alartor Posted June 30, 2022 Share Posted June 30, 2022 First of all, thank you very much for all your amazing work on this KSP mod (and others), and the jaw-dropping visuals that you bring to the game! So, I am encountering an issue where, while in a "shadow zone" (eclipse, dark side of a planet, and such), *ALL* sources of light are blocked out (even lights on the vessel that are turned on). I have been looking up and down through several threads and I think it's the same issue mentioned here (yep, I too can only see is my flag). Maybe it's just my mind feeling numb after all the searching and trying to understand, so please excuse me if I ask again something already answered... (I did try, I assure you!) I am using EVE-Redux 1.11.6.1 with BoulderCo config 1.2.2.1, as well as Scatterer 0.0835 (and KSP 1.12.3.3173) - all latest versions at the time. Is this issue unavoidable, or is there some setting I can change to avoid it? If a way to avoid this is using something other than the BoulderCo visual config, can someone suggest another one that is light-weight and has the night city-lights thingy? Thanks again! alf (alartor) Quote Link to comment Share on other sites More sharing options...
qwery123 Posted July 7, 2022 Share Posted July 7, 2022 Is this compatible with mods using the original EVE? Quote Link to comment Share on other sites More sharing options...
qwery123 Posted July 7, 2022 Share Posted July 7, 2022 I have a city lights map, but no city lights appear. Quote Link to comment Share on other sites More sharing options...
jos1151 Posted July 8, 2022 Share Posted July 8, 2022 There hasn't really been a new post here in a while regarding the development of the volumetric clouds. Has discussion moved somewhere else or has there just not been any new posts? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted July 8, 2022 Share Posted July 8, 2022 (edited) 1 hour ago, jos1151 said: There hasn't really been a new post here in a while regarding the development of the volumetric clouds. Has discussion moved somewhere else or has there just not been any new posts? My understanding is 2 things happened. 1.) Blackrack got COVID, which slowed him down a bit 2.) He suffered a bit of a coding burn out. Of the two, @blackrack on discord told me 2 is the most significant challenge right now. I'm sure he'll come back to this (he's been through similar things before), but right now he is just struggling finding motivation to finish. Remember, we all do this for free, so lets be supportive. Edited July 8, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 12, 2022 Share Posted July 12, 2022 I hope the best for him, he single handedly did so much for ksp and ksp community. Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted July 13, 2022 Share Posted July 13, 2022 On 6/10/2022 at 8:43 PM, Beetlecat said: It's in the new beta of Parallax. Available for now on the patreon -- link should be in the Parallax topic. its paid now? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted July 13, 2022 Share Posted July 13, 2022 (edited) 7 hours ago, Astra Infinitum said: its paid now? You can also compile it yourself (don't try to compile blackrack's new clouds, it's been confirmed by him that he's left stuff out of the github on purpose to avoid people complaining about bugs he already knows about) Edited July 13, 2022 by ballisticfox0 Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 13, 2022 Share Posted July 13, 2022 On 7/8/2022 at 11:47 AM, R-T-B said: My understanding is 2 things happened. 1.) Blackrack got COVID, which slowed him down a bit 2.) He suffered a bit of a coding burn out. Of the two, @blackrack on discord told me 2 is the most significant challenge right now. I'm sure he'll come back to this (he's been through similar things before), but right now he is just struggling finding motivation to finish. Remember, we all do this for free, so lets be supportive. Sorry for you @blackrack. Look after yourself, go outdoor and enjoy the sun. After that, come back to us in great shape ! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 14, 2022 Share Posted July 14, 2022 19 hours ago, Astra Infinitum said: its paid now? Just for the "early access" stuff. It'll be available to all soon enough, I'm sure. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 (edited) Salutations I seem to have a bug with classic EVE style volumetrics; they only appear when Scatterer is also installed; if Scatterer isn't present, all volumetrics are missing from my cloud layers. Examples of layers with volumetrics: With EVE + Scatterer: Spoiler With just EVE: Spoiler It's worth noting too that the physical layer is still visible, it's just the volumetric particles that are missing when Scatterer is missing. Is this a known issue, or perhaps there's something wrong with my configs? Edited July 23, 2022 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 23, 2022 Author Share Posted July 23, 2022 1 hour ago, HafCoJoe said: Salutations I seem to have a bug with classic EVE style volumetrics; they only appear when Scatterer is also installed; if Scatterer isn't present, all volumetrics are missing from my cloud layers. Examples of layers with volumetrics: With EVE + Scatterer: Reveal hidden contents With just EVE: Hide contents Not n It's worth noting too that the physical layer is still visible, it's just the volumetric particles that are missing when Scatterer is missing. Is this a known issue, or perhaps there's something wrong with my configs? Not a known issue. Are there any other visual mods installed like tufx? Seems like an interaction issue or maybe an outdated eve version. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 (edited) 15 minutes ago, blackrack said: Not a known issue. Are there any other visual mods installed like tufx? Seems like an interaction issue or maybe an outdated eve version. Not TUFX, though I am running Parallax, TextureReplacer, PlanetShine, Kerbal Konstructs, ReStock, Rocket Sounds, and Waterfall. I'll remove some things and see if anything happens. Current EVE version: Environmental Visual Enhancements - Redux 1.11.6.1 Edited July 23, 2022 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 I'm going to do a clean install of only EVE + unreleased/updated Spectra and report back Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 (edited) The volumetrics still don't appear in a pure stock game with only EVE and Spectra: And do appear with EVE, Spectra + Scatterer: (Apologies it's hard to see but they're there) Edited July 23, 2022 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 (edited) @blackrack I simplified the configs down to the absolute minimum to show this bug, and zipped it up to send over to you if you need something to help test; just one global Volumetric layer at 100m above Kerbin so you can load the game with Scatterer, and without it to see how it only shows up with: Appearance with vs without Scatterer: Spoiler With Scatterer: Without Scatterer: Simple Config: (Sorry for the ping, I thought it worth the inclusion for this one) Edited July 23, 2022 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 23, 2022 Share Posted July 23, 2022 (edited) There are so many different configurations for EVE and very little documentations, did you try something like this ? : Spoiler EVE_CLOUDS { OBJECT { name = KerbinSurfaceFog body = Kerbin altitude = 100 speed = 0,10,0 settings { _Color = 255,255,255,255 _UVNoiseAnimation = 0,0 _UVNoiseScale = 0 _UVNoiseStrength = 0 _MainTex { value = EVEVolumetricsTest/detail1 } _DetailTex { value = EVEVolumetricsTest/detail1 } } layerVolume { area = 8000,2 followDetail = True particleMaterial { _Tex { value = EVEVolumetricsTest/rgb } } } } } I don't know if it will help, but your bug is very strange so you need to explore every lead. Edited July 23, 2022 by Vandest Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 20 minutes ago, Vandest said: There are so many different configurations for EVE and very little documentations, did you try something like this ? : Hide contents EVE_CLOUDS { OBJECT { name = KerbinSurfaceFog body = Kerbin altitude = 100 speed = 0,10,0 settings { _Color = 255,255,255,255 _UVNoiseTex = AstronomersVisualPack/AVP_Configs/Textures/uvnoise1 _UVNoiseAnimation = 0,0 _UVNoiseScale = 0 _UVNoiseStrength = 0 _MainTex { value = EVEVolumetricsTest/detail1 } _DetailTex { value = EVEVolumetricsTest/detail1 } } layerVolume { area = 8000,2 followDetail = True particleMaterial { _Tex { value = EVEVolumetricsTest/rgb } } } } } I don't know if it will help, but your bug is very strange so you need to explore every lead. I see a line in there from Astronomer's Visual pack — was that intended? Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 23, 2022 Share Posted July 23, 2022 (edited) No, sorry mistake from me. I edited it. I especially wanted to draw your attention on this syntax : _MainTex { value = EVEVolumetricsTest/detail1 } Edited July 23, 2022 by Vandest Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 23, 2022 Share Posted July 23, 2022 (edited) 2 hours ago, Vandest said: No, sorry mistake from me. I edited it. I especially wanted to draw your attention on this syntax : _MainTex { value = EVEVolumetricsTest/detail1 } Gotcha. I'll do some more quick tests when I've time again but I think I'll end up releasing the new Spectra update despite the lack of volume without Scatterer, since it's a fringe case when one is installed with without the other Edited July 23, 2022 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 23, 2022 Share Posted July 23, 2022 I think you meant "when one is installed withOUT the other". Yes it's a fringe case, and today players without Scatterer are very rare. I'm eager to see the new Spectra ! Quote Link to comment Share on other sites More sharing options...
RGB PARROT Posted July 28, 2022 Share Posted July 28, 2022 Hi, was wondering if I could get a little help, may or may not be having issues with EVE. I attached an example image of the problem and my game folder, game version is the latest available. https://imgur.com/L9ILJ5H https://imgur.com/IBfUXrs Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 1, 2022 Share Posted August 1, 2022 I'm getting this NullRef Exception when leaving flight to the main menu, repeated four times before seeming to stop. [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) KSP.log file, Exceptions are right near the bottom. I'm unsure if this is an EVE caused exception, but seeing Atmosphere.CloudsPQS gives me suspicions Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 1, 2022 Share Posted August 1, 2022 1 hour ago, HafCoJoe said: I'm getting this NullRef Exception when leaving flight to the main menu I had this same error and I replaced Spectra with Environmental Visual Enhancements - Stock Planet Config files and the exceptions stopped. Quote Link to comment Share on other sites More sharing options...
Padrone Posted August 6, 2022 Share Posted August 6, 2022 (edited) Edited: I was watching TV and just now had a brain flash. Long story short, I checked the MM cache file, and something is messing up my EVE_Clouds node. At least now I know what I'm looking for. Edited August 7, 2022 by Padrone Slow neurons Quote Link to comment Share on other sites More sharing options...
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