Obviously the major change in this release is: After you install the latest CKAN version, you'll be able to add instances of KSP2 to CKAN and use it to install mods. It will mostly work the same as it did for KSP1. A few notes and caveats: The KSP2 modding scene is brand new and still quite volatile (much like the game itself), with major incompatible changes occurring without warning. You probably will have problems! Please be patient with mod authors and CKAN maintainers and und
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