AloE Posted July 5, 2021 Share Posted July 5, 2021 @linuxgurugamer fyi...CKAN is pulling 0.5.0.8 from SpaceDock which is the version that does not work with Principia, rather than the latest version on GitHub = 0.5.0.7 which we discussed & verified earlier in this thread that does work fine with Principia. Would be great to have CKAN manage the 0.5.0.7 version. Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2021 Author Share Posted July 5, 2021 (edited) 1 hour ago, AloE said: @linuxgurugamer fyi...CKAN is pulling 0.5.0.8 from SpaceDock which is the version that does not work with Principia, rather than the latest version on GitHub = 0.5.0.7 which we discussed & verified earlier in this thread that does work fine with Principia. Would be great to have CKAN manage the 0.5.0.7 version. Thanks. Cant do that that, I'll have to make a new release . Will try to do that this afternoon Edited July 5, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2021 Author Share Posted July 5, 2021 New release, 0.5.0.9 Version bump for CKAN & Spacedock Quote Link to comment Share on other sites More sharing options...
IronHide4 Posted August 24, 2021 Share Posted August 24, 2021 Is this compatible with Realism Overhaul and RP-1? I can't find the parts in the VAB, SPH or research lab. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted September 29, 2021 Share Posted September 29, 2021 (edited) For me, the 3.75m service bay wasn't showing in the VAB and the animation didn't work for the 0.65m service bay. Digging around, I noticed that the service bays use different animations now and that the config for the 3.75m bay was referencing an outdated model. @linuxgurugamer I submitted a PR on GitHub to resolve these issues, and while I was at it I created a patch for ReStock. Until they're able to find the time to update this minor issue in one of the Augean stable of mods they heroically care for, the following MM patches will do the job: Basic patch (won't be applied if ReStock is present): Spoiler //Fix broken door animation on service bays + incorrect file path for 3.75m bay @PART[ServiceBay_0625]:NEEDS[!ReStock]:AFTER[KerBalloons] { @MODULE[ModuleAnimateGeneric] { @animationName = ServiceBayDoors } } @PART[ServiceBay_375]:NEEDS[!ReStock]:AFTER[KerBalloons] { @model = Squad/Parts/Utility/ServiceBay_v2/ServiceBay_250_v2 @MODULE[ModuleAnimateGeneric] { @animationName = ServiceBayDoors } } ReStock patch: Spoiler //ReStock patch for KerBalloons service bays @PART[ServiceBay_0625]:NEEDS[ReStock]:AFTER[KerBalloons] { !MODEL {} MODEL { model = ReStock/Assets/Payload/restock-service-bay-125-2 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } MODULE { name = ModuleSeeThroughObject transformName = NewBay125 shaderName = KSP/Bumped Specular (Transparent) screenRadius = 1.0 leadModuleIndex = 0 leadModuleTgtValue = 0 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { ServiceBay125_Opaque = true ServiceBay125 = false ServiceBay125_Transparent = false FloorColliders = true } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = false ServiceBay125_Transparent = true FloorColliders = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = true ServiceBay125_Transparent = false FloorColliders = false } } } } @PART[ServiceBay_375]:NEEDS[ReStock]:AFTER[KerBalloons] { !MODEL {} MODEL { model = ReStock/Assets/Payload/restock-service-bay-25-2 } @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] { @transformName = NewBay25 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay25_Opaque = true ServiceBay25 = false ServiceBay25_Transparent = false FloorColliders = true } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = false ServiceBay25_Transparent = true FloorColliders = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { ServiceBay25_Opaque = false ServiceBay25 = true ServiceBay25_Transparent = false FloorColliders = false } } } MODULE { name = FXModuleLookAtConstraint // Ringed CONSTRAINLOOKFX { targetName = CylBottom001 rotatorsName = CylTop001 } CONSTRAINLOOKFX { targetName = CylBottom002 rotatorsName = CylTop002 } CONSTRAINLOOKFX { targetName = CylBottom003 rotatorsName = CylTop003 } CONSTRAINLOOKFX { targetName = CylBottom004 rotatorsName = CylTop004 } CONSTRAINLOOKFX { targetName = CylTop001 rotatorsName = CylBottom001 } CONSTRAINLOOKFX { targetName = CylTop002 rotatorsName = CylBottom002 } CONSTRAINLOOKFX { targetName = CylTop003 rotatorsName = CylBottom003 } CONSTRAINLOOKFX { targetName = CylTop004 rotatorsName = CylBottom004 } } } Edited September 29, 2021 by UnanimousCoward Fix typo Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 29, 2021 Author Share Posted September 29, 2021 New release, 0.5.0.10 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
charliepryor Posted October 15, 2021 Share Posted October 15, 2021 (edited) I get massive NRE spam in my logs which I believe may be traced to this mod. Here's a log file: https://drive.google.com/file/d/1u4TEFoLFsJPxH6mTmLgSmDWYNCgE6-JI/view?usp=sharing What I did when it happened: 1) Launched a small science rocket out to the ocean like 8km from KSC. Super short distance, no big deal. It continues gathering science with Kerbalism 2) Noticed it was out of range, and it couldn't transmit data. Got brilliant idea to inflate a balloon with an antenna, as I suspected the probe was just a little too far out and the horizon was in the way while it was splashed down. Figured the balloon could act as a relay. 3) I was right. It worked! yay! - but I don't really care to wait around for the balloon now, so I try to go back to space center. Game informs me that I cannot do that mid-flight and that it's going to take me back in time instead. That's annoying, but okay, fine whatever. Not such a brilliant plan after all I guess. 4) I come back to space center, balloon craft icon is on the launchpad, but NREs are spamming me like crazy (I have the error display up in the right corner which caused me to suspect it. It appears to happen after doing something with Balloons. I would then go ahead and retest this exact thing again just to be sure. The log attached is the confirmation attempt. EDIT: Here's the full modlist installed: https://docs.google.com/spreadsheets/d/1xN8rAX_M04w5H-79PLUWc8cdp0z-CpRdRaL1I7-hI14/edit?usp=sharing Edited October 15, 2021 by charliepryor Decided to include full modlist, incase there is a known issue. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 16, 2021 Author Share Posted October 16, 2021 22 hours ago, charliepryor said: I get massive NRE spam in my logs which I believe may be traced to this mod. Here's a log file: https://drive.google.com/file/d/1u4TEFoLFsJPxH6mTmLgSmDWYNCgE6-JI/view?usp=sharing What I did when it happened: 1) Launched a small science rocket out to the ocean like 8km from KSC. Super short distance, no big deal. It continues gathering science with Kerbalism 2) Noticed it was out of range, and it couldn't transmit data. Got brilliant idea to inflate a balloon with an antenna, as I suspected the probe was just a little too far out and the horizon was in the way while it was splashed down. Figured the balloon could act as a relay. 3) I was right. It worked! yay! - but I don't really care to wait around for the balloon now, so I try to go back to space center. Game informs me that I cannot do that mid-flight and that it's going to take me back in time instead. That's annoying, but okay, fine whatever. Not such a brilliant plan after all I guess. 4) I come back to space center, balloon craft icon is on the launchpad, but NREs are spamming me like crazy (I have the error display up in the right corner which caused me to suspect it. It appears to happen after doing something with Balloons. I would then go ahead and retest this exact thing again just to be sure. The log attached is the confirmation attempt. EDIT: Here's the full modlist installed: https://docs.google.com/spreadsheets/d/1xN8rAX_M04w5H-79PLUWc8cdp0z-CpRdRaL1I7-hI14/edit?usp=sharing Interesting that you point to this mod, when all the null references are in DistantObject. Not saying that it's not this, but this could be a mod interaction. Try removing DistantObjectEnhancement and see what happens. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 16, 2021 Share Posted October 16, 2021 I love how the thread title says "real science?", with a question mark like that. Leaves open to speculation if it really is just weather baloons after all or, actually, really... you know.... ALIENS. Quote Link to comment Share on other sites More sharing options...
yoko Posted December 29, 2021 Share Posted December 29, 2021 Attempting to install and get I confronted with a rather spooky error message. The other parts from this mod show up in the VAB, just not the balloon itself. the error itself my gamedata folder https://awau.moe//8sb8KCt.log my KSP.log file any idea what's going on? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2021 Author Share Posted December 29, 2021 1 hour ago, yoko said: Attempting to install and get I confronted with a rather spooky error message. The other parts from this mod show up in the VAB, just not the balloon itself. the error itself my gamedata folder https://awau.moe//8sb8KCt.log my KSP.log file any idea what's going on? Probably not installed correctly. I recommend you use CKAN to install your mods Quote Link to comment Share on other sites More sharing options...
Gatto_mangione Posted January 18, 2022 Share Posted January 18, 2022 I have installed all the dependencies and i can see all the various parts from this mod but i cannot find the balloon itself in the VAB. Is this a common issue? What did i do wrong? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 20, 2022 Share Posted January 20, 2022 The 0.625m service bay doors do not work, they are just stuck open. there is a toggle button but it does nothing. https://drive.google.com/file/d/1rM9mnfoChty6NJ5aoj4BWq_QR3LoSDjt/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 20, 2022 Author Share Posted January 20, 2022 33 minutes ago, eberkain said: The 0.625m service bay doors do not work, they are just stuck open. there is a toggle button but it does nothing. You have Kerbalism installed. Try it without Kerbalism and I'll look at it, otherwise contact the Kerbalism folk Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted January 22, 2022 Share Posted January 22, 2022 The 0.5.0.10 release does not appear to include the actual mod? Just the source code? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 23, 2022 Author Share Posted January 23, 2022 34 minutes ago, NomenNescio said: The 0.5.0.10 release does not appear to include the actual mod? Just the source code? What file did you download? Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted January 23, 2022 Share Posted January 23, 2022 5 minutes ago, linuxgurugamer said: What file did you download? The 0.5.0.9 version. This is what I see on GitHub. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 23, 2022 Author Share Posted January 23, 2022 4 hours ago, NomenNescio said: The 0.5.0.9 version. This is what I see on GitHub. Ok, the primary release site I use is Spacedock. While I usually keep the Github repos updated, I apparently forgot to upload it there. It's there now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 25, 2022 Author Share Posted January 25, 2022 New release, 0.5.0.11 Thanks to github user @UnanimousCoward for this: Update to service bays Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 26, 2022 Share Posted January 26, 2022 17 hours ago, linuxgurugamer said: New release, 0.5.0.11 Thanks to github user @UnanimousCoward for this: Update to service bays this fixed the issue i was having. Quote Link to comment Share on other sites More sharing options...
Akagi Posted April 20, 2022 Share Posted April 20, 2022 @linuxgurugamer Do these balloons allow you to hover in one place? I'm designing a Jool floating base and need to know if I have to do something janky. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 20, 2022 Author Share Posted April 20, 2022 2 hours ago, Akagi said: @linuxgurugamer Do these balloons allow you to hover in one place? I'm designing a Jool floating base and need to know if I have to do something janky. No, but you can use AirPark if you want. This is just a simple balloon mod. There is a mod to do dirigibles, but it's not well maintained Quote Link to comment Share on other sites More sharing options...
BlackShade Posted May 26, 2022 Share Posted May 26, 2022 Is this mod compatible with rp-1 ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 27, 2022 Author Share Posted May 27, 2022 23 hours ago, BlackShade said: Is this mod compatible with rp-1 ? No reason why not Quote Link to comment Share on other sites More sharing options...
BlackShade Posted May 29, 2022 Share Posted May 29, 2022 On 5/27/2022 at 8:19 PM, linuxgurugamer said: No reason why not but after install it don't show up Quote Link to comment Share on other sites More sharing options...
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