sunnypunny Posted December 1, 2021 Share Posted December 1, 2021 (edited) - Edited January 4, 2022 by sunnypunny Link to comment Share on other sites More sharing options...
sunnypunny Posted December 3, 2021 Author Share Posted December 3, 2021 (edited) - Edited January 2, 2022 by sunnypunny Link to comment Share on other sites More sharing options...
HebaruSan Posted December 6, 2021 Share Posted December 6, 2021 (edited) Hi @maj. M.AL. funqt10n, a question about these mods: The version strings for FacilityTree, KerbalHero, and KerbalWitchery all seem to be set to 'v' on SpaceDock. Is that intentional? Usually 'v' is a prefix to the actual version number, as in "v1.2.3". Are you planning for the next releases to be 'w', 'x', 'y', etc.? Asking in case you want to change it before we add to CKAN and generate metadata for these. Edited December 8, 2021 by HebaruSan Link to comment Share on other sites More sharing options...
theJesuit Posted December 7, 2021 Share Posted December 7, 2021 This looks awesome. Thanks for the release! Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 7, 2021 Share Posted December 7, 2021 The witchcraft idea is a very good one! I like all features. Link to comment Share on other sites More sharing options...
Galileo chiu Posted December 9, 2021 Share Posted December 9, 2021 Open Tech Tree requirements? Link to comment Share on other sites More sharing options...
sunnypunny Posted December 10, 2021 Author Share Posted December 10, 2021 ty for the feedback On 12/7/2021 at 2:00 AM, HebaruSan said: Hi @maj. M.AL. funqt10n, a question about these mods: The version strings for FacilityTree, KerbalHero, and KerbalWitchery all seem to be set to 'v' on SpaceDock. Is that intentional? Usually 'v' is a prefix to the actual version number, as in "v1.2.3". Are you planning for the next releases to be 'w', 'x', 'y', etc.? Asking in case you want to change it before we add to CKAN and generate metadata for these. the next ones will be V1 and V2, i tried to change it on spacedock without luck On 12/9/2021 at 12:10 PM, Galileo chiu said: Open Tech Tree requirements? career or science mode + a new game Link to comment Share on other sites More sharing options...
BlackHat Posted December 10, 2021 Share Posted December 10, 2021 What is Kerbal Witchery? What "Witchery" is being removed? Personally I would love to see the first post descriptions be expanded to more than <10 words of each mod. Link to comment Share on other sites More sharing options...
DialoMalison Posted December 12, 2021 Share Posted December 12, 2021 @BlackHat click the source link: On 12/1/2021 at 4:47 AM, maj. M.AL. funqt10n said: source: GitHub It has a full description of the mod. Link to comment Share on other sites More sharing options...
sunnypunny Posted December 12, 2021 Author Share Posted December 12, 2021 On 12/11/2021 at 9:34 AM, BlackHat said: What is Kerbal Witchery? What "Witchery" is being removed? Personally I would love to see the first post descriptions be expanded to more than <10 words of each mod. reaction wheels are overpowered by real world standards by about ~100x all engines have 100% throttle range when most real engines have limited to no throttle range engines are cheaper than some parts when in reality they're the majority of a rocket's cost (65-80% for ULA, 85%+ for SpaceX) i'll provide a modpack description once the pack is complete (still have 1 or 2 more to go), the mods are intended to be used together but have been modularised because it's better design Link to comment Share on other sites More sharing options...
Wilds Posted December 14, 2021 Share Posted December 14, 2021 (edited) Liking OpenTree so far, but encountered an issue. I just unlocked Structural Engineering II for the struts and autostrut is not available. If I use the cheat to unlock all technology, autostrut is available. What part unlocks autostrut now? I am only in the beginning of career. I did start a new game to confirm that autostrut does work if I unlock all. edit: Started a new game and manually unlocked each tree and no autostrut has appeared. I have advanced tweakables enabled. If I use the cheat Maximum Technology Autostrut appears. So it does appear autostrut is removed in this tree Edited December 15, 2021 by Wilds Link to comment Share on other sites More sharing options...
sunnypunny Posted December 15, 2021 Author Share Posted December 15, 2021 12 hours ago, Wilds said: Liking OpenTree so far, but encountered an issue. I just unlocked Structural Engineering II for the struts and autostrut is not available. If I use the cheat to unlock all technology, autostrut is available. What part unlocks autostrut now? I am only in the beginning of career. I did start a new game to confirm that autostrut does work if I unlock all. edit: Started a new game and manually unlocked each tree and no autostrut has appeared. I have advanced tweakables enabled. If I use the cheat Maximum Technology Autostrut appears. So it does appear autostrut is removed in this tree ty, fixed. autostrut needs general construction tech, i think it's hard coded in. someone pointed this out ages ago and i thought i'd already fixed it Link to comment Share on other sites More sharing options...
Space Scumbag Posted December 15, 2021 Share Posted December 15, 2021 I really like KerbalHero, really creative! So I had to spread the word Link to comment Share on other sites More sharing options...
sunnypunny Posted December 18, 2021 Author Share Posted December 18, 2021 On 12/16/2021 at 7:18 AM, Space Scumbag said: I really like KerbalHero, really creative! So I had to spread the word oof Link to comment Share on other sites More sharing options...
Wilds Posted December 20, 2021 Share Posted December 20, 2021 (edited) Been using OpenTree as a required plugin for the LMP server I play with friends. Been working great! Thank you for the quick fix on the autostrut!!! edit: If anyone else wants to use this as a plugin for online, I recommend launching a new game without opentree, unlocking the tree that unlocks autostrut, and then restart with OpenTree. This will force unlock autostrut permanently. A new player joined without OpenTree and disabled autostrut before I had the chance to make it a required plugin. But the fix above will prevent that from happening. I don't think OpenTree was designed for LMP, but it is by far the most balanced TechTree I have encountered, and works great online. Edited December 21, 2021 by Wilds Link to comment Share on other sites More sharing options...
sunnypunny Posted December 20, 2021 Author Share Posted December 20, 2021 was about to upload the new version of KerbalHero then we had a blackout for a day. anyway it's up now Link to comment Share on other sites More sharing options...
Wilds Posted December 25, 2021 Share Posted December 25, 2021 Hey SunnyPunny, I am having trouble with any of Mechjeb's features getting unlocked in Career, other than the initial aircraft autopilot when using OpenTree. If I start a new career and cheat my way to manually upgrade Tracking Station to 3, Mission Control to 2, R&D to 2, and Unlock Probe Controls 1 through 5, none of the new Mechjeb features show up. If I use the cheat menu to unlock all, they will unlock fine, similar to the Autostrut issue from before. As a fix, I loaded up the main career without OpenTree, unlocked Ascent, rebooted with OpenTree, and things are working fine. Once I have enough science to unlock docking for Mechjeb, I will have to repeat this step. Link to comment Share on other sites More sharing options...
sunnypunny Posted December 25, 2021 Author Share Posted December 25, 2021 1 hour ago, Wilds said: Hey SunnyPunny, I am having trouble with any of Mechjeb's features getting unlocked in Career, other than the initial aircraft autopilot when using OpenTree. If I start a new career and cheat my way to manually upgrade Tracking Station to 3, Mission Control to 2, R&D to 2, and Unlock Probe Controls 1 through 5, none of the new Mechjeb features show up. If I use the cheat menu to unlock all, they will unlock fine, similar to the Autostrut issue from before. As a fix, I loaded up the main career without OpenTree, unlocked Ascent, rebooted with OpenTree, and things are working fine. Once I have enough science to unlock docking for Mechjeb, I will have to repeat this step. ah the mechjeb support is very old, maybe something has changed since that patch was written: https://github.com/sunnypunny/OpenTree/blob/1af0d44a47da79a35856b74a53dbdcf058206a3e/GameData/OpenTree/TechTree.cfg#L4561-L4638 i had a look at the mechjeb part file and the modules all seem to be the same tho https://github.com/MuMech/MechJeb2/blob/dev/Parts/MechJeb2_AR202/part.cfg but basically opentree just moves the stock tree over to the left and hides it, so when u cheat the tech tree it will unlock all those stock nodes. sounds like mechjeb is linking some extra things to those nodes unfortunately i never use mechjeb so ur best bet is to try asking in the mechjeb thread to work out what custom tech trees need to support it, it's probably a simple fix that i'm happy to add in but investigating it myself would take a long time and opentree is lowest on my priority list atm Link to comment Share on other sites More sharing options...
MrZurkon Posted December 29, 2021 Share Posted December 29, 2021 A small addition to KerbalWitchery that might be interesting is that some engines could require an amount of electric charge to start up, sort of emulating spark style ignition. Link to comment Share on other sites More sharing options...
sunnypunny Posted December 30, 2021 Author Share Posted December 30, 2021 19 hours ago, MrZurkon said: A small addition to KerbalWitchery that might be interesting is that some engines could require an amount of electric charge to start up, sort of emulating spark style ignition. thanks for this suggestion, i managed to create a solution for the main throttle control (so it can shutdown engines) along with adding limited ignitions, hard starts and part failure on engines. will look into the power requirement later, it seems a bit complicated atm Link to comment Share on other sites More sharing options...
sunnypunny Posted January 4, 2022 Author Share Posted January 4, 2022 maintaining 4 separate listings is beyond my time constraints so i've removed the spacedock and forum posts and will only be pushing updates to github and curseforge https://www.curseforge.com/members/sunnypunny8/projects mods can lock the thread if u want Link to comment Share on other sites More sharing options...
sunnypunny Posted January 7, 2022 Author Share Posted January 7, 2022 On 12/25/2021 at 12:15 PM, Wilds said: Hey SunnyPunny, I am having trouble with any of Mechjeb's features getting unlocked in Career, other than the initial aircraft autopilot when using OpenTree. If I start a new career and cheat my way to manually upgrade Tracking Station to 3, Mission Control to 2, R&D to 2, and Unlock Probe Controls 1 through 5, none of the new Mechjeb features show up. If I use the cheat menu to unlock all, they will unlock fine, similar to the Autostrut issue from before. As a fix, I loaded up the main career without OpenTree, unlocked Ascent, rebooted with OpenTree, and things are working fine. Once I have enough science to unlock docking for Mechjeb, I will have to repeat this step. apparently the mechjeb unlocking mechanic is incompatible with modded tech trees since i deleted the mod u can edit the opentree cfg urself as this poster described, but all the modules will be available from the beginning Link to comment Share on other sites More sharing options...
Wilds Posted January 9, 2022 Share Posted January 9, 2022 (edited) On 1/7/2022 at 12:29 AM, sunnypunny said: apparently the mechjeb unlocking mechanic is incompatible with modded tech trees since i deleted the mod u can edit the opentree cfg urself as this poster described, but all the modules will be available from the beginning Hope to see it come back! It's a fantastic mod for LMP as it prevents easy science farming. Is it ok if I upload the mod to google drive or something in the meantime? edit: A decent hotfix to include Autostrut and Mechjeb for OpenTree for new games are to un-hide the vanilla trees that unlock them, and adjust their unlock values to 50% so unlocking the equivalent OpenTree variant costs the same overall. Each of the vanilla trees contain 0 parts but just allow Autostrut and Mechjeb to work. Edited January 10, 2022 by Wilds Link to comment Share on other sites More sharing options...
sunnypunny Posted January 11, 2022 Author Share Posted January 11, 2022 On 1/9/2022 at 1:22 PM, Wilds said: Hope to see it come back! It's a fantastic mod for LMP as it prevents easy science farming. Is it ok if I upload the mod to google drive or something in the meantime? edit: A decent hotfix to include Autostrut and Mechjeb for OpenTree for new games are to un-hide the vanilla trees that unlock them, and adjust their unlock values to 50% so unlocking the equivalent OpenTree variant costs the same overall. Each of the vanilla trees contain 0 parts but just allow Autostrut and Mechjeb to work. ok here u go: https://github.com/sunnypunny/OpenTree/releases the mechjeb modules should become available as u research the probe control tech line and autostrut should be available once u unlock the strut (Structural Engineering II) let me know if there are any issues Link to comment Share on other sites More sharing options...
Wilds Posted January 13, 2022 Share Posted January 13, 2022 On 1/11/2022 at 3:21 AM, sunnypunny said: ok here u go: https://github.com/sunnypunny/OpenTree/releases the mechjeb modules should become available as u research the probe control tech line and autostrut should be available once u unlock the strut (Structural Engineering II) let me know if there are any issues Works great! Autostrut and Mechjeb modules unlock! Nice job!! Link to comment Share on other sites More sharing options...
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