peridoot Posted April 20, 2021 Share Posted April 20, 2021 yes but speficly this mod is malfuctioning ant it only started after my mod list basicly doubled in size (i also just pemoved this mod entirel and basicly went back to stock.) also me spelling is poo poo wow Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 20, 2021 Author Share Posted April 20, 2021 On 4/17/2021 at 10:58 AM, Al2Me6 said: I have indeed verified that the patch shows up in ModuleManager.ConfigCache -- that's what I meant by "show up in ModuleManager," hence why I'm puzzled. I tried copy-pasted the template out of the cache into its own file, and it does seem to work that way. I'll talk to MM folks to see if I'm doing anything wrong. Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted April 20, 2021 Share Posted April 20, 2021 @Nertea I feel I don't understand some of the template documentation, but is my starting code good i have not exported this cfg to waterfall yet Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted April 20, 2021 Share Posted April 20, 2021 @Nertea why is my editor not working even though i added a cfg Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted April 20, 2021 Share Posted April 20, 2021 (edited) what was the config you need something like this in the config for the part or as a modulemanager patch for the part: (this is from the Skipper) MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = skipperFX // This links the effects to a given ModuleEngines engineID = basicEngine // List out all controllers we want available // This controller scales with atmosphere depth CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } // This controller scales with effective throttle CONTROLLER { name = throttle linkedTo = throttle } // this controller generates a random value in the range specified CONTROLLER { name = random linkedTo = random range = -1,1 } // ----------------------------------------------------- // Past here should be generated with the ingame editor! // ----------------------------------------------------- TEMPLATE { // This is the name of the template to use templateName = waterfall-hydrolox-lower-2 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 0.73, 0.73, 0.8 } } Edited April 20, 2021 by EnderKid2 Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted April 21, 2021 Share Posted April 21, 2021 @EnderKid2 thanks Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted April 21, 2021 Share Posted April 21, 2021 @Nertea For my custom plume my swivel engine is getting both the vanilla ans the waterfall plume mashup like shown here: This should be the plume only Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted April 21, 2021 Share Posted April 21, 2021 4 hours ago, Weak Player said: For my custom plume my swivel engine is getting both the vanilla ans the waterfall plume mashup like shown here: That's because you need to remove the stock plume manually. This is an example:https://github.com/post-kerbin-mining-corporation/WaterfallRestock/blob/master/GameData/WaterfallRestock/Patches/Squad/liquidEngineSwivel.cfg#L6-L76 Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted April 21, 2021 Share Posted April 21, 2021 (edited) Thanks, but how should i change the values from the waterfall folder?? Edited April 21, 2021 by Weak Player Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 23, 2021 Share Posted April 23, 2021 On 3/15/2021 at 6:52 PM, HB Stratos said: top effect Is there any chance you will post your WIP configs? I (and I'm sure some others) would like to test them. Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 24, 2021 Share Posted April 24, 2021 Does this mod conflict with PLUME PARTY? Some mods have Waterfall / Plume party as a dependency ... I was in doubt. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 24, 2021 Share Posted April 24, 2021 2 hours ago, KallangoVerde said: Does this mod conflict with PLUME PARTY? Some mods have Waterfall / Plume party as a dependency ... I was in doubt. No it doesn't conflict. Same deal as RealPlume, it removes the stock/plumeparty plume and replaces it with the fancy waterfall one. Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 24, 2021 Share Posted April 24, 2021 8 minutes ago, KeaKaka said: Não, não entra em conflito. Mesmo negócio que o RealPlume, ele remove a pluma de estoque / plumeparty e a substitui pela fantasia em cascata. hummm...thanks! Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted April 25, 2021 Share Posted April 25, 2021 Can you add support for TweakScale? If an engine is scaled down or up can the plume also be scaled up or down accordingly? Thanks Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 28, 2021 Share Posted April 28, 2021 Does this have any conflicts with Smokescreen and/or RealPlume? Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted April 28, 2021 Share Posted April 28, 2021 10 minutes ago, MaverickSawyer said: Does this have any conflicts with Smokescreen and/or RealPlume? with the latest versions of RealPlume and Waterfall, the configs are set up to not conflict. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 28, 2021 Share Posted April 28, 2021 13 minutes ago, EnderKid2 said: with the latest versions of RealPlume and Waterfall, the configs are set up to not conflict. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Okay. Just trying to run down a cause for the game crashing after leaving the build area. Wanted to rule out some of the more unlikely possibilities first. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted April 28, 2021 Share Posted April 28, 2021 Just now, MaverickSawyer said: Okay. Just trying to run down a cause for the game crashing after leaving the build area. Wanted to rule out some of the more unlikely possibilities first. even before that prioritization patch, them conflicting would look like an engine having both plumes at once Quote Link to comment Share on other sites More sharing options...
Probus Posted April 30, 2021 Share Posted April 30, 2021 On 4/28/2021 at 6:39 PM, EnderKid2 said: with the latest versions of RealPlume and Waterfall, the configs are set up to not conflict. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Can someone point me to a link that discusses Waterfall and Realism Overhaul? I was wanting to help get these two integrated as I had done a bit of work with Real Plumes back with @Felger way back when. Hopefully all is good, but historically it would be closer to say 'let the tweaking commence'. Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted April 30, 2021 Share Posted April 30, 2021 1 hour ago, Probus said: Can someone point me to a link that discusses Waterfall and Realism Overhaul? I was wanting to help get these two integrated as I had done a bit of work with Real Plumes back with @Felger way back when. Hopefully all is good, but historically it would be closer to say 'let the tweaking commence'. It's already happening: https://github.com/KSP-RO/RealismOverhaul/pull/2430. Plume configs, which will be merged in the near future too, are currently located in https://github.com/vevladdd/ROE-Waterfall. If you're interested in helping, please hop on the official RO Discord server (there's an #ro-waterfall channel there). Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 1, 2021 Share Posted May 1, 2021 Does the jet engines have plumes for restock? Im using RealPlume as well and the jet engines as well as SRBs use RealPlume. Do they have plumes for stock and ReStock? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 2, 2021 Share Posted May 2, 2021 4 hours ago, BlackEyedPhantom said: Does the jet engines have plumes for restock? Im using RealPlume as well and the jet engines as well as SRBs use RealPlume. Do they have plumes for stock and ReStock? Currently WaterfallRestock does not provide jet plumes. If you are using stock, you can use Stock Waterfall which does have jet plumes. Quote Link to comment Share on other sites More sharing options...
Probus Posted May 2, 2021 Share Posted May 2, 2021 Why did it take so long to come up with these new plume graphics? They are just so much better than the original Plumes. More powerful computers or just a brand new way of doing things maybe? Whatever the reason, I'm really liking them. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 2, 2021 Share Posted May 2, 2021 7 hours ago, Spaceman.Spiff said: Currently WaterfallRestock does not provide jet plumes. If you are using stock, you can use Stock Waterfall which does have jet plumes. Thanks! But restock just looks better then stock. So ill settle with it untill you (idk if u are the dev... If not sorry) update it. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 2, 2021 Share Posted May 2, 2021 2 hours ago, Probus said: brand new way of doing things maybe? This. (for KSP at least). Waterfall plumes are actually more computer-friendly than stock plumes (or something like that) while looking better. 1 hour ago, BlackEyedPhantom said: Thanks! But restock just looks better then stock. So ill settle with it untill you (idk if u are the dev... If not sorry) update it. Restock doesn't touch stock jets, so that's probably why WaterfallRestock doesn't either. But we should wait and see what @Nertea (the actual dev) thinks about it. Also, Waterfall's fundamentally 'curtain-shaped' plumes don't model the thick voluminous cloud plumes of most SRBs very well, so that's why no Waterfall SRB effects. Quote Link to comment Share on other sites More sharing options...
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