Hello all, I’m Johannes Peter – A programmer on Kerbal Space Program 2 – and I love solving interesting problems!
The problems we face in game development rarely have a single “correct” answer. The more specialized your game is, the more specialized your problems are, and the more creative your solutions need to be. As a rocketry simulator on an interplanetary scale, Kerbal Space Program has already tackled a wealth of unique programming challenges.
Today I want to share a solution I’v