münambulist Posted May 17, 2021 Share Posted May 17, 2021 (edited) On 5/16/2021 at 9:18 AM, TaintedLion said: Uninstall KIS and it'll work. For anyone who doesn't want to uninstall KIS, you can always manually remove all items from the KIS inventory of any Kerbals you want to move into the inflatable habitat, and it will work fine. This error only blocks transferring a Kerbal if they have an item in their KIS inventory. Edited May 18, 2021 by münambulist Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted May 18, 2021 Share Posted May 18, 2021 (edited) @benjee10, @Grimmas, I confirmed an NRE/functional bug in the USI-LS patch that was submitted for PR #8 on GitHub. GH user sac-winged-bat noted that Resources, such as Machinery and Recyclables, were not included in the patch. I tried out his additions and they appear to make hab modules function correctly, without NRE spam. I think the Hydroponics module also has some bugs; it's not switching agriculture type Resources so, for instance, you can't feed it Fertilizer and Mulch to get Supplies. Both the long and short 1.875m habs have the same crew support and life support timer capacity, and need balancing, as I'm guessing all the habitable parts do. I thought @RoverDude had a tool/cheatsheet for how to consistently scale newly created USI-LS compatible parts, but I'm at a loss trying to find it in the USI-LS and MKS GH Wikis at the moment.... Edited May 18, 2021 by KSPrynk Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 19, 2021 Share Posted May 19, 2021 Is this mod compatible with kerbalism? Quote Link to comment Share on other sites More sharing options...
Jcking Posted May 19, 2021 Share Posted May 19, 2021 (edited) 1 hour ago, Starslinger999 said: Is this mod compatible with kerbalism? Kerbalism does what it can to calculate habitat volume, shielding, nitrogen capacities, and adds pod configurations to it. However there are no configs for the parts specifically, which means that the greenhouse and science lab don't get the special treatment that they need. Edited May 19, 2021 by Jcking Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 19, 2021 Share Posted May 19, 2021 1 hour ago, Jcking said: Kerbalism does what it can to calculate habitat volume, shielding, nitrogen capacities, and adds pod configurations to it. However there are no configs for the parts specifically, which means that the greenhouse and science lab don't get the special treatment that they need. oof hope theres compatibility in the future then Quote Link to comment Share on other sites More sharing options...
NiL Posted May 19, 2021 Share Posted May 19, 2021 On 5/16/2021 at 9:49 PM, KallangoVerde said: I increased the graphics settings a bit and solved it. How much exactly? Quote Link to comment Share on other sites More sharing options...
theleg Posted May 21, 2021 Share Posted May 21, 2021 I am not able to find it on ckan. Is it added? Quote Link to comment Share on other sites More sharing options...
Paxey Posted May 21, 2021 Share Posted May 21, 2021 1 hour ago, theleg said: I am not able to find it on ckan. Is it added? There is a discussion about this a few posts up, support for CKAN will coming soon. Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted May 21, 2021 Share Posted May 21, 2021 On 19/05/2021 at 16:14, NiL said: Quanto exatamente? I'm using: RENDER = MINIMUM and TEXTURES = HALF but I think that a level below in textures already solves (I'm not sure ... need to test) Quote Link to comment Share on other sites More sharing options...
theleg Posted May 21, 2021 Share Posted May 21, 2021 1 hour ago, Paxey said: There is a discussion about this a few posts up, support for CKAN will coming soon. Okay, thanks for informing me! Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted May 23, 2021 Share Posted May 23, 2021 @Grimmas, @benjee10, I've thrown some re-balancing of the USI-LS patch at the wall in the GitHub PR and wanted to see what sticks. Still a work-in-progress, but I was looking for a sanity check. If there's anyone more experienced in USI-LS patches, feel free to come by there and comment (or run with it....) I love the work put into these parts. That greenhouse.... Quote Link to comment Share on other sites More sharing options...
Knowmeasphobos Posted May 26, 2021 Share Posted May 26, 2021 Help! The staircase is blocking EVA for my kerbals and they can't get out. But, they were able to get in. Is this just me or anyone else? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted May 26, 2021 Share Posted May 26, 2021 10 hours ago, Knowmeasphobos said: anyone else I had it too, but it seems to be random. May be related to switchable endcaps on modules. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 26, 2021 Author Share Posted May 26, 2021 11 hours ago, Knowmeasphobos said: Help! The staircase is blocking EVA for my kerbals and they can't get out. But, they were able to get in. Is this just me or anyone else? 30 minutes ago, Hohmannson said: I had it too, but it seems to be random. May be related to switchable endcaps on modules. Are there any specific parts/part variants that this affects? I did a lot of testing to ensure that the stairs would work correctly, but it's possible that the colliders are set up incorrectly on a couple of parts and slipped through unnoticed. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted May 26, 2021 Share Posted May 26, 2021 2 hours ago, benjee10 said: lot of testing The worst thing was - i couldn't produce 100% repro steps because they sometimes work, and sometimes don't in same configuration. I had it with 1.875 lab, with non-round endcaps and the ladder attached to it. Quote Link to comment Share on other sites More sharing options...
Knowmeasphobos Posted May 26, 2021 Share Posted May 26, 2021 6 hours ago, benjee10 said: Are there any specific parts/part variants that this affects? I did a lot of testing to ensure that the stairs would work correctly, but it's possible that the colliders are set up incorrectly on a couple of parts and slipped through unnoticed. For me, it is the laboratory module with the rounded end variant with the top node rounded. I tried it without the rounded node and it worked fine. That might be the problem. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted June 1, 2021 Share Posted June 1, 2021 The grabby arm doohickey for the MMSEV also works pretty well as landing legs for smol craft. Quote Link to comment Share on other sites More sharing options...
Gilph Posted June 1, 2021 Share Posted June 1, 2021 On 5/17/2021 at 10:29 PM, KSPrynk said: Both the long and short 1.875m habs have the same crew support and life support timer capacity, and need balancing, as I'm guessing all the habitable parts do. I thought @RoverDude had a tool/cheatsheet for how to consistently scale newly created USI-LS compatible parts, but I'm at a loss trying to find it in the USI-LS and MKS GH Wikis at the moment.... I just put a link to an old 2018 version of the balance spreadsheet in the MKS forum, if that helps... Quote Link to comment Share on other sites More sharing options...
thomash Posted June 3, 2021 Share Posted June 3, 2021 Jeb shuts down the rover as the base gets ready to settle in for the night. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted June 3, 2021 Share Posted June 3, 2021 @benjee10 any plans for compatibility with Kerbalism? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 3, 2021 Share Posted June 3, 2021 4 hours ago, Starslinger999 said: @benjee10 any plans for compatibility with Kerbalism? I think you better ask in the Kerbalism-thread if anyone make configs. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 4, 2021 Share Posted June 4, 2021 Definitely not the biggest or most impressive, but it sure is a comfy place to live in. Quote Link to comment Share on other sites More sharing options...
joecd82 Posted June 6, 2021 Share Posted June 6, 2021 Amazing mod, Does anyone have advice for setting up the rotating wheel mount, the wheels dont seem to have any traction once the mount has rotated, I'm not sure what the problem is. I don't think its a problem with the mod, just me being stupid. Quote Link to comment Share on other sites More sharing options...
HoskJa Posted June 9, 2021 Share Posted June 9, 2021 (edited) Having an issue with the science lab: if the PT-091A adapter is attached to either side, you cannot EVA, even if the other one is unobstructed. As well, the stairs prevent exiting from the side with stairs on them. Edited June 9, 2021 by HoskJa Quote Link to comment Share on other sites More sharing options...
Apollo235 Posted June 19, 2021 Share Posted June 19, 2021 Could you please provide the details like extra mods and a craft file for the space version of the planeside exploration vehicle? Quote Link to comment Share on other sites More sharing options...
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