ballisticfox0 Posted June 16, 2023 Share Posted June 16, 2023 (edited) 16 minutes ago, BadModder54 said: Funny. KSRSS isn't working/loading by itself with just the bare minimum dependencies, while the other planet pack does. Both break if installed together... which is funny because I've been playing with those two together for almost a year prior to attempting to update mods. But, oh well. I'll continue tinkering with it. Feel free to post a new log but the one you sent is from Kcalbeloh Spoiler [EXC 13:38:46.856] Exception: Reference body for "KcalbelohSystem/WH3141A" could not be found. Missing body name is "Jool". Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Edited June 16, 2023 by ballisticfox0 Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 Just now, ballisticfox0 said: Feel free to post a new log but the one you sent is from Kcalbeloh Hide contents [EXC 13:38:46.856] Exception: Reference body for "KcalbelohSystem/WH3141A" could not be found. Missing body name is "Jool". Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) This is from my newest run, having added KSRSS to an otherwise-working install. I can isolate again if needed. Seems to be some kind of error with Kopernicus and a star. KSRSS won't work by itself either. It's VERY likely this is an installation issue, I just don't know how I could have screwed that up. I've used the mod for a long time now, and I put the "KSRSS" folder into GameData like always. Did the file path change with the most recent update? The GitLab installation was always... janky for me from the start, but this is the first time it's just straight-up broken. Thank you again! https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 16, 2023 Share Posted June 16, 2023 7 minutes ago, BadModder54 said: This is from my newest run, having added KSRSS to an otherwise-working install. I can isolate again if needed. Seems to be some kind of error with Kopernicus and a star. KSRSS won't work by itself either. It's VERY likely this is an installation issue, I just don't know how I could have screwed that up. I've used the mod for a long time now, and I put the "KSRSS" folder into GameData like always. Did the file path change with the most recent update? The GitLab installation was always... janky for me from the start, but this is the first time it's just straight-up broken. Thank you again! https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0 Parallax error, delete: Parallax_StockTextures/_Configs Parallax_StockTextures/_Scatters/Configs Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 2 minutes ago, ballisticfox0 said: Parallax error, delete: Parallax_StockTextures/_Configs Parallax_StockTextures/_Scatters/Configs That's done, planet pack still won't load though. I might just surrender on this one, since there doesn't seem to be an obvious cause. One last log for good measure. I might note that I've got the no volumetrics config added, since I don't have the paid version of EVE Redux. https://www.dropbox.com/scl/fi/0574v4noi3ywg1n2gu6xz/KSP.log?dl=0&rlkey=ru99soaxka4rfrjf9lzfbud11 Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 16, 2023 Share Posted June 16, 2023 5 minutes ago, BadModder54 said: That's done, planet pack still won't load though. I might just surrender on this one, since there doesn't seem to be an obvious cause. One last log for good measure. I might note that I've got the no volumetrics config added, since I don't have the paid version of EVE Redux. https://www.dropbox.com/scl/fi/0574v4noi3ywg1n2gu6xz/KSP.log?dl=0&rlkey=ru99soaxka4rfrjf9lzfbud11 Kcalbeloh is the culprit this time Spoiler [EXC 21:02:17.269] Exception: Reference body for "KcalbelohSystem/WH3141A" could not be found. Missing body name is "Jool". Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 12 minutes ago, ballisticfox0 said: Kcalbeloh is the culprit this time Hide contents [EXC 21:02:17.269] Exception: Reference body for "KcalbelohSystem/WH3141A" could not be found. Missing body name is "Jool". Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <c0ad2ab5086d46cab183caf2d24c8e95>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) I'm taking this install out back and shooting it. Thank you for your help though Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 16, 2023 Share Posted June 16, 2023 13 minutes ago, BadModder54 said: I'm taking this install out back and shooting it. Thank you for your help though I am happy to inform that I fixed this problem by simply deleting the lines for the wormholes referring to Jool. Somehow, that fixed everything... despite this planet pack not working on its own (???). I'm guessing one of the many reinstalls fixed KSRSS along the way. Anyway, thank you for accompanying me on this grand journey of the Good, The Bad, and the Bugly. Quote Link to comment Share on other sites More sharing options...
lec-- Posted June 16, 2023 Share Posted June 16, 2023 What is the geo height of ksrss reborn? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 19, 2023 Share Posted June 19, 2023 On 6/17/2023 at 4:14 AM, lec-- said: What is the geo height of ksrss reborn? 8949.28 km Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 20, 2023 Share Posted June 20, 2023 On 3/31/2020 at 9:19 PM, tony48 said: As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: DV Map Size x1 (default) Reveal hidden contents Size 2.5x Reveal hidden contents Installation and Download Soon Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaBinary KSCExtended FAQ Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want to help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack Reveal hidden contents Cfg files are licensed CC-BY-NC-SA 4.0, textures are All Rights Reserved unless otherwise stated and plugin code is GPLv3 with some licensed CC-BY-NC-SA 4.0 (see source files for details). Copyright (c) KSRSS Team - 2020 KSRSS is derived from RSS. A huge thanks to NathanKell and the RO team for creating this mod. (CC-BY-NC-SA-4.0) 67P and Halley are from RSS Expansion by pozine, licensed CC-BY 4.0. The grass and cactus textures are licensed MIT by Avera9eJoe and come from his mod, Spectra. All credit goes to him. SigmaLoadingScreens is bundled with this mod and is covered by its own license. Titan loading screen by Zarbon. Used with permission. Toolbar Icon downloaded from Icons8. Textures in KSRSS/Textures/KSRSSVE Aurora texture is from Spectra, licensed MIT by Avera9eJoe (Joseph Hafner). Snow and dust particles and dust map (dust_mars.dds) are from Sci-Fi Visual Enchancements by panzer1b. Snow map (snow.dds) comes from Graphics Enhancements Assembly (CC-BY-NC-SA 4.0). Sunflare is from here (CC-BY-NC-SA 4.0). All credits go to Thomassino for this wonderful sunflare. Geysers textures (including rgb3.dds) and citylights textures come from AVP (CC-BY-NC-SA 4.0). All credits go to themaster01 and Astronomer for these textures. Mars, Earth, Venus, Jupiter, Saturn, Titan, Uranus, Neptune cloud textures, aurora detail texture, UVNoise textures, saturn ring texture and cloud particle textures are taken from RSSVE by KSP RO Team (CC-BY-NC-SA 4.0) : Cloud and city detail textures by Real Visual Enhancements (RVE) Earth cloud and city lights textures by NASA Visible Earth Jupiter texture (used for exporting some basic cloud textures) by Vleider (redistributed by The Celestia Motherlode) Saturn texture (used for exporting some basic cloud textures) by Runar Thorvaldsen, Dr. Fridger Schremmp and Grant Hutchinson (redistributed by The Celestia Motherlode) Saturn ring texture by CICLOPS (Cassini Imaging Central Laboratory For Operations - image preparation by Daren Wilson and Carolyn Porco) Uranus and Neptune textures (used for exporting some basic cloud textures) by JHT's Planetary Pixel Emporium All the others textures were made by the KSRSS Team and are licensed CC-BY-NC-SA 4.0. Textures in KSRSS/Textures/KSRSS License: CC-BY-NC-SA 4.0 International Copyright (c) KSRSS Team - 2020 8K pack Includes artwork by dimonnomid and SpacedInvader as well as some by NathanKell. Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release. The Churyumov and Halley textures come from the RSS Expansion mod, originally by pozine, licensed CC-BY 4.0. Many textures are from the RSS-Textures repository licensed CC-BY-NC-SA by the KSP-RO team and were modified by the KSRSS Team. Mimas, Tethys and Dione heightmaps by Kexitt based on these models. 16K pack 16K textures are from VaNnadin's 16K RSS texture pack (CC-BY-NC-SA 4.0). Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release. Ver.2.0.0 additional source https://www.deviantart.com/master-bit/gallery/65534146/planetary-textures https://www.deviantart.com/fargetanik/gallery/57723882/planetary-textures https://www.deviantart.com/snowfall-the-cat/gallery/48193721/add-ons-and-files For the others textures : Includes artwork by dimonnomid and SpacedInvader as well as some by NathanKell. Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release. The Churyumov and Halley textures come from the RSS Expansion mod, originally by pozine, licensed CC-BY 4.0. Many textures are from the RSS-Textures repository licensed CC-BY-NC-SA by the KSP-RO team and were modified by the KSRSS Team. KSRSS isn't working with KSP 1.12.5. I am just getting a Kopernicus warning that tells me it could not load KSRSS "due to an exception in the loading process" Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 20, 2023 Share Posted June 20, 2023 39 minutes ago, FloridaMan747 said: KSRSS isn't working with KSP 1.12.5. I am just getting a Kopernicus warning that tells me it could not load KSRSS "due to an exception in the loading process" Heya Are you using the GitLab download? Quote Link to comment Share on other sites More sharing options...
dtekben Posted June 20, 2023 Share Posted June 20, 2023 Has anyone else run into this problem where most of the ksc switcher sites in KSRSS are underwater? KSC (Canaveral) is OK and some desert sites. Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 21, 2023 Share Posted June 21, 2023 (edited) On 6/20/2023 at 11:43 AM, ballisticfox0 said: Heya Are you using the GitLab download? Yes, I am using the GitLab Download. Edited June 21, 2023 by FloridaMan747 coherent sentence Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 21, 2023 Share Posted June 21, 2023 38 minutes ago, FloridaMan747 said: Yes, I am using the GitLab Download. Do you mind posting your ksp.log here? (I would suggest you do this by putting it in a compressed zip file then upload it to google drive) Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 21, 2023 Share Posted June 21, 2023 (edited) 1 hour ago, ballisticfox0 said: Do you mind posting your ksp.log here? (I would suggest you do this by putting it in a compressed zip file then upload it to google drive) Here is the KSP.log file: https://docs.google.com/document/d/1z9_bM2D_4V4k9YZYBk6Q0G-rSf-FB6GcZExTu50CjNA/edit?usp=sharing Edited June 21, 2023 by FloridaMan747 link Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 21, 2023 Share Posted June 21, 2023 42 minutes ago, FloridaMan747 said: Here is the KSP.log file: https://docs.google.com/document/d/1z9_bM2D_4V4k9YZYBk6Q0G-rSf-FB6GcZExTu50CjNA/edit?usp=sharing Pretty sure you'll need to get rid of RSS first... RealSolarSystem Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 21, 2023 Share Posted June 21, 2023 2 hours ago, OrbitalManeuvers said: Pretty sure you'll need to get rid of RSS first... RealSolarSystem Got rid of RSS, still getting the Kopernicus warning is still there. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 22, 2023 Share Posted June 22, 2023 1 hour ago, FloridaMan747 said: Got rid of RSS, still getting the Kopernicus warning is still there. I only butted in bc that one caught my eye, and definitely would cause conflicts, so you're better off even if there's still stuff to fix. btw, if you are able to, an updated log file would probably help ballisticFox next time they're passing by -- there will be way less errors in there now. hang in there, it's really worth it once you get it working! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 22, 2023 Share Posted June 22, 2023 4 hours ago, OrbitalManeuvers said: I only butted in bc that one caught my eye, and definitely would cause conflicts, so you're better off even if there's still stuff to fix. btw, if you are able to, an updated log file would probably help ballisticFox next time they're passing by -- there will be way less errors in there now. hang in there, it's really worth it once you get it working! maybe reinstall it fromthe ground up Quote Link to comment Share on other sites More sharing options...
James Kerman Posted June 22, 2023 Share Posted June 22, 2023 On 6/21/2023 at 12:31 AM, dtekben said: Has anyone else run into this problem where most of the ksc switcher sites in KSRSS are underwater? KSC (Canaveral) is OK and some desert sites. Hi @dtekben, your question has been merged into this thread from KSP 1 Mod Releases. Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 22, 2023 Share Posted June 22, 2023 11 hours ago, kspbutitscursed said: maybe reinstall it fromthe ground up Just KSRSS or KSP? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 22, 2023 Share Posted June 22, 2023 both it always works for me Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 23, 2023 Share Posted June 23, 2023 On 6/21/2023 at 2:01 PM, ballisticfox0 said: Do you mind posting your ksp.log here? (I would suggest you do this by putting it in a compressed zip file then upload it to google drive) If it helps, here's another KSP.log, this time without RSS in there. https://drive.google.com/file/d/1dz-DnzmaK2ELzCvys__0wKOmoFViaT2B/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 23, 2023 Share Posted June 23, 2023 25 minutes ago, FloridaMan747 said: If it helps, here's another KSP.log, this time without RSS in there. https://drive.google.com/file/d/1dz-DnzmaK2ELzCvys__0wKOmoFViaT2B/view?usp=sharing The issue is not related to KSRSS but the .dll in KRPC failing to load properly. Also please please please please do not upload your KSP.logs as pdfs, it will add a new line after a certain point making it a hassle to figure out what actually caused what Quote Link to comment Share on other sites More sharing options...
FloridaMan747 Posted June 23, 2023 Share Posted June 23, 2023 (edited) 2 hours ago, ballisticfox0 said: The issue is not related to KSRSS but the .dll in KRPC failing to load properly. Also please please please please do not upload your KSP.logs as pdfs, it will add a new line after a certain point making it a hassle to figure out what actually caused what I removed KRPC and still got the Kopernicus warning. Edited June 23, 2023 by FloridaMan747 edit Quote Link to comment Share on other sites More sharing options...
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