Jump to content

[1.11.2] Cape Kanaveral - A Cape Canaveral Mod For x2.5 scale KSRSS(Ver 1.1.0 "Where The Story Starts: First Oribt")


Recommended Posts

Hello, and thank you for this work. I'm excited about the possibility of it working for me, eventually! In the meantime, I'm having issues that maybe someone will have a brilliant idea about? Higher res pictures if you click.

 

PNJKF3V.jpgSo here's my Kourou - and as you can see the KSP buildings and my KK statics are living happily together in terms of where the ground is.

 

 

 

 

 

 

K0rmtlA.jpgThis is how my Cape has looked since starting to use the dev branch. The runway and buildings are all on the same plane, but the ground decal is elevated.

 

 

 

 

 

 

So, it's not surprising that I get these results:

uV08EWs.jpg24oMjJ9.jpgqLWKbkx.jpg

 

 

 

 

 

 

The interactions between the planet packs and KK and Rescale and Kop are a deep and lasting mystery to me.

 

Link to comment
Share on other sites

37 minutes ago, OrbitalManeuvers said:

Hello, and thank you for this work. I'm excited about the possibility of it working for me, eventually! In the meantime, I'm having issues that maybe someone will have a brilliant idea about? Higher res pictures if you click.

 

PNJKF3V.jpgSo here's my Kourou - and as you can see the KSP buildings and my KK statics are living happily together in terms of where the ground is.

 

 

 

 

 

 

K0rmtlA.jpgThis is how my Cape has looked since starting to use the dev branch. The runway and buildings are all on the same plane, but the ground decal is elevated.

 

 

 

 

 

 

So, it's not surprising that I get these results:

uV08EWs.jpg24oMjJ9.jpgqLWKbkx.jpg

 

 

 

 

 

 

The interactions between the planet packs and KK and Rescale and Kop are a deep and lasting mystery to me.

 

Which version KSRSS and KSP are you using? Do you use the 2.5 sigma rescale? Those information might help me to find the problem.

Link to comment
Share on other sites

Just now, rogerwang86 said:

Which version KSRSS and KSP are you using? Do you use the 2.5 sigma rescale? Those information might help me to find the problem.

Ah, sorry for not putting in all the details. That's the current build of the KSRSS dev branch from gitlabs, on KSP 1.11.2, with Sigma's Rescale at 2.5.

Link to comment
Share on other sites

It's been a known issue on KSRSS for donkey's now.  If memory serves me, it's something to do with the texture quality in settings menu. delete the settings.cfg file, and when you reload the game, try choosing medium texture quality. Also if not that, there was something mentioned in the thread about 2.5x SD scale possibly causing a bug, I'm not sure if it got patched though. Also KK has been known to cause headaches in KSRSS, that's why KK-KSRSS was dropped for the time being...

Link to comment
Share on other sites

4 hours ago, rogerwang86 said:

New version of cape Kanaveral is released. It can fit in game 1.11.2 now! And this update come with a new part: Launch Pad 1. Enjoy!

vNXYQu5.jpg

Wow, this looks great! I'm on JNSQ right now but next time I go through a KSRSS phase i'll check this out

Link to comment
Share on other sites

Mine still looks like my above screenie a couple posts ago.
Is there something I need to *do* to KSRSS (latest github) 2.5x to make this go in 1.11.2?  I have the latest Sigma installed as well.

Edited by slaintemaith
Link to comment
Share on other sites

Emergency update 1.1.1 is released on github (I can't upload new file to SpaceDock now). 

4 hours ago, slaintemaith said:

Mine still looks like my above screenie a couple posts ago.
Is there something I need to *do* to KSRSS (latest github) 2.5x to make this go in 1.11.2?  I have the latest Sigma installed as well.

My fault. I updated the wrong file.(gosh. I need to learn how to manage my project)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...