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[1.9.x - 1.12.x] Precursors V1.7.1-- ODYSSEY UPDATE -- NOW ON GITHUB!


wpetula

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Posted (edited)

1.7.0 IS OUT NOW ON GITHUB!

ODYSSEY UPDATE

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CHANGELOG:

  • Added Odyssey, a new moon orbiting Serenity
  • Revamped Serenity
  • Revamped Tranquility
  • Changed the orbital parameters of the Serenity-Tranquility system
  • Overhauled Frontier
  • Improved Scar's color map
  • Improved Icebound's color map
  • Overhauled Maar's gunk ponds
  • 8k normals for Fracture, Echo, Tension, and more
  • Height maps now use Niako's smoothing mod
  • Completely new loading screens
  • Fixed Solus' broken Scatterer sun flare
  • Fixed grammatical errors in some celestial body descriptions
  • Added more loading tips
  • Updated license file
Edited by wpetula
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19 hours ago, Awesomesauce1337 said:

Is Frontier supposed to have oxygen or not? In game it doesn't but on the DeltaV map it has the O2 marker on it. 

Currently, Frontier lacks oxygen; however, I think this is a mistake, so I'll see if I can release a small patch to fix it soon. If you want Frontier to have oxygen right now, simply go into Frontier's config and set the oxygen setting to "True".

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1.7.1 IS OUT!

Itty-bitty Frontier Patch

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As requested, Frontier now has oxygen.  I did a bit of exploring today, and let me tell you, I highly recommend hopping in a spaceplane and taking a tour of the planet! There are a lot of new landforms to discover and rediscover.

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8 hours ago, wpetula said:

1.7.1 IS OUT!

Itty-bitty Frontier Patch

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7yTcs9F.png

As requested, Frontier now has oxygen.  I did a bit of exploring today, and let me tell you, I highly recommend hopping in a spaceplane and taking a tour of the planet! There are a lot of new landforms to discover and rediscover.

Oh, awesome! Any new biomes?

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Posted (edited)
7 hours ago, Sky Kerman said:

Oh, awesome! Any new biomes?

Actually, after exploring Frontier and seeing the new diversity of terrain, I was thinking about releasing an update containing new biomes across the solar system, plus a "geocaching challenge" of sorts: players could visit special landmarks to discover coordinates to the next special landmark, with a surprise at the final location.

Edited by wpetula
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1 hour ago, wpetula said:

Actually, after exploring Frontier and seeing the new diversity of terrain, I was thinking about releasing an update containing new biomes across the solar system, plus a "geocaching challenge" of sorts: players could visit special landmarks to discover coordinates to the next special landmark, with a surprise at the final location.

That would be so cool! I would love to play that. Oh, and are you planning on adding more star systems to the mod?

Edited by Sky Kerman
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I am really liking this pack but I noticed a bug with the terrain, but it could be me.

20240314201909_1_by_pudgemountain_dh26f5x-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kaDI2ZjV4LTk3MmUyMjIwLTNmMGItNDExMi05NmYwLTVlZWE1ZTY5NDY5YS5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.mon-GczuKlEik0Ki5OI_AbBNvJlRRgBO3VwDk0IZz5U

Parts of the Space center is below ground including the runway which makes plane launched very hard to impossible. Not sure if this is the mod itself or a mod I have.

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On 3/15/2024 at 12:56 AM, Pudgemountain said:

Parts of the Space center is below ground including the runway which makes plane launched very hard to impossible. Not sure if this is the mod itself or a mod I have.

This is half a bug and half an experimental feature. I thought it was interesting to include in the lore that the KSC is often plagued by snow; however, this makes the runway more challenging to use. If enough people request a fix, I'll revert the KSC back to being mostly snow-free.

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13 minutes ago, wpetula said:

This is half a bug and half an experimental feature. I thought it was interesting to include in the lore that the KSC is often plagued by snow; however, this makes the runway more challenging to use. If enough people request a fix, I'll revert the KSC back to being mostly snow-free.

Alternatively you could have the snow on the other end of the Runway instead, it can be made crucial to have the plane take off quickly.

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Hey, what about making a discord server for the mod? 

it would be kinda cool to get quick support from other players and to share our findings,missions ETC

also how do i config scatterer so frontier's atmo isnt blue like kerbin's.
EDIT;okay i got rid of the stock folders from scatterer but it is still blue, gonna try getting rid of astronomer

EDIT2 getting rid of astronomer worked wonders

Edited by ilikejeb
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4 hours ago, ilikejeb said:

Hey, what about making a discord server for the mod? 

it would be kinda cool to get quick support from other players and to share our findings,missions ETC

also how do i config scatterer so frontier's atmo isnt blue like kerbin's.
EDIT;okay i got rid of the stock folders from scatterer but it is still blue, gonna try getting rid of astronomer

EDIT2 getting rid of astronomer worked wonders

Astronomer's Visual Pack? That's only meant to affect stock planets, so it's only going to apply to Frontier- which is still internally considered Kerbin.
It shouldn't be used with any solar system replacer packs.

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  • 2 weeks later...

First off, this planet pack is awesome! Ive been looking for something to play instead of RSS and i really dislike the stock system sooo this was literally perfect.

This planet pack for some reason seems to have been also scaled at 10x?(at least frontier), which im not complaining but i am just generally curious why this is since i thought this would be stock scale. I am running some other star system mods at 10x but the rescale is done by each individual system pack and not by mods like celestial rescale. 

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15 hours ago, Solsy said:

First off, this planet pack is awesome! Ive been looking for something to play instead of RSS and i really dislike the stock system sooo this was literally perfect.

This planet pack for some reason seems to have been also scaled at 10x?(at least frontier), which im not complaining but i am just generally curious why this is since i thought this would be stock scale. I am running some other star system mods at 10x but the rescale is done by each individual system pack and not by mods like celestial rescale. 

Frontier is internally considered Kerbin, so that would be why. You'll get this effect with any homeworld.

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Is there an optional non-replacer version of this mod?  Something that would allow it to be played alongside the stock Kerbol system as an extrasolar system?

I see that the license says no one may modify this mod in any way or make derivatives.   So I'm hoping the mod author has supplied a way to do this, as I'm unlikely to use the mod as a system replacer.

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On 4/3/2024 at 5:58 AM, Jcklemme said:

Is there an optional non-replacer version of this mod?  Something that would allow it to be played alongside the stock Kerbol system as an extrasolar system?

I see that the license says no one may modify this mod in any way or make derivatives.   So I'm hoping the mod author has supplied a way to do this, as I'm unlikely to use the mod as a system replacer.

That will be added when the mod is finished (i think)

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On 4/3/2024 at 12:58 AM, Jcklemme said:

no one may modify this mod in any way or make derivatives

...unless explicitly permitted by me. If you would like to make an extrasolar patch for Precursors, you are welcome to do so. Whatever you come up with will be bundled in a future update, and you will receive full credit for your work.

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