Kuiper_Belt Posted April 3, 2021 Share Posted April 3, 2021 Your work never fails to impress! This looks BEAUTIFUL!! Keep up the fantastic work! Quote Link to comment Share on other sites More sharing options...
QuantumNight12 Posted April 3, 2021 Share Posted April 3, 2021 This looks absolutely incredible; I cannot wait to try it out, thank you for making this Benjee you're a legend! Quote Link to comment Share on other sites More sharing options...
Apelsin Posted April 3, 2021 Share Posted April 3, 2021 Can't wait for the sequel /s Jokes aside, this mod looks great! Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted April 4, 2021 Share Posted April 4, 2021 This... This is simply astounding. Quote Link to comment Share on other sites More sharing options...
Kadermonkey Posted April 4, 2021 Share Posted April 4, 2021 Seems awesome, but when I try to launch anything, the kraken strikes on the pad Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted April 4, 2021 Share Posted April 4, 2021 Welp, there go all my previous base plans. This'll revolutionize my program. I've gotta ask, any plans for a Community Tech Tree compatibility patch in the future? Quote Link to comment Share on other sites More sharing options...
Poorgamer840 Posted April 4, 2021 Share Posted April 4, 2021 Cant wait to see what everyone can make with this mod. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 4, 2021 Share Posted April 4, 2021 https://disk.yandex.ru/d/SluTNyYYf1IYAA Made a Tweakscale support for ModulePETTurbine and turbines parts(thanks Lisias it's that easy) and a simple wind observation experiment. Adjust to your liking and thanks for the great mod, @benjee10! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 4, 2021 Share Posted April 4, 2021 13 hours ago, Kochi said: also what is the mod for the space suits on the trailer the the one at 0:19 and 0:33 ? It`s also a great mod of @benjee10 Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted April 4, 2021 Share Posted April 4, 2021 All The Parts are so awesome! Especially the base parts - been looking for a great selection of base parts for a while - the 3.75m parts will be good for Jamestown! Quote Link to comment Share on other sites More sharing options...
Cochies Posted April 4, 2021 Share Posted April 4, 2021 (edited) Wonderful job!!! I follow the beta release mod, I'm very pleased with the final result. Your greenhouse is the best place to relax in space! I started thinking about removing the Planetary Base Systems. Does the author of thoughts have to add resource-processing parts? They would perfectly fit both HubTech and this mod. Edited April 4, 2021 by Cochies Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 4, 2021 Author Share Posted April 4, 2021 18 hours ago, DirtyFace83 said: @benjee10 I might be mistaken, but I think the bundled B9PartSwitch is not the latest version Hmm, I will double check this. Don't think it should matter too much, but worth making sure the dependencies are up to date. 16 hours ago, Nertea said: Such a beautiful, well-designed and well-integrated piece of work. The promotional content is next-level as well. Thanks very much Nert, your work really inspires me to keep pushing the quality of my work further. 15 hours ago, Invaderchaos said: This is certainly a game-changing mod. Your work somehow always manages to get better and better with every mod release. Can't wait for what's next in store! Also love the ability to use the MMSEV in zero-g environments. Awesome screenshots! 14 hours ago, Zorg said: I'm practically speechless. This is astonishing work Benjee Thanks very much! 13 hours ago, Dev_135 said: Hey Benjee! I have a couple questions. 1.Will you ever make a discord for all of your mods? 2. May you make tutorials on how to make Planetside bases? All questions from my friend. I don't think a Discord would really be my thing! A tutorial video might be useful though, I'll see what I can do. 10 hours ago, Kadermonkey said: Seems awesome, but when I try to launch anything, the kraken strikes on the pad Could you give me some more info on this? 9 hours ago, wisdomsavingthrow said: Welp, there go all my previous base plans. This'll revolutionize my program. I've gotta ask, any plans for a Community Tech Tree compatibility patch in the future? I'll definitely look into it! 3 hours ago, Hohmannson said: https://disk.yandex.ru/d/SluTNyYYf1IYAA Made a Tweakscale support for ModulePETTurbine and turbines parts(thanks Lisias it's that easy) and a simple wind observation experiment. Adjust to your liking and thanks for the great mod, @benjee10! I'll take a look at this, thanks! 2 minutes ago, Cochies said: Wonderful job!!! I follow the beta release mod, I'm very pleased with the final result. I started thinking about removing the Planetary Base Systems. Does the author of thoughts have to add resource-processing parts? They would perfectly fit both HubTech and this mod. Resource processors might be useful for sure. Thanks very much for the support & kind words everyone! It has been about 6 months since I started this project so it is really satisfying to finally see out in the wild. If I haven't like your comment yet it's because I've exceeded the number of likes per day... Quote Link to comment Share on other sites More sharing options...
The Space Man Posted April 4, 2021 Share Posted April 4, 2021 17 hours ago, Pioneer_Steve said: These parts are just so fluid. Lovely work Benjee! Which mod are those landing legs from? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 4, 2021 Share Posted April 4, 2021 12 minutes ago, The Space Man said: landing legs https://forum.kerbalspaceprogram.com/index.php?/topic/192563-11012-the-martian-for-ksp-mav-release/ Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted April 4, 2021 Share Posted April 4, 2021 Dang dude, you're a machine. it seams like you drop a grate mod like twice a week. will you be making a patch for USI Life Support or should i just try to bodge one? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 4, 2021 Share Posted April 4, 2021 8 minutes ago, zakkpaz said: try Great examples here, it will be easy if you actually play with it. Some copy+paste, targeting Planetside parts and maybe lowering converters output and habitation time due to modules being smaller. https://github.com/post-kerbin-mining-corporation/StationPartsExpansionRedux/blob/dev/GameData/StationPartsExpansionRedux/Patches/SSPXR-USILS.cfg Quote Link to comment Share on other sites More sharing options...
NiL Posted April 4, 2021 Share Posted April 4, 2021 18 hours ago, Pioneer_Steve said: Oh my god... What mod are those legs from? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted April 4, 2021 Share Posted April 4, 2021 9 minutes ago, NiL said: Oh my god... What mod are those legs from? scroll up... ;-) Quote Link to comment Share on other sites More sharing options...
NiL Posted April 4, 2021 Share Posted April 4, 2021 5 minutes ago, chris-kerbal said: scroll up... ;-) Oh, sorry, my bad Quote Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted April 4, 2021 Share Posted April 4, 2021 Beautiful Mod, this is exactly what I've been waiting for Is there going to be support for USI Life Support in the near future? It's my preferred LS mod and I'd still love to play with this in my career mode Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 4, 2021 Share Posted April 4, 2021 A S T O N I S H I N G ! Quote Link to comment Share on other sites More sharing options...
Judicator81 Posted April 4, 2021 Share Posted April 4, 2021 That's absolutely awesome. I love the visuals, the way this mod fits with SSPX and ReStock, but most of all - an eye for detail. Those dust removal magnetic arcs on ladders are gorgeus. And all modules have some sensors (?), which "look" one to another then modules are connected. Are they part of some kind of relative position control system? Anyway, those are a nice touch. Bunch of nice touches, actually. I'd like to make a russian localization for the mod, and add Kerbalism support. Is this ok to make pull request to master branch on github? Quote Link to comment Share on other sites More sharing options...
Beccab Posted April 4, 2021 Share Posted April 4, 2021 Fantastic mod, I love messing with the rover! Are more 0.9375m parts planned? Quote Link to comment Share on other sites More sharing options...
Rocketology Posted April 4, 2021 Share Posted April 4, 2021 @benjee10 Already so much praise in here from some heavy hitters, not sure it's possible to pour more sugar on the work you have achieved here, well done! And the video, is fantastic! Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted April 4, 2021 Share Posted April 4, 2021 Wow... This is amazing @benjee10!!! My wife is now telling me to play KSP so she can see the cool base parts. Quote Link to comment Share on other sites More sharing options...
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