BSS_Snag Posted June 24, 2020 Share Posted June 24, 2020 I am having a problem currently installing this mod. As per the install instructions, i place the Contents of the " Gamedata" folder Into My ksp Gamedata. However when load into the game I cannot find the parts. I am playing on ksp 1.8.1 Thanks, i would like some assistance. Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 24, 2020 Author Share Posted June 24, 2020 @Aussie Toad Stool you need to share the log if you want help, its impossible to diagnose the problem without it Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 24, 2020 Share Posted June 24, 2020 20 minutes ago, cineboxandrew said: @Aussie Toad Stool you need to share the log if you want help, its impossible to diagnose the problem without it Sorry for that hope https://drive.google.com/file/d/1MpOgQZ-132u4GGOaYZCclCtHaRFVmzri/view?usp=sharing helps. This is the Ksp.log file. If anything spontaneously happens on my end i'll let you know Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 24, 2020 Author Share Posted June 24, 2020 5 minutes ago, Aussie Toad Stool said: This is the Ksp.log file Not sure what to tell you other than you installed it wrong, the log makes no mention of the ConformalDecals configs or dll Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 24, 2020 Share Posted June 24, 2020 24 minutes ago, cineboxandrew said: Not sure what to tell you other than you installed it wrong, the log makes no mention of the ConformalDecals configs or dll Right, thank you anyway, the mod still looks amazing. Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 24, 2020 Share Posted June 24, 2020 Could you provide a link to Wild Blue Tools in the OP? Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 24, 2020 Author Share Posted June 24, 2020 I wrote a post about how the projection works: http://drewcassidy.me/2020/06/24/Forward-Decals/ Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 25, 2020 Share Posted June 25, 2020 Nice! (and thanks) Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 26, 2020 Share Posted June 26, 2020 @cineboxandrew Do you have any advice on how to merge two custom categories/filters (WildBlueTools)? I've made my own, but it would be nice to have decals all in the same place. Have tried and failed utterly. Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 27, 2020 Author Share Posted June 27, 2020 @DirtyFace83 Use module manager to append the folder path from one onto the other with a semicolon in between. Which mod is adding the other decal category? Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted June 27, 2020 Share Posted June 27, 2020 @cineboxandrew It's my own. Basically I wanted to add things to the category already created by your mod. (will be useful other things too, thanks!) Quote Link to comment Share on other sites More sharing options...
Dave-Daring Posted June 28, 2020 Share Posted June 28, 2020 I wonder would it be possible to use this as a basis for applying ablative heat shielding to tanks and airframes? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted June 28, 2020 Share Posted June 28, 2020 6 minutes ago, Dave-Daring said: I wonder would it be possible to use this as a basis for applying ablative heat shielding to tanks and airframes? On it. Let's see if it works. Would just be a transparent decal with some ablator. Could be problems with mass though. Quote Link to comment Share on other sites More sharing options...
Dave-Daring Posted June 28, 2020 Share Posted June 28, 2020 58 minutes ago, Clamp-o-Tron said: On it. Let's see if it works. Would just be a transparent decal with some ablator. Could be problems with mass though. It does not need to be transparent, black, white or grey perhaps tiled, as for mass it would help with stability during reentry, Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted June 28, 2020 Share Posted June 28, 2020 (edited) Anyone else getting a "Cannot clone model 'ConformalDecals/Assets/decal-blank' as model does not exist" error? It's keeping any parts from being loaded into the game. EDIT: found the problem: [WRN 18:45:58.497] File 'C:\Jogos\KSP 1.8.1 [Sandbox]\GameData\ConformalDecals\Assets\decal-blank.mu' is an incorrect type. [WRN 18:45:58.497] Model load error in 'C:\Jogos\KSP 1.8.1 [Sandbox]\GameData\ConformalDecals\Assets\decal-blank.mu' This is version 0.1.3 for KSP 1.8.1. Edited June 29, 2020 by Tonas1997 Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted June 28, 2020 Share Posted June 28, 2020 9 hours ago, Dave-Daring said: It does not need to be transparent, black, white or grey perhaps tiled, as for mass it would help with stability during reentry, Color can be whatever. There might be problems with applying such a heavy resource to such a light part. Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 30, 2020 Author Share Posted June 30, 2020 On 6/28/2020 at 10:34 AM, Tonas1997 said: Anyone else getting a "Cannot clone model 'ConformalDecals/Assets/decal-blank' as model does not exist" error? It's keeping any parts from being loaded into the game. EDIT: found the problem: [WRN 18:45:58.497] File 'C:\Jogos\KSP 1.8.1 [Sandbox]\GameData\ConformalDecals\Assets\decal-blank.mu' is an incorrect type. [WRN 18:45:58.497] Model load error in 'C:\Jogos\KSP 1.8.1 [Sandbox]\GameData\ConformalDecals\Assets\decal-blank.mu' This is version 0.1.3 for KSP 1.8.1. Did you use "download zip" in github on the master branch? Github struggles with Git LFS stuff and will sometimes download the reference file instead, either do a git clone or download the zip file under releases Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted July 1, 2020 Author Share Posted July 1, 2020 Released version 0.1.4 with some EVE cloud bugfixes, and confirmed that ConformalDecals works fine in 1.10, Though I recommend updating B9PS and MM once they get official 1.10 releases Fixes: Fixed decals rendering onto disabled B9PS part variants Decals will still not update when their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed. Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds. Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 1, 2020 Share Posted July 1, 2020 Alright, I know this is possibly the most predictable question I could ever ask, but are there plans to apply this shader to the 1.10 stock decals, or try to? I know these do more, but if those decals have to hang around being redundant at least they could look as nice as these while doing so? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 1, 2020 Share Posted July 1, 2020 1 minute ago, RyanRising said: Alright, I know this is possibly the most predictable question I could ever ask, but are there plans to apply this shader to the 1.10 stock decals, or try to? I know these do more, but if those decals have to hang around being redundant at least they could look as nice as these while doing so? This mod directly replaces them, functionality-wise. You can use all the stock flags, etc. in this mod. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 2, 2020 Share Posted July 2, 2020 (edited) 2 hours ago, Beetlecat said: This mod directly replaces them, functionality-wise. You can use all the stock flags, etc. in this mod. I know, but crafts built using those stock flags don't have the decals conform like these ones do, and since their functionality is the same (though the conformal decal only uses the one part for flags), it would be nice to have the same non-floaty visuals, as well as the bonus of not having to have the mod installed to load ships with with those decals (even though they might look a bit odd if placed with the mod.) Edited July 2, 2020 by RyanRising I've got nothing against modded parts, I just wouldn't want to leave my children alone with them. Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted July 2, 2020 Share Posted July 2, 2020 (edited) On 6/17/2020 at 6:15 AM, cineboxandrew said: Conformal Decals I've been thinking for ages that decals should be done with texture projection. As with many of my bright ideas, someone else also has it and actually gets off their backside and does it. Thank you, have all my up-votes. Edited July 2, 2020 by Citizen247 Quote Link to comment Share on other sites More sharing options...
Dman979 Posted July 2, 2020 Share Posted July 2, 2020 Congratulations on Thread of the Month, @cineboxandrew! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted July 2, 2020 Share Posted July 2, 2020 Any chance this will end up on CKAN? Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted July 2, 2020 Author Share Posted July 2, 2020 On 6/16/2020 at 10:15 PM, cineboxandrew said: CKAN support coming when I figure out how to use CKAN. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.