Knight of St John Posted March 15, 2021 Share Posted March 15, 2021 Well I thought I'd just drop this over here as well Spoiler The new release of Stock Waterfall Effects has 9 new plumes, and some added effects! Quote Link to comment Share on other sites More sharing options...
dok_377 Posted March 15, 2021 Share Posted March 15, 2021 (edited) @Nertea @Knight of St John I'm seeing some black lines over the engines with Stock Waterfall Effects. Is this Waterfall or something in the configs that needs to be tweaked? Update: found it. It's the refraction shader. If it's disabled, the black lines disappear. Edited March 15, 2021 by dok_377 Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted March 15, 2021 Share Posted March 15, 2021 https://imgur.com/a/7T1W37k Is it possible that two distortion FX cannot be overlayed? In the video here the top effect adds rough distortion while the lower one adds very fine distortion. However, when I enable the very fine distortion the original rough distortion gets overriden and is no longer visible. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 16, 2021 Author Share Posted March 16, 2021 12 hours ago, dok_377 said: @Nertea @Knight of St John I'm seeing some black lines over the engines with Stock Waterfall Effects. Is this Waterfall or something in the configs that needs to be tweaked? Update: found it. It's the refraction shader. If it's disabled, the black lines disappear. Can you indicate the graphical conditions this appears under? I can't reproduce it. Platform, KSP version, and post-processing mods or effects, graphics hardware, etc. 2 hours ago, HB Stratos said: https://imgur.com/a/7T1W37k Is it possible that two distortion FX cannot be overlayed? In the video here the top effect adds rough distortion while the lower one adds very fine distortion. However, when I enable the very fine distortion the original rough distortion gets overriden and is no longer visible. Correct. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted March 16, 2021 Share Posted March 16, 2021 (edited) 12 hours ago, Nertea said: Platform, KSP version, and post-processing mods or effects, graphics hardware, etc. Windows 10, stock game (I removed all the mods specifically to see if that was the case), KSP version 1.10.1, GTX 1060 6G graphics card. To be honest, I'm starting to think that it might be in the configs after all. I installed the Waterfall ReStock package to check and there's no black lines, even though the distortion effect is used as well. Maybe @Knight of St John can check if he sees this effect, but I doubt he will see it. Might be the "one guy issue". Update: strangest thing. When I turn off antialiasing, the effect disappears. Video: https://youtu.be/wExsqyRzE4Q Edited March 16, 2021 by dok_377 Added graphical settings. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted March 16, 2021 Share Posted March 16, 2021 (edited) 4 hours ago, dok_377 said: Maybe @Knight of St John can check if he sees this effect, but I doubt he will see it. Might be the "one guy issue". We reproduced this ourselves, so it's at least a 3-guy issue now. Edited March 16, 2021 by Knight of St John Quote Link to comment Share on other sites More sharing options...
dok_377 Posted March 16, 2021 Share Posted March 16, 2021 7 minutes ago, Knight of St John said: We reproduced this ourselves, so it's at least a 3-guy issue now. Oh, nice. Good to know that this is an actual thing and not just something local in my system. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 16, 2021 Author Share Posted March 16, 2021 We've identified the problem and should have a viable fix soon. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 17, 2021 Author Share Posted March 17, 2021 Waterfall 0.6.2 Fixed texture picker not showing texture names Fixed black line in some shaders when using antialiasing Fixed distortion effects not being culled on low intensity Quote Link to comment Share on other sites More sharing options...
akkhor Posted March 17, 2021 Share Posted March 17, 2021 Hey guys! Such beautiful plumes make my heart flutter! One small issue with Vessel Viewer, it shows the plume as a giant blob rendering vessel viewer useless. I am guessing because waterfall is mesh based vessel viewer can't distinguish it. Just wanted to let you guys know. Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted March 17, 2021 Share Posted March 17, 2021 On 3/16/2021 at 2:10 AM, Nertea said: On 3/15/2021 at 11:52 PM, HB Stratos said: https://imgur.com/a/7T1W37k Is it possible that two distortion FX cannot be overlayed? In the video here the top effect adds rough distortion while the lower one adds very fine distortion. However, when I enable the very fine distortion the original rough distortion gets overriden and is no longer visible. Correct. is there some way to prevent this? Or is there a way to mix multiple textures into one distortion shader? Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted March 19, 2021 Share Posted March 19, 2021 (edited) When figuring out what went wrong with something else in my logs, noticed a nullref from Waterfall - possibly from an RCS effect on one of the NearFuture (Spacecraft, I think? Can't remember precisely) RCS parts. Log here: https://www.dropbox.com/s/p96anzx1nsz466g/ksplog_stagerecoveryKKjnsq.log?dl=0 Just in case it's useful! Edited March 19, 2021 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
DanDucky Posted March 20, 2021 Share Posted March 20, 2021 is there a config I can use to turn off the engine lighting? my turd of a computer can't handle it but I want to keep it on for other mods because of stock lights and such. Quote Link to comment Share on other sites More sharing options...
Kari Posted March 20, 2021 Share Posted March 20, 2021 6 hours ago, DanDucky said: is there a config I can use to turn off the engine lighting? my turd of a computer can't handle it but I want to keep it on for other mods because of stock lights and such. Change "EnableLights" from true to false in "WaterfallSettings.cfg" inside the waterfall folder. I have the same performance problem, sucks to have a 10yo laptop Quote Link to comment Share on other sites More sharing options...
DanDucky Posted March 20, 2021 Share Posted March 20, 2021 2 minutes ago, Karin said: Change "EnableLights" from true to false in "WaterfallSettings.cfg" inside the waterfall folder. I have the same performance problem, sucks to have a 10yo laptop thank you! Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted March 21, 2021 Share Posted March 21, 2021 This is sexy. Quote Link to comment Share on other sites More sharing options...
dtrauma Posted March 22, 2021 Share Posted March 22, 2021 I think there's a bug in the waterfall-restock config for single bell poodles. That, or my engine is leaking. (I don't know of that image URL is stable, if not go here: https://drive.google.com/file/d/1POmxHceRdTC4bu6eyQDZN5qVhLuDPpq3/view Quote Link to comment Share on other sites More sharing options...
lolpox Posted March 23, 2021 Share Posted March 23, 2021 (edited) Hi. Does anyone here know what makes this ugly exhaust smoke and how to get rid of it? Is it part of the stock game? https://imgur.com/a/wwK9t7W EDIT: NVM had to edit it out from the engine config Edited March 23, 2021 by lolpox NVM had to edit it out from the engine config Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 24, 2021 Author Share Posted March 24, 2021 On 3/17/2021 at 12:35 PM, HB Stratos said: is there some way to prevent this? Or is there a way to mix multiple textures into one distortion shader? Nope, not planned. On 3/18/2021 at 10:48 PM, AccidentalDisassembly said: When figuring out what went wrong with something else in my logs, noticed a nullref from Waterfall - possibly from an RCS effect on one of the NearFuture (Spacecraft, I think? Can't remember precisely) RCS parts. Log here: https://www.dropbox.com/s/p96anzx1nsz466g/ksplog_stagerecoveryKKjnsq.log?dl=0 Just in case it's useful! This has to do with the light, it'll be fixed eventually. On 3/22/2021 at 4:47 AM, dtrauma said: I think there's a bug in the waterfall-restock config for single bell poodles. That, or my engine is leaking. (I don't know of that image URL is stable, if not go here: https://drive.google.com/file/d/1POmxHceRdTC4bu6eyQDZN5qVhLuDPpq3/view Need to update Restock to address this and haven't had a chance yet. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted March 25, 2021 Share Posted March 25, 2021 (edited) I'm having a small problem - the Asimov FFRE afterburning mode's "throttle" controller does not work, staying at 0 unless overwritten through the waterfall menu. I've checked with and without PersistentThrust but that didn't affect it. Spoiler Non-afterburning:Switched to afterburning (still at full throttle): Anyone else have this issue? Edit: there's also no errors or warning or anything in the console/log. Edited March 25, 2021 by Apelsin Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 26, 2021 Author Share Posted March 26, 2021 22 hours ago, Apelsin said: I'm having a small problem - the Asimov FFRE afterburning mode's "throttle" controller does not work, staying at 0 unless overwritten through the waterfall menu. I've checked with and without PersistentThrust but that didn't affect it. FFT bug, need to fix there. Must have missed that in the last update. Waterfall 0.6.3 Improved hydrolox-lower-3 (RS-68) template (Zorg) New hydrolox-upper-2 and methalox-upper-2 templates (KnightOfStJohn) Fix issue when deleting effects in the editor Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted March 27, 2021 Share Posted March 27, 2021 On 3/25/2021 at 11:56 PM, Apelsin said: Anyone else have this issue? The same stuff happens on biggest VASMIR engine from NFP when you switch it into xenon mode Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted March 30, 2021 Share Posted March 30, 2021 On 3/14/2021 at 1:41 AM, Nertea said: I'm the team. Is it just that one or all the blocks? It's just the RV-105-A - each variant has a different issue of a similar ilk. Personal theory is Waterfall doesn't wanna play nice with a thruster that can change nozzle position - I worked around it by disabling the part entirely, and re-enabling the old Restock+ thrusters. Those don't have that issue, for some reason. I also found a WaterfallRestock issue with the single-engine Poodle variant where it fires an extra jet of flame effect out of the side, hotfixed by deleting the poodleSingleFX section at the very end of the config (it removes the incorrect plume, but doesn't remove the already-there correct plume). Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2021 Share Posted March 30, 2021 Love the new lighting effects. Awesome! Also, @Nertea, do you know why my VASMIR engine from NF propulsion isn't making any waterfall plumes? They're only giving off boring stock plumes pls help, thx Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 30, 2021 Author Share Posted March 30, 2021 10 hours ago, wisdomsavingthrow said: It's just the RV-105-A - each variant has a different issue of a similar ilk. Personal theory is Waterfall doesn't wanna play nice with a thruster that can change nozzle position - I worked around it by disabling the part entirely, and re-enabling the old Restock+ thrusters. Those don't have that issue, for some reason. I also found a WaterfallRestock issue with the single-engine Poodle variant where it fires an extra jet of flame effect out of the side, hotfixed by deleting the poodleSingleFX section at the very end of the config (it removes the incorrect plume, but doesn't remove the already-there correct plume). I can't actually reproduce this RCS thing (the poodle thing is known). What versions of these mods are you using, with what KSP? 31 minutes ago, SpaceX_Boi said: Love the new lighting effects. Awesome! Also, @Nertea, do you know why my VASMIR engine from NF propulsion isn't making any waterfall plumes? They're only giving off boring stock plumes pls help, thx NFP needs a fix. Quote Link to comment Share on other sites More sharing options...
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