Hey! I’m Jon Cioletti, the technical artist on KSP2. As a tech artist, it is my job to help merge the work done by artists into the more technical side of the project, to assist artists by making tools, and to write shaders for our game assets.
The most satisfying challenge of my work is that everything we make is driven by scientific accuracy. Whether it’s the lighting or the VFX, we want to be able to point at something happening in game and have a real reason behind why it appears the wa