Hello Kerbonauts!
Kerbal Space Program 1.12.2 is live!
This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. We are also adding revamps for the LV-T30 Reliant and LVT-45 Swivel liquid fuel engines. Additionally, and more importantly, 1.12.2 includes the previously-teased Ground Anchor - a brand new element in KSP, that when paired with EVA constru
Absolutely not true. Prior to robotics (and now docking ports), there was nothing in KSP that altered the original part positions as defined in the initial craft created in the editor.
The physical joints are created on a vessel load, using the initial parts position/rotation.
When no robotics/new docking ports are involved, you can do as many save/load cycles as you want, the parts will always fall in place in the exact same position/orientation.
The troubles started when, with robotic