaps some of this is relevant to the curent issue. Quote Link to comment Share on other sites More sharing options...
Hudsonkm Posted May 29, 2023 Share Posted May 29, 2023 16 hours ago, OrbitalManeuvers said: I've been using KSRSS for a few years and don't remember anything specifically about this, so I went and had a look. My cfg reading skills are minimal, but here's what it seems like to me, based on ksrss/patches/Stock_Antennae.cfg and KSRSS_DSNRange.cfg ... Looks to me like any part with a data transmitter automatically gets its strength multiplied by 12 when KSRSS is at Default scale (meaning 2.7x). Then if you have CBK (which I realize is a dependency) its DSN range gets set to a specific numbers, and I have no idea what they mean. But, it seems like this is taken care of for you? But if you're in blatant violation of the recommended install procedure (like me), and you don't have CBK, then what I do is the same (I think?) as the JNSQ advice that I last remember ... which is setting the DSN to 4x, but not touching the antenna setting. (Sorry this is off the top of my pointed head and I may not have some names right...) 12 hours ago, OhioBob said: I can't speak for KSRSS, but since you mention JNSQ, I can explain what is happening there. The total increase in antenna range is proportional to the square route of the product of the antenna modifier and the DSN modifier. That is, Range multiplier = SQRT(Antenna modifier * DSN modifier). JNSQ requires a range increase of 4x to reach the farthest planet (not counting Nara which is really far away). So to reach 4x the distance, we want to make both modifiers equal to 4. That is, Range multiplier = SQRT(4*4) = 4. It would have been our choice to leave the changing of both the antenna and DSN modifiers up to the individual player. This would give the player the flexibility to use something other than the 4x recommendation if he/she so desired. However, changing the antenna modifier in the game settings is buggy, sometimes making it impossible to transmit science data. (Perhaps this has been fixed, but the last time I checked it was still broken). To work around the bug we were forced to make the antenna change in JNSQ using a config. JNSQ multiplies all antenna powers by 4. We left the DSN change up to the player so the player still has some control over how he/she wants to setup the game. Sorry if this is off topic. I know this isn't a JNSQ thread, but perhaps some of this is relevant to the curent issue. Hey thanks guys for taking the time to reply! Also @OhioBob : Some good info there that I was unaware of! Quote Link to comment Share on other sites More sharing options...
HideoKuze Posted May 30, 2023 Share Posted May 30, 2023 On 3/1/2023 at 10:48 PM, septemberWaves said: I replaced my install with the Gitlab release. The game still gets stuck on an infinite loading screen. Use Scatterer 0.0.772 instead of the latest version. Same problem, but I'm using the volumetric cloud mod, which requires the scatter mod included in it, how can I fix this dim problem and keep the columetric cloud working normally? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 30, 2023 Share Posted May 30, 2023 2 hours ago, HideoKuze said: Same problem, but I'm using the volumetric cloud mod, which requires the scatter mod included in it, how can I fix this dim problem and keep the columetric cloud working normally? The Reborn branch is compatible with the latest Scatterer, I am on 0.838. Quote Link to comment Share on other sites More sharing options...
space_powder Posted May 31, 2023 Share Posted May 31, 2023 (edited) Is it normal for GPU usage to ramp up all the way to 92-95% when looking at Earth from low orbit (about 300km)? Not a fan of running my GPU at 72*C even though those are still safe temps, but maybe it's just my cooling that is inadequate. Running KSP 1.12.5, modlist and computer specs are as follows: Spoiler 000_Harmony B9PartSwitch ConformalDecals CustomBarnKit DistantObject EnvironmentalVisualEnhancements ExtraDockingPorts Kopernicus Kronometer KSPCF_UserSettings.cfg KSPCommunityFixes KSRSS ModularFlightIntegrator ModuleManager.4.2.2.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ReStock ReStockPlus Scatterer ScattererAtmosphereCache Shabby Squad TextureReplacer TUFX Waterfall WaterfallRestock Spoiler Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz 16 GB RAM NVIDIA GeForce RTX 2060 EDIT: found the culprit, after disabling EVE (and therefore the clouds) the gpu usage drops considerably, down to 40-50% from almost 100% Edited June 1, 2023 by space_powder culprit found Quote Link to comment Share on other sites More sharing options...
Joel Rebollar Posted May 31, 2023 Share Posted May 31, 2023 Hi everyone, where is the download link to the 1x scale KSRSS mod? And how would I install it? Thanks. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 2, 2023 Share Posted June 2, 2023 On 6/1/2023 at 7:26 AM, Joel Rebollar said: Hi everyone, where is the download link to the 1x scale KSRSS mod? And how would I install it? Thanks. KSRSS is found at https://gitlab.com/ksrss/KSRSS Kopernicus and its dependencies Kronometer CustomBarnKit place all of those itemis in the gamedata folder and it should work Quote Link to comment Share on other sites More sharing options...
Joel Rebollar Posted June 4, 2023 Share Posted June 4, 2023 Hi everyone, sorry for the questions, but I have two. Is there a way to get a mod that adds or moves the cape Canaveral launch center to the equator? Also, I've been having an issue where the Martian surface becomes invisible below 500 meters in altitude, though it's still solid. It reappears when I zoom out far enough. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
Dragon, ten od spejsiksa Posted June 8, 2023 Share Posted June 8, 2023 Bro when 0.7 is going to be released? It have been 3 years Yes, I know that projects like this take really long time to complete, just, please tell us if it's going to release this summer or even year Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 8, 2023 Share Posted June 8, 2023 44 minutes ago, Dragon, ten od spejsiksa said: Bro when 0.7 is going to be released? It have been 3 years Yes, I know that projects like this take really long time to complete, just, please tell us if it's going to release this summer or even year You can use the Reborn branch from Gitlab right this very second ... everyone here is. Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 9, 2023 Share Posted June 9, 2023 4 hours ago, Dragon, ten od spejsiksa said: Bro when 0.7 is going to be released? It have been 3 years Yes, I know that projects like this take really long time to complete, just, please tell us if it's going to release this summer or even year KSRSS is still very much in active development, it's hard to come to a stopping point and make a release when every other week or so someone finds a bug or something to improve Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 14, 2023 Share Posted June 14, 2023 (edited) I've gotten the most recent KSRSS release off of Gitlab (updating for Eros specifically), yet the game refuses to load it. I've used KSRSS for years and have never encountered this issue. Logs are below, and any help would be appreciated! https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0 Edited June 14, 2023 by BadModder54 Goofed -_- Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 14, 2023 Share Posted June 14, 2023 34 minutes ago, BadModder54 said: any help would be appreciated! Just an observation .. you have about 90MB of Kopernicus nullrefs, so I would think your best bet is to simplify a few steps and see if KSRSS behaves better. For example, I'd ditch both Parallax and Kcalbeloh and try just KSRSS in the planet mod category. People def use Parallax (with some required changes found elsewhere in this thread), but idk if the other will work or not. The Reborn branch should work with most of your other mods, but I admit I don't know if CustomAsteroids or KopExp will work. Oh and you won't need Singularity if that backwards planet pack isn't compatible. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 On 6/14/2023 at 2:35 PM, OrbitalManeuvers said: Just an observation .. you have about 90MB of Kopernicus nullrefs, so I would think your best bet is to simplify a few steps and see if KSRSS behaves better. For example, I'd ditch both Parallax and Kcalbeloh and try just KSRSS in the planet mod category. People def use Parallax (with some required changes found elsewhere in this thread), but idk if the other will work or not. The Reborn branch should work with most of your other mods, but I admit I don't know if CustomAsteroids or KopExp will work. Oh and you won't need Singularity if that backwards planet pack isn't compatible. I can confirm that KSRSS by itself still broke. I'm stumped. I'll keep looking into it. Thank you though! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 16, 2023 Share Posted June 16, 2023 On 6/14/2023 at 3:55 PM, BadModder54 said: I've gotten the most recent KSRSS release off of Gitlab (updating for Eros specifically), yet the game refuses to load it. I've used KSRSS for years and have never encountered this issue. Logs are below, and any help would be appreciated! https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0 Issue is related to Kcalbeloh, the wormholes can't find jool to place themselves around Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 (edited) 2 minutes ago, ballisticfox0 said: Issue is related to Kcalbeloh, the wormholes can't find jool to place themselves around Funny. KSRSS isn't working/loading by itself with just the bare minimum dependencies, while the other planet pack does. Both break if installed together... which is funny because I've been playing with those two together for almost a year prior to attempting to update mods. But, oh well. I'll continue tinkering with it. Edited June 16, 2023 by BadModder54 Details Quote Link to comment Share on other sites More sharing options...
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