boraklcequinox Posted March 19, 2023 Share Posted March 19, 2023 So i have a strange bug. Yesterday i was trying to do a minmus mission when i realised that the terrier engine's plume just didn't show up.I tried it at differen't bodies and it worked fine.I also tried different engines and they worked fine too. https://imgur.com/a/sJFfWkp Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted March 23, 2023 Share Posted March 23, 2023 On 3/19/2023 at 8:37 AM, boraklcequinox said: So i have a strange bug. Yesterday i was trying to do a minmus mission when i realised that the terrier engine's plume just didn't show up.I tried it at differen't bodies and it worked fine.I also tried different engines and they worked fine too. https://imgur.com/a/sJFfWkp It's unlikely that there's be an update soon but if you leave a ksp.log file, someone might be able to help Quote Link to comment Share on other sites More sharing options...
boraklcequinox Posted March 25, 2023 Share Posted March 25, 2023 Thanks for advice. Lets just hope google drive works. https://drive.google.com/file/d/1z8d1vA7EsokKWTu3IhYB0SvLrTM-lP82/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted March 29, 2023 Share Posted March 29, 2023 On 1/24/2022 at 4:30 PM, Knight of St John said: well, I'm just guessing. since hydrogen-oxygen engines in space are also blue-white (because of the high temperature) and they run hydrogen rich, I'm just assuming that's what very hot hydrogen looks like. and yes I am aware that the cherenkov radiation is exaggerated, but it does make the engine look at least 80% cooler. this way it's actually distinguishable from regular reaction engines and you get that nuclear feeling. one thing is for sure: it's way more accurate than the pink hydrogen plasma plume from before. you dont actually create plasma with a NERVA engine. Gas does not emit blackbody radiation at reasonable conditions. The blue light is coming from hydrogen plasma too, which is created by combustion, specifically from hot partly combusted radicals settling into H2O. Just heated hydrogen would be fully invisible. While the magenta plume might not be representative on the solid core NTR it is representative of the fuel type as more advanced engines from lightbulbs to the fresnel, and it does look really nice. I would just keep the magenta plume for fuel type consistency. The blue one looks odd to see on the nerv. Quote Link to comment Share on other sites More sharing options...
Zuthal Posted April 2, 2023 Share Posted April 2, 2023 There appears to be an issue with the Rapier's plume. In vacuum, it clips through the vessel, and has weird visual artefacts. Spoiler This is on a fresh install of KSP, with only Waterfall-Core, ModuleManager and Stock Waterfall Effects installed, running on macOS 10.14.6 with a Radeon Pro 560X. All other Waterfall plumes work perfectly fine. Quote Link to comment Share on other sites More sharing options...
NaviG Posted April 30, 2023 Share Posted April 30, 2023 (edited) On 3/19/2023 at 2:37 PM, boraklcequinox said: So i have a strange bug. Yesterday i was trying to do a minmus mission when i realised that the terrier engine's plume just didn't show up.I tried it at differen't bodies and it worked fine.I also tried different engines and they worked fine too. https://imgur.com/a/sJFfWkp Same problem here. Edited April 30, 2023 by NaviG Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted April 30, 2023 Share Posted April 30, 2023 On 3/19/2023 at 9:37 AM, boraklcequinox said: So i have a strange bug. Yesterday i was trying to do a minmus mission when i realised that the terrier engine's plume just didn't show up.I tried it at differen't bodies and it worked fine.I also tried different engines and they worked fine too. https://imgur.com/a/sJFfWkp This is a fun one. It's caused by a bad interaction between parallax and waterfall's refraction shaders. You should be able to work around it by disabling waterfall's refraction effects in its settings window. Quote Link to comment Share on other sites More sharing options...
shelshok Posted April 30, 2023 Share Posted April 30, 2023 On 11/3/2022 at 2:03 AM, geostationary_coffee said: On Linux engine and RCS plumes are still visie through the engine bell/craft body. I have both the latest version of SWE and waterfall installed On Mac as well. It seems anything using the Waterfall/Additive (Volumetric) shader does this. Quote Link to comment Share on other sites More sharing options...
NaviG Posted May 4, 2023 Share Posted May 4, 2023 Problem with some RCS: Using stock mk1-2 pod and 4 rcs blocks. When enable the RCS the fps goes ~50% down. Crazy cause i'm hitting 100fps and it goes 30-50fps. As soon as I stop RCS game works again at 100fps. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 4, 2023 Share Posted May 4, 2023 10 minutes ago, NaviG said: Problem with some RCS: Using stock mk1-2 pod and 4 rcs blocks. When enable the RCS the fps goes ~50% down. Crazy cause i'm hitting 100fps and it goes 30-50fps. As soon as I stop RCS game works again at 100fps. Yep, there's an optimization in there that disables all rcs modules from updating when RCS is off. It looks like you have at least 24 rcs thruster transforms on that ship which all need to evaluate waterfall effects. I have a couple other optimizations I had been working on last year but never really polished them off; not sure if they would help in this case. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted May 4, 2023 Share Posted May 4, 2023 1 hour ago, JonnyOThan said: Yep, there's an optimization in there that disables all rcs modules from updating when RCS is off. It looks like you have at least 24 rcs thruster transforms on that ship which all need to evaluate waterfall effects. I have a couple other optimizations I had been working on last year but never really polished them off; not sure if they would help in this case. I'd help you manage this new branch of SWE Quote Link to comment Share on other sites More sharing options...
NaviG Posted June 8, 2023 Share Posted June 8, 2023 On 5/4/2023 at 7:51 PM, JonnyOThan said: Yep, there's an optimization in there that disables all rcs modules from updating when RCS is off. It looks like you have at least 24 rcs thruster transforms on that ship which all need to evaluate waterfall effects. I have a couple other optimizations I had been working on last year but never really polished them off; not sure if they would help in this case. It seems that it's related to the pixel light count, but you probably know it :). Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted October 1, 2023 Share Posted October 1, 2023 is this optimized for the current version? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 2, 2023 Share Posted October 2, 2023 (edited) 20 hours ago, SSTO Crasher said: is this optimized for the current version? Yep; that's why it's 1.12.x (meaning that it works with any version of stock) Edited October 2, 2023 by AtomicTech Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted October 2, 2023 Share Posted October 2, 2023 Ok, because CKAN refuses to install Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 2, 2023 Share Posted October 2, 2023 1 hour ago, SSTO Crasher said: Ok, because CKAN refuses to install You might just be better off with the manual install; that's what I do with all my mods and I couldn't be happier Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted October 2, 2023 Share Posted October 2, 2023 I could try to force CKAN to do it, but I won’t have time for KSP till Friday, so I have to play the waiting game. Quote Link to comment Share on other sites More sharing options...
Jeb x Valentina Posted February 13 Share Posted February 13 Hello, it appears that only the vector and mammooth are working for me Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 14 Share Posted February 14 15 hours ago, Jeb x Valentina said: Hello, it appears that only the vector and mammooth are working for me Interesting, what other mods do you have installed? Quote Link to comment Share on other sites More sharing options...
Jeb x Valentina Posted February 14 Share Posted February 14 (edited) 7 hours ago, AtomicTech said: Interesting, what other mods do you have installed? Dependencies only. (Update: Aerospike arrarently works as well, I'll try to make a test by firing all engines at once) Edited February 14 by Jeb x Valentina Quote Link to comment Share on other sites More sharing options...
Jeb x Valentina Posted February 15 Share Posted February 15 (edited) @AtomicTech thanks to my very scientific test, I have finally figured out which engines work. The list is below: Vector/Mamooth DART Rhino Mainsail Skipper Twin-boar RAPIER (both modes) Poodle Terrier All other engines, as well as all RCS thrusters have their boring particle plumes As for the light waterfall, I honestly have no idea Edited February 15 by Jeb x Valentina Quote Link to comment Share on other sites More sharing options...
aoairaijtnaoj Posted March 15 Share Posted March 15 How do I even make the config file? I searched everywhere without an answer. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted March 18 Share Posted March 18 On 3/15/2024 at 6:44 AM, aoairaijtnaoj said: How do I even make the config file? I searched everywhere without an answer. How do you mean? Quote Link to comment Share on other sites More sharing options...
bright Universe Posted April 3 Share Posted April 3 I'm have a question.The use of this mod with realfuel will disable the ignition Mechanism of the engine.Uninstall and then recover. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 4 Share Posted April 4 13 hours ago, bright Universe said: I'm have a question.The use of this mod with realfuel will disable the ignition Mechanism of the engine.Uninstall and then recover. Is this a question or more of a PSA (not @panarchist space alliance)? Quote Link to comment Share on other sites More sharing options...
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