TaintedLion Posted July 8, 2021 Share Posted July 8, 2021 Will the hydroponics module actually generate supplies for USI in future updates? Quote Link to comment Share on other sites More sharing options...
Gilph Posted July 8, 2021 Share Posted July 8, 2021 6 hours ago, TaintedLion said: Will the hydroponics module actually generate supplies for USI in future updates? I believe USI support was asked and answered in previous posts. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 8, 2021 Share Posted July 8, 2021 Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, alberro+ said: that cool TUFX config that you wont share again.. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, Rocketry101 said: that cool TUFX config that you wont share again.. Actually, it's right here. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted July 10, 2021 Share Posted July 10, 2021 On 7/8/2021 at 6:58 PM, alberro+ said: Actually, it's right here. dont trust you this time. I WONT click Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 10, 2021 Share Posted July 10, 2021 I like that there are now multiple base mods. Now I can make different types of bases for different planets instead of using the same design. Thank you for this mod, it looks awesome. Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 11, 2021 Share Posted July 11, 2021 (edited) Where do I find this part in the VAB???? Ive literally been looking for an hour now and its probaly something stupid that I never saw, but please help me I feel like im going insane. Edited July 11, 2021 by Kosmix1 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 11, 2021 Author Share Posted July 11, 2021 17 minutes ago, Kosmix1 said: Where do I find this part in the VAB???? Ive literally been looking for an hour now and its probaly something stupid that I never saw, but please help me I feel like im going insane. Which part exactly? Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 11, 2021 Share Posted July 11, 2021 (edited) 2 minutes ago, benjee10 said: Which part exactly? The base part in the middle with 3 nodes and one ladder which is about to be docked. Edited July 11, 2021 by Kosmix1 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 11, 2021 Author Share Posted July 11, 2021 Just now, Kosmix1 said: The big base part in the middle with 3 nodes and one ladder which is about to be docked. That is a variant of the vertical node part. Part name is PT-M075NB Configurable Node Module (Vertical). It has multiple variants with between 2-4 radial connections at various angles. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted July 12, 2021 Share Posted July 12, 2021 On 7/8/2021 at 3:44 PM, Gilph said: I believe USI support was asked and answered in previous posts. That was mine I asked if it was compatible with Kerbalism and was told it was compat with USI but not config'd for kerbalism On 7/8/2021 at 9:12 AM, TaintedLion said: Will the hydroponics module actually generate supplies for USI in future updates? I think I was told it was compatible with USI but not say kerbalism which is what my topic Quote Link to comment Share on other sites More sharing options...
Gilph Posted July 12, 2021 Share Posted July 12, 2021 14 minutes ago, Starslinger999 said: That was mine I asked if it was compatible with Kerbalism and was told it was compat with USI but not config'd for kerbalism I think I was told it was compatible with USI but not say kerbalism which is what my topic True, but there was also this below. the great @Grimmaswrote a config. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted July 12, 2021 Share Posted July 12, 2021 Just now, Gilph said: True, but there was also this below. the great @Grimmaswrote a config. Ah I guess thats why it was said they were configs but ye it should be compatible with that lol. Still waiting for kerbalism configs from @wallum61 Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 15, 2021 Share Posted July 15, 2021 (edited) The rover wheel mount is completely bugged. When used in the SPH or VAB it multiplies extremely fast when you point your arrow over other parts while holding the Rover Mount Part. I will give further info if its only I that has this bug. Edited July 15, 2021 by Kosmix1 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 15, 2021 Author Share Posted July 15, 2021 45 minutes ago, Kosmix1 said: The rover wheel mount is completely bugged. When used in the SPH or VAB it multiplies extremely fast when you point your arrow over other parts while holding the Rover Mount Part. I will give further info if its only I that has this bug. I’m guessing you don’t have the breaking ground DLC? Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 15, 2021 Share Posted July 15, 2021 (edited) 35 minutes ago, benjee10 said: I’m guessing you don’t have the breaking ground DLC? Yes, missed that detail. Edited July 15, 2021 by Kosmix1 Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted July 16, 2021 Share Posted July 16, 2021 On 4/3/2021 at 3:10 PM, Pioneer_Steve said: These parts are just so fluid. Lovely work Benjee! Those tank/engine parts look cool what are they from? Quote Link to comment Share on other sites More sharing options...
Yaaar's Revenge Posted July 17, 2021 Share Posted July 17, 2021 I appreciate it probably takes a lot of work, but is there any update to this being on CKAN? (Yes I know there are discussions prior to this post, but those were a while ago so an update would be lovely if we could get one) Cheers Can't wait to use this, it looks great! Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted July 17, 2021 Share Posted July 17, 2021 19 hours ago, Starslinger999 said: Those tank/engine parts look cool what are they from? I'm fairly certain they're from Nertea's Cryogenic Engines. Could be BDB, though. Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 22, 2021 Share Posted July 22, 2021 The hydroponics dont produce supplies in Tac Life Support or am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Kosmix1 Posted July 22, 2021 Share Posted July 22, 2021 Cozy little home Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted July 26, 2021 Share Posted July 26, 2021 Are there plans to update to 1.12? I literally just discovered this mod (I must be blind or something) and I'm dying to play it! Are there any big incompatibilities? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 27, 2021 Author Share Posted July 27, 2021 On 7/26/2021 at 6:10 PM, Lijazos said: Are there plans to update to 1.12? I literally just discovered this mod (I must be blind or something) and I'm dying to play it! Are there any big incompatibilities? Should work fine on 1.12 as far as I'm aware, but I haven't had chance to test it myself yet. I don't intend to update anything until the docking port autostrut issue is addressed in the base game. Quote Link to comment Share on other sites More sharing options...
lekkimsm2500 Posted July 30, 2021 Share Posted July 30, 2021 I've had some bad experience in the past with surface bases and whatnot, that despite they had features that would allegedly attach them firmly to the ground of whatever planet/moon they were deployed on, time warping would in most cases end up being the end of bases i had made. Jumping, twitching, glitching and just generally the charm of KSP physics. Just how sturdy/resilient is this against quirky physics? Do modules actually STAY attached, assuming attaching modules and bases is a thing in this mod? Quote Link to comment Share on other sites More sharing options...
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