OrdinaryKerman Posted January 3 Author Share Posted January 3 (edited) 53 minutes ago, Manul said: It was a bit too optimistic for me to expect a 15-ton jet plane to fit into a car garage I should try something smaller next time (or just upscale the building) the gap between floor walls is 2.5m in case you wanted to know Edited January 3 by OrdinaryKerman new page Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 27 Author Share Posted January 27 thinking of expanding into parts not mu export ready yet Quote Link to comment Share on other sites More sharing options...
FormosaT_9 Posted January 28 Share Posted January 28 I saw someone building RAIL with your 4800m. Quote feels unusual, but it works... good idea? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 28 Author Share Posted January 28 17 minutes ago, FormosaT_9 said: I saw someone building RAIL with your 4800m. feels unusual, but it works... good idea? Saw that vid too, I really like the idea, been playing around with it mentally, on and off, for ... 3 months? Really glad to see someone actually did it Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 10 Share Posted April 10 (edited) Hey @OrdinaryKerman, is there any way you can point me in the right direction with this? I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics. Thanks! Edited April 10 by CollectingSP Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 28 Author Share Posted May 28 On 4/10/2024 at 12:23 PM, CollectingSP said: Hey @OrdinaryKerman, is there any way you can point me in the right direction with this? I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics. Thanks! I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here: https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (n being any number) Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list. be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures. *https://github.com/SeriousCache/UABE for example Quote Link to comment Share on other sites More sharing options...
Fanta_Racer Posted July 26 Share Posted July 26 (edited) @OrdinaryKerman Just a heads up, I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files? https://imgur.com/a/5ospR6j Edited July 26 by Fanta_Racer Quote Link to comment Share on other sites More sharing options...
uncertified_engineer Posted September 3 Share Posted September 3 On 7/27/2024 at 1:14 AM, Fanta_Racer said: @OrdinaryKerman Just a heads up, I was just checking my mods in CKAN and apparently there is a copy of your mod(its just two lines of your mod, not stolen or smth) perhaps there is something not correct with CKAN files? https://imgur.com/a/5ospR6j Nothing seems out of the ordinary, i'm not a CKAN expert but I have seen mods that get "double uploaded", it's the same file on both. Quote Link to comment Share on other sites More sharing options...
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