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[1.8-1.11.x] Beamed Power Standalone (and Propulsion), v1.1.0


Aniruddh

Wavelength setting  

46 members have voted

  1. 1. How realistic do you want the wavelength setting

    • Full realism (eg. "Far Ultraviolet")
      10
    • Some realism (eg. "Ultraviolet")
      15
    • Simple (and vague), (eg. "Short"/"Long"), option currently implemented
      19
    • No wavelength mechanic (wavelength preset by the code itself)
      2

This poll is closed to new votes


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Posted (edited)

@Aniruddh

Anyway to make this mod transmit a different resource? I tried cloning the repo & replacing all ECHash with ResourceHash, then replacing ElectricCharge with 'ThermalPower', but promptly ran into build issues. I also changed the references to unity dlls so that they go to my local copies.. any help?

 

Edit: problem resolved, the mod depended on an older dll of itself for some reason?

Edited by KspNoobUsernameTaken
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