Jason Kerman Posted April 17 Author Share Posted April 17 On 4/15/2024 at 11:01 PM, JonnyOThan said: Hey @Jason Kerman I figured out that pesky Onrefni parallax issue: https://github.com/jcyuan06/Kcalbeloh-System/pull/23 Oh, and this is kind of important too... https://github.com/jcyuan06/Kcalbeloh-System/pull/24 Thank you! Quote Link to comment Share on other sites More sharing options...
bimbochungo Posted April 24 Share Posted April 24 On 4/5/2024 at 3:43 AM, Jason Kerman said: The newest release is available on CKAN! For official volumetric cloud support, you can find a test version here: Kcalbeloh Volumetric Clouds v0.0.1-alpha Test version available on GitHub Please note: this is a working-in-progress project and may contain bugs, glitches, or incomplete features. Use it at your own risk and feel free to report any issues. Currently finished bodies: Rouqea, Suluco, Noyreg, Anehta, Efil This is very nice! I installed a config from github of volumetric clouds but it is not working properly in terrestrial planets (but well in gas giants). I will try this one! Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted May 5 Share Posted May 5 Why is this mod only available for windows? Quote Link to comment Share on other sites More sharing options...
Ronjoe Posted May 9 Share Posted May 9 On 5/5/2024 at 1:56 AM, Jeffery Kerman said: Why is this mod only available for windows? Seems like there's case sensitivity issues regarding the GameData/KcalbelohSystem/cache/ directory. Windows is case-insensitive, Linux/*nix is case-sensitive, so capitalization matters in the latter case. Some hardcoded stuff seems to want uppercase "Cache", while the config files request lowercase "cache". The two possible fixes: (lazy way) create a symlink Cache pointing to cache/ or (IMO the proper way) rename the cache/ directory to Cache/ and change all the config files to use the capitalized name. Here's what I used to perform the latter (run in the GameData/KcalbelohSystem/Configs directory): sed -i 's%/cache/%/Cache/%g' * Quote Link to comment Share on other sites More sharing options...
KerbalDougman Posted May 12 Share Posted May 12 Can you tell me if you have calculated phase angles for intercepting planets from Suluco? Me and a friend of mine just started playing this and started on suluco but were not sure how to get to sera, and other planets around. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 13 Author Share Posted May 13 On 5/9/2024 at 3:15 PM, Ronjoe said: Seems like there's case sensitivity issues regarding the GameData/KcalbelohSystem/cache/ directory. Windows is case-insensitive, Linux/*nix is case-sensitive, so capitalization matters in the latter case. Some hardcoded stuff seems to want uppercase "Cache", while the config files request lowercase "cache". The two possible fixes: (lazy way) create a symlink Cache pointing to cache/ or (IMO the proper way) rename the cache/ directory to Cache/ and change all the config files to use the capitalized name. Here's what I used to perform the latter (run in the GameData/KcalbelohSystem/Configs directory): sed -i 's%/cache/%/Cache/%g' * Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. 19 hours ago, KerbalDougman said: Can you tell me if you have calculated phase angles for intercepting planets from Suluco? Me and a friend of mine just started playing this and started on suluco but were not sure how to get to sera, and other planets around. I recommend using a mod called Transfer Window Planner to calculate it in game. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 15 Author Share Posted May 15 I made some modifications to singularity and implemented the Doppler effect on the accretion disk. This is how it looks now: You can find the test release in my fork of Singularity: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 17 Share Posted May 17 Hey @Jason Kerman, this looks like a fun mod! I'm in the process of putting together some planet packs for me to explore in my next game and saw yours. I currently have Event Horizon, will the Kcalbeloh System work with it? Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 17 Author Share Posted May 17 3 hours ago, Angelo Kerman said: Hey @Jason Kerman, this looks like a fun mod! I'm in the process of putting together some planet packs for me to explore in my next game and saw yours. I currently have Event Horizon, will the Kcalbeloh System work with it? There shouldn't be any conflict. If so, feel free to let me know. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted May 17 Share Posted May 17 The Wormholes shouldn't conflict either. The Jool orbits we both choose for the Wormholes don't have any overlap. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 17 Share Posted May 17 OOO it also supports JNSQ! Woot! Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted May 21 Share Posted May 21 Hey i appear to be crashing on linux when looking at some of the planets, if anyone got a fix that would be nice, will give logs if requested Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted 16 hours ago Share Posted 16 hours ago (edited) On 5/13/2024 at 10:29 AM, Jason Kerman said: Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. Now im a little confused, does the mod work but just have a few bugs on mac or does it just not work Edited 16 hours ago by Jeffery Kerman my brain wast working and it didnt make much sense the first time around Quote Link to comment Share on other sites More sharing options...
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