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[1.12.x] CryoTanks: Liquid Hydrogen storage and management (Oct 25, 2021)


Nertea

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For anyone who waits for a proper launch window on pad and runs out of EC there is Launch Clamp Fuel Pumping. I grabbed this part

@PART[launchClamp1]:FINAL
{
	@MODULE[ModuleGenerator]
	{
		@isAlwaysActive = true
		@OUTPUT_RESOURCE[ElectricCharge]
		{
			@rate = 45
		}
		
	}

for MyOwn.cfg MM patch file to keep the juice flowing.

@NerteaWould something like this be useful as core mod patch?

Cheers

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@Nertea How would I turn all tanks that have boiloff into ZBO tanks?  I like the idea of using the realistic effects of dealing with these fuels, but I don't like the tanks that have a constant boiloff with no way of controlling the rate.  I just want to have all of these types of fuel tanks require electrical cooling.  Several of the tanks I use boiloff and cant be used for long duration flights, except I really enjoy some of these tanks and need them for those long duration flights. I have read as much of the cfg files I can but only understand the basics.  With in the CryoTanksFuelTankSwitcher and the CryoTanksModularFuelTanks  I have read,

"Adds ModuleCryoTank to CryoTanks included built in ZBO tanks." with the module,

MODULE
    {
        name =  ModuleCryoTank
        // in Ec per 1000 units per second
        CoolingEnabled = True
        BOILOFFCONFIG
        {
            FuelName = LqdHydrogen
            // in % per hr
            BoiloffRate = 0.05
            CoolingCost = 0.05
        }
        BOILOFFCONFIG
        {
            FuelName = LqdMethane
            // in % per hr
            BoiloffRate = 0.005
            CoolingCost = 0.02
        }
    }
}

and the other that includes the extra line  "CoolingCost = 0.05"

    MODULE
    {
        name =  ModuleCryoTank
        // in Ec per 1000 units per second
        CoolingCost = 0.05
        CoolingEnabled = True
        BOILOFFCONFIG
        {
            FuelName = LqdHydrogen
            // in % per hr
            BoiloffRate = 0.05
            CoolingCost = 0.09
        }
        BOILOFFCONFIG
        {
            FuelName = LqdMethane
            // in % per hr
            BoiloffRate = 0.005
            CoolingCost = 0.045
        }
    }

What do I have to change to make all tanks ZBO to give me control of all tanks that use evaporative fuels?

 

Thanks as always.  Even though I have made it clear to many times, thank you for Keeping KSP fun for this community.  At this point your name is synonymous with my KSP play times.  I haven't started a playthrough with out your name being attached to it for 90% of my time.

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On 9/22/2022 at 11:13 PM, Lathari said:

For anyone who waits for a proper launch window on pad and runs out of EC there is Launch Clamp Fuel Pumping. I grabbed this part

@PART[launchClamp1]:FINAL
{
	@MODULE[ModuleGenerator]
	{
		@isAlwaysActive = true
		@OUTPUT_RESOURCE[ElectricCharge]
		{
			@rate = 45
		}
		
	}

for MyOwn.cfg MM patch file to keep the juice flowing.

EC Generators have included there:

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On 9/25/2022 at 10:17 PM, ArkaelDren said:

@Nertea How would I turn all tanks that have boiloff into ZBO tanks?  I like the idea of using the realistic effects of dealing with these fuels, but I don't like the tanks that have a constant boiloff with no way of controlling the rate.  I just want to have all of these types of fuel tanks require electrical cooling.  Several of the tanks I use boiloff and cant be used for long duration flights, except I really enjoy some of these tanks and need them for those long duration flights. I have read as much of the cfg files I can but only understand the basics.  With in the CryoTanksFuelTankSwitcher and the CryoTanksModularFuelTanks  I have read,

"Adds ModuleCryoTank to CryoTanks included built in ZBO tanks." with the module,

MODULE
    {
        name =  ModuleCryoTank
        // in Ec per 1000 units per second
        CoolingEnabled = True
        BOILOFFCONFIG
        {
            FuelName = LqdHydrogen
            // in % per hr
            BoiloffRate = 0.05
            CoolingCost = 0.05
        }
        BOILOFFCONFIG
        {
            FuelName = LqdMethane
            // in % per hr
            BoiloffRate = 0.005
            CoolingCost = 0.02
        }
    }
}

and the other that includes the extra line  "CoolingCost = 0.05"

    MODULE
    {
        name =  ModuleCryoTank
        // in Ec per 1000 units per second
        CoolingCost = 0.05
        CoolingEnabled = True
        BOILOFFCONFIG
        {
            FuelName = LqdHydrogen
            // in % per hr
            BoiloffRate = 0.05
            CoolingCost = 0.09
        }
        BOILOFFCONFIG
        {
            FuelName = LqdMethane
            // in % per hr
            BoiloffRate = 0.005
            CoolingCost = 0.045
        }
    }

What do I have to change to make all tanks ZBO to give me control of all tanks that use evaporative fuels?

 

Thanks as always.  Even though I have made it clear to many times, thank you for Keeping KSP fun for this community.  At this point your name is synonymous with my KSP play times.  I haven't started a playthrough with out your name being attached to it for 90% of my time.

You don't have to do anything, as far as I know. Every tank that is touched by the mod is allowed to have cooling, the non-ZBO ones are just disabled by default. Click the PAW option to turn them on. 

Edited by Nertea
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  • 3 months later...

How do I disable boiloff? I don't really want to delete the SimpleBoiloff.dll as when I did, heaps of my craft files had errors about missing part modules. I could still load them and all, but it was sort of annoying. I saw on the documentation page about removing a code block, but when I searched for the config containing the code block, it wasn't there.

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I've encountered a recurring error between CryoTanks+NFSuite(+B9PS) in several installs including the Near Future suite, and not finding any exact reports of my error, figured I'd come here for help in case any of you have encountered it before or @Nertea is familiar with a fix. This might be better suited for one of the threads of the NF suite, but having encountered this with multiple Near Future mods, I'm leaving it here. Modlist and error attached. Can provide more information if requested.
By my limited understanding from logs, the error goes something like this:

  1. Near Future parts have a CryoTanks config in B9PS, requiring cryo tank types. Specifically in my case, the LH2OCryo tank type.
  2. B9PS cannot find cryogenic tank types, despite CryoFuels being installed. (Exact error text below from the first time it appears in my logs.)
    Spoiler

    [LOG 22:47:31.816] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-hex/truss-hex-01/truss-hex-01'
    [WRN 22:47:31.832] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    [ERR 22:47:31.834] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2OCryo ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'LH2OCryo' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0
       --- End of inner exception stack trace ---
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <2aacd5f344de4b4cbd0690767697fdd6>:0
       --- End of inner exception stack trace ---
      at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0
       --- End of inner exception stack trace ---
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <2aacd5f344de4b4cbd0690767697fdd6>:0
       --- End of inner exception stack trace ---
      at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <2aacd5f344de4b4cbd0690767697fdd6>:0
      at PartModule.Load (ConfigNode node) [0x001ab] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0

    [LOG 22:47:31.834] [CryoTanks]Now have 1 fuels

  3. B9PS throws a fatal error, forcing KSP to close. Here it is:
    Screenshot-2023-01-19-231345.png

I figure it's probably a conflict that isn't immediately apparent to me (as my modlist is a hefty one,) so here's my list and GameData contents in full as stated directly in the logs:

Spoiler

Mod DLLs found:
Stock assembly: Assembly-CSharp v0.0.0.0
Scale_Redist v1.0.0.0 / v2.4.6.18
ModuleManager v4.2.2.0
000_AT_Utils v1.10.1.0
001_AnisotropicPartResizer v1.5.0.1
002_MultiAnimators v1.2.1.2
0_00_AT_Utils_UI v1.0.0.0
CC.UI v1.0.0.0
ConfigurableContainers v2.6.2.1
SubmodelResizer v1.0.0.0
ClickThroughBlocker v2.1.10.20
FilterExtensions v3.2.8.0 / v3.2.8
0Harmony v2.2.1.0
HarmonyInstallChecker v2.2.1.0
KSPBurst v1.5.5.1
Microsoft.Extensions.FileSystemGlobbing v6.0.0.0 / v6.0.0-preview.2.21154.6+3eaf1f316b8b1da73fdb98e9cca43c0ddaa12f45 / v6.0.21.15406
System.IO.Compression v4.0.0.0 / v4.6.57.0
System.IO.Compression.FileSystem v4.0.0.0 / v4.6.57.0
System.Runtime.CompilerServices.Unsafe v4.0.6.0 / v3.1.3+8a3ffed558ddf943c1efa87d693227722d6af094 / v4.700.20.12001
System.Runtime v4.1.0.0 / v4.0.0.0
Unity.Burst v0.0.0.0
Unity.Burst.Unsafe v4.0.5.0 / v1.0.0.0
Unity.Collections v0.0.0.0
Unity.Jobs v0.0.0.0
Unity.Mathematics v1.0.0.0
BlendshapeModelLoader v1.0.0.0
TexturesUnlimited v0.0.0.0
aaa_Toolbar v1.8.0.8
USITools v1.0.0.0
USIToolsUI v1.0.0.0
ToolbarControl v0.1.9.9
4kSPExpanded v0.2.1.6
ASETPropsIdentifier v1.5.0.0
Astrogator v1.0.0.0
B9PartSwitch v2.18.0.0 / vv2.18.0
PlanetsideExplorationTechnologies v1.0.0.0
WearableProps v1.0.0.0
BetterBurnTime v1.0.0.0
KSP_Log v1.2.0.0 / v1.2.0
BetterLoadSaveGame v2.5.3.5
BetterTimeWarpCont v2.3.13.0 / v2.3.13
Chatterer v0.9.99.2788
CCK v5.1.0.0 / v5.1.0.0 for KSP v1
ConformalDecals v0.2.12.0 / v1.0.0 / v0.2.12
CLSInterfaces v2.0.1.0
ConnectedLivingSpace v2.0.2.0
ContractConfigurator v1.0.0.0 / v2.2.2.0 KSP-RO / v2.2.2.0
RemoteTech v1.9.0.0 / v1.9.12
CC_RemoteTech v2.0.0.0 / v2.0.0
CrewQueueTwo v1.1.11.4
SimpleBoiloff v0.2.1.0
CustomBarnKit v1.1.22.0
DeployableEngines v2.2.0.0
DistantObject v0.0.0.0
KSPe.Light.DOE v2.4.2.9
DockingCamKURS v1.3.8.5
DynamicBatteryStorage v1.0.0.0
EditorExtensionsRedux v3.4.3.5
EditorTime v1.0.6.0
Atmosphere v1.11.7.1
CelestialShadows v1.11.7.1
CityLights v1.11.7.1
EVEManager v1.11.7.1
PartFX v1.11.7.1
PQSManager v1.11.7.1
ShaderLoader v1.11.7.1
Terrain v1.11.7.1
TextureConfig v1.11.7.1
Utils v1.11.7.1
_BuildManager v1.11.7.1
Launchpad v6.99.3.0 / v6.99.3
FarFutureTechnologies v1.0.0.0
FerramAerospaceResearch.Base v0.16.1.1
ModularFlightIntegrator v1.0.0.0 / v1.2.10.0
FerramAerospaceResearch v0.16.1.1
ferramGraph v1.3.0.0
Firespitter v7.3.7660.26532
FreeIva v0.2.5.1
MANGO v1.1.1.1
HangerExtenderExtended v3.6.0.2
Sigma88LoadingScreens v0.4.0.0
HeapPadder v0.0.2.4
HideEmptyTechTreeNodes v1.0.0.0
HullcamVDSContinued v0.2.2.0 / v0.2.2
JanitorsCloset v0.3.7.8
JSIPartUtilities v0.5.0.5
RasterPropMonitor v0.31.10.1
KAS-API-v2 v2.0.7239.35367 / vKAS API v2
KAS v1.12.8285.34332 / v1.12 for KSP v1
KSPDev_Utils.2.7 v2.7.0.0 / v2.7 for KSP v1
KAX v2.8.1.0
KSPe.Light.KAX v2.3.0.4
KerbalConstructionTime v1.4.11.3
KerbalEngineer.Unity v1.0.0.0
KerbalEngineer v1.1.9.0
KerbalHealth v1.6.3.0 / v1.6.3
CLSInterfaces v2.0.1.0
KerbalismBootstrap v3.16.8249.35354 / v3.16
KerbalismCompanionCalculator v1.0.0.0
KerbalJointReinforcementNext v4.1.19.0
DeployableAeroSurfaces v1.0.0.0
KIS v1.29.8039.40483 / v1.29 for KSP v1.12+
KSPDev_Utils.2.6 v2.6.7847.1936 / v2.6 for KSP v1
MiniAVC-V2 v2.0.0.0
Kopernicus.Parser v1.0.0.0
Kopernicus v1.0.0.0
ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0
kOS v1.3.2.0
kOS.Safe v1.3.2.0
kOS-KerbalEngineer v0.1.1.0
KRASH v0.5.33.5
Kronometer v1.12.0.2
KSCSwitcher v2.0.0.0
0_MultipleModuleInPartAPI v1.0.0.0
KSPCommunityFixes v1.0.0.0 / v1.24.1.0
KSPWheel v0.0.0.0
KSP-PartVolume v0.0.3.10
MagiCore v1.3.2.5 / v1.0.0.0
MechJeb2 v2.5.1.0 / v / v2.14.2.0
System.Buffers v4.0.3.0 / v4.6.28619.01 @BuiltBy: dlab14-DDVSOWINAGE069 @Branch: release/2.1 @SrcCode: https://github.com/dotnet/corefx/tree/7601f4f6225089ffb291dc7d58293c7bbf5c5d4f / v4.6.28619.01
AvionicsSystems v1.3.5.15149
MoonSharp.Interpreter v2.0.0.0
NavballDockAlignIndCE v1.1.1.3
DockingPortAlignmentIndicator v6.10.0.0
DPAI_RPM v1.0.0.2
ModuleDockingNodeNamed v1.0.0.2
NearFutureElectrical v1.0.0.0
NearFutureExploration v0.4.0.0
NFPropUtils v1.0.0.0
NearFuturePropulsion v0.9.0.0
NearFutureSolar v0.4.0.0
NearFutureUtils v0.0.0.0
Grass v0.0.0.0
ParallaxQualityLibrary v1.0.0.0
ParallaxOptimized v1.0.0.0
PatchManager v0.0.17.6
PersistentRotationUpgraded v1.9.1.7
PhysicsRangeExtender v1.21.0.0
PlanetarySurfaceStructures v1.6.16.0
PlanetShine v0.2.6.6
RealChute v1.4.7845.29741 / v1.4.8.3
BackgroundResources v1.12.0.0
ProgressiveCBMaps v0.1.31.0
ResearchBodies v1.13.0.0
Restock v0.1.0.0
Reviva v0.8.1.0 / v0.8.1-0-g2af0238
RocketSoundEnhancement v0.9.6.9215 / v0.9.6
RocketSoundEnhancement.Unity v1.0.0.0
SCANsat v1.20.4.0 / vv20.4
SCANmechjeb v1.20.4.0 / vv20.4
SCANsat.Unity v1.20.4.0
scatterer v0.838.0.0
ScienceAlert v1.9.10.2
ScrapYard v2.2.1.0 / v2.2.1.23
ScrapYard_ContractConfigurator v2.2.1.0 / v2.2.1.6
Shabby v0.3.0.0 / v0.3.0
MiniAVC v1.2.0.6
ShipEffectsContinued v1.0.11.2
Singularity v0.991.7804.33947
KerbalSlingshotter v1.1.8.1
SmartDockingAid v1.0.0.0
SpaceDust v0.0.0.0
ButtonManager v1.0.1.1
KSP_ColorPicker v1.1.0.5
KSP_PartHighlighter v1.1.0.10
SpaceTuxUtility v1.0.1.3
VesselModuleSave v1.0.1.2
Stock assembly: KSPSteamCtrlr v0.0.1.35
StageRecovery v1.9.6.1
HabUtils v1.0.0.0
Strategia v1.0.0.0 / v1.8.0
SystemHeat v0.1.0.0
ThroughTheEyes v2.0.4.4
Trajectories v2.4.3.0
KerbalAlarmClock v3.14.0.0
TransferWindowPlanner v1.9.0.1
UniversalStorage2 v4.0.0.8
UniversalStorage2.Unity v1.8.0.0
VesselView v0.8.8.6
VesselViewPlugin v0.8.8.6
VesselViewRPM v0.8.8.6
VVDiscoDisplay v0.8.8.6
VVPartSelector v0.8.8.6
Waterfall v0.0.0.0
WaypointManager v2.8.3.5 / v2.8.1
WildBlueTools v1.0.0.0
KerbalActuators v1.0.0.0
WildBlueCore v1.0.0.0
Blueshift v1.0.0.0
Buffalo v1.0.0.0
Sandcastle v1.0.0.0
[x]_Science! v6.0.1.3

Folders and files in GameData:
000_AT_Utils
000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_KSPBurst
000_TexturesUnlimited
000_Toolbar
000_USITools
001_ToolbarControl
4kSP
AngleCanMods
ASET
Astrogator
B9PartSwitch
Benjee10_MMSEV
Benjee10_sharedAssets
Benjee10_shuttleOrbiter
Benjee10_Suits
BetterBurnTime
BetterLoadSaveGame
BetterScienceLabsContinued
BetterTimeWarp
Chatterer
ChromaWorks
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ConfigurableContainers
ConformalDecals
ConnectedLivingSpace
ContractConfigurator
ContractPacks
CrewRandR
CrowdSourcedScience
CryoEngines
CryoTanks
CTTP
CustomBarnKit
DecayingRTGs
Delivery
DeployableEngines
DistantObject
DockingCamKURS
DynamicBatteryStorage
EditorExtensionsRedux
EditorTime
EnvironmentalVisualEnhancements
ExtendedAntennaProgression
ExtraDockingPorts
ExtraplanetaryLaunchpads
FarFutureTechnologies
FerramAerospaceResearch
Firespitter
FreeIva
FruitKocktail
FShangarExtender
GU
GU_Parts
HabTechProps
HeapPadder
HeatControl
HideEmptyTechTreeNodes
htRobotics
HullCameraVDS
ImprovedTreeEnginePlacement
JanitorsCloset
JSI
JX2Antenna
KAS
KAX
KerbalAtomics
KerbalConstructionTime
KerbalEngineer
KerbalFoundries
KerbalHealth
Kerbalism
KerbalismCompanionCalculator
KerbalismSimplex
KerbalJointReinforcement
KerbalReusabilityExpansion
KGEx
KIS
Kopernicus
kOS
kOS-KerbalEngineer
KRASH
Kronometer
KSC
KSCSwitcher
KSPCommunityFixes
KSPWheel
KSP_PartVolume
MagiCore
MarkIVSystem
MechJeb2
MechJebForAll
MiningExpansion
MissingHistory
Mk2Expansion
Mk3Expansion
MOARdV
ModularFlightIntegrator
MPE
NavBallDockingAlignmentIndicatorCE
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
OPM
OPM_Parallax
OPT
OPT_Legacy
OPT_Reconfig
Parallax
Parallax_StockTextures
PatchManager
PersistentRotation
PhysicsRangeExtender
PlanetaryBaseInc
PlanetShine
RealChute
RemoteTech
REPOSoftTech
ReStock
ReStockPlus
Reviva
RocketSoundEnhancement
RocketSoundEnhancementDefault
SCANsat
Scatterer
ScattererAtmosphereCache
Science-Full-Reward
Science-Full-Transmit
ScienceAlert
ScrapYard
Shabby
SHED
ShipEffectsContinued
Singularity
SlingShotter
SmartDockingAid
SOCKrecolored
SolarPanelDegradation
SpaceDust
SpaceTuxIndustries
SpaceTuxLibrary
SpaceTuxSA
Stock folder: Squad

Stock folder: SquadExpansion

StageRecovery
StationPartsExpansionRedux
StationPartsExpansionReduxIVAs
Strategia
SystemHeat
SystemHeatConverters
SystemHeatFissionEngines
SystemHeatFissionReactors
SystemHeatHarvesters
ThroughTheEyes
Trajectories
TriggerTech
UmbraSpaceIndustries
UniversalStorage2
VesselView
VexarpIVA
Waterfall
WaypointManager
WildBlueIndustries
[x]_Science!
999_Scale_Redist.dll
ModuleManager.4.2.2.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree

 

Edited by Lyraea
Edited which part of the error was included to contain a few logs around the exception
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On 1/16/2023 at 3:13 AM, Bulltoad said:

How do I disable boiloff? I don't really want to delete the SimpleBoiloff.dll as when I did, heaps of my craft files had errors about missing part modules. I could still load them and all, but it was sort of annoying. I saw on the documentation page about removing a code block, but when I searched for the config containing the code block, it wasn't there.

A module manager patch such as this will do the trick, I think - hopefully without wrecking anything else:

Spoiler

@PART[*]:HAS[@MODULE[ModuleCryoTank]]:AFTER[zzz_CryoTanks]
{
    !MODULE[ModuleCryoTank],* {}
}

 

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7 minutes ago, Kriegio said:

Cryotanks isn't working for me, I can only choose one fuel type. Does anyone have a list of incompatible mods for cryotanks?

Interstellar Fuel switch is definetly imcompatible, are you in any case using it?

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9 hours ago, Kriegio said:

Nope, but NFLV seems to have LH2/O and stuff I don't know why it's not working

Perhaps Rational Resources? (not exactly imcompatible, but some patches affect Squad tanks in a different way compared to modded tanks)

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54 minutes ago, Kriegio said:

I don't think I have that, I'll also send my gamedata folder here. cef468dc69978db4cda387e8c37c79c7.pngb7f5f78f092dd51a6426d23f01bd7c68.png

my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder).

What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar?

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42 minutes ago, Davi SDF said:

my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder).

What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar?

No idea about redist, I’ll remove it tomorrow and I’ll see about csr.

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  • 2 weeks later...
On 1/22/2023 at 10:56 PM, Davi SDF said:

my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder).

What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar?

The issue was WarpPlugin, I removed it and cryotanks as well as ACK are working just fine now.

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  • 1 month later...

I found i breaking bug. if multiple cryo fuels are in a tank the EC cost counts all the contents for each fuel so it gets double counted. This means you cant have LOx/LH2 in a single tank. Since Nertea is doing something else could someone make a fork to fix it? Specifically of version 1.6.1 since newer ones add new bugs. I would like to make a real fuel ish config and need that to work

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  • 1 month later...

@The guy from duna That's a Rational Resources problem. Do one of these and let me know how things go:

  1. Open GameData/RationalResources/CRP/zTankTypes.cfg and do find + delete on all instances of ,!ClassicStock as shown here with string highlingthing.
  2. Open the same config file, delete everything in it, and copy-paste everything from here (raw) into there.
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  • 1 month later...
48 minutes ago, howardxu23 said:

new bug:
I am unlocking the cryotanks in carrer mode, but it is not actually allowing me to grab and place them.
have restarted and reinstalled the mod, but to no effect.

https://imgur.com/a/3XyDzkh

It's saying you need to pay to unlock it, have you paid for it? It's carrer not Science mode.

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16 minutes ago, Davi SDF said:

It's saying you need to pay to unlock it, have you paid for it? It's carrer not Science mode.

I have definitely paid for it, slapped the unlock button and that.
EDIT:
it seems to be self duplicating in the R&D center?
i2wpRsx.png

Edited by howardxu23
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1 hour ago, howardxu23 said:

I have definitely paid for it, slapped the unlock button and that.
EDIT:
it seems to be self duplicating in the R&D center?
i2wpRsx.png

hmm, that doesn't seem right, what are your mods?

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